Kanan Ghost is mean

By BlodVargarna, in X-Wing

I flew against Kanan ghost rec spec, TLT, Jan crew, with Tac Jammer and FCS. Ezra wired and Hera in the phantom with Biggs R4-D6 and IA.

I was flying my HOTR Rey, sloop title, Kanan crew, Finn, Smuggling compartment and ID. Poe PTL R2-D2, AT and PA.

The ghost throwing out 5 dice at r1 is lethal. I managed to destroy Biggs but trying to get out of the front or rear arc of the Ghost was hard and if I was not there was still the TLT at the end.

Kanan's ability fueled by Rec Spec really nerfed Rey and Poe's attack. His regen couldn't keep up with all that damage.

In the future, I'll try to stay at Range 3 but even then there is so many modified dice coming at you.

What's the trick to tackling the Ghost?

Ezra never even had to deploy.

I hate to say it, but you were flying a casual list against a tournament list.

There are things that can beat that list, but it isn't Rey.

1. You need to block Kanan, so PS 8 actually is hurting you here.

2. You need to kill Biggs fast so that you can get on to killing the Ghost.

Probably the strongest build against the Kanan-Biggs is Thug Life. But there are other builds that do well also — Commonwealth Defenders (use Adaptability to drop Ryad's PS to 4 and use her as a blocker), triple Defenders, Mynocks, BBBBZ.

But if you absolutely have to face that build again with Rey-Poe, you need to control range very carefully. Honestly, the best thing you can do is to ram Kanan with both of your ships in the initial engagement. You won't get your focus tokens, but you will have both ships firing on Biggs with only him firing back. You will still get your Finn blank and rerolls on Rey. You will likely be at range 1 of Biggs, so Kanan reducing your attack dice won't hurt as much. You probably won't do a lot of damage that round, but you will limit the damage coming back at you until you can get a better position, which will be the second round of firing...

On the next round, if you set it up right, Biggs won't be able to get ahead of Kanan (Rey will be in the way). But you can 3-Sloop with Rey behind Biggs, and Poe can TRoll or 4-K and use PA to get his focus. This round you will get both ships attacking Biggs (who won't have Tactical Jammer helping him) and only Kanan firing back (granted, he will fire twice). Biggs might die, but even if he doesn't he will be in a bad spot for next round.

Good luck

PS: Keeping Poe at range 3 is good, but out of arc (preferably at range 1) is even better because his autothrusters will help. There really isn't a good range for Rey other than range 1 out of arc, but that's tough to maintain. The best thing you can do with her is to try to maximize your damage before she is gone. If you can kill the ghost shortly after she is destroyed, at the latest, then you can win the match with Poe v Ezra.

Edited by stonestokes

It's a tough matchup. Poe hates high-output attacks (4-dice primary) and Rey hates high-volume attacks and turrets (TLT). Kanan and Biggs, meanwhile, hate high volumes of attacks and blockers -- swarms, in other words, which is about as far from a two-ship list as you can get.

Honestly, you just gotta kill Biggs to death. Try to get him in a position where Kanan's Tac Jammer isn't coming into play, and make good use of that turret to coast around at Range 3. If it's not regen Biggs, you can afford to plink away, at least a little.

If you trade Rey for Biggs, Poe has a chance, although it's a tough one. He'll be solid as long as he's out of arc, with a focus, but you have to be incredibly patient and precise. One bad move, and he'll just melt. Ideally, you get Biggs off the board while Rey is still alive; even just one or two turns with her offense will make a really big difference.

Bump with Rey, keep Poe out of arc (he doesn't care about TLT), and shoot down biggs.

Then, try to avoid both the arcs with both the ships, or take those almost at r2-3.

Anyway, you can block him even at ps 10, try to stay in his road.

And you get the extra roll from Finn. That's "counters" Kanan's ability

I destroyed one with Talonbane Cobra. It is not as mean especially if they have Biggs in the mix.

Edited by Marinealver

Also sounds like your opponent may not have been using all of his attacks? He can still use the TLT during his regular attack if you are outside of his arc, or even if you're inside it. And then, he still gets to attack with the TLT again at the end of the round. Is that how you played it?

I have myself trying to make a Rey/Finn/Kanan list and it's not good against much. Still working on finding the right escort and I don't think Poe is the right choice. You will need to find a way to make that Falcon cheaper to improve your escort situation.

Also sounds like your opponent may not have been using all of his attacks? He can still use the TLT during his regular attack if you are outside of his arc, or even if you're inside it. And then, he still gets to attack with the TLT again at the end of the round. Is that how you played it?

The Ghost pretty much always had someone in front or rear arc for its nasty 4 dice primary. So it got 4 or 5 dice depending on range and then TLT if at range 2-3.

I have myself trying to make a Rey/Finn/Kanan list and it's not good against much. Still working on finding the right escort and I don't think Poe is the right choice. You will need to find a way to make that Falcon cheaper to improve your escort situation.

I just don't think the Rey falcon build is very "competitive". Compared to the Ghost it doesn't have the damage output and it doesn't really arc dodge and it doesn't have enough damage mitigation.

I love the idea, and he extra die from Finn seems like it might do something, but without gunner and/or predator on Rey it just doesn't kick out enough damage to really be a threat.

Super fat Poe is a sweet ship but eats into your squad budget. I wonder if a bigger Rey and leaner Poe or wingman might work but I'm about ready to give up on this build.

I have myself trying to make a Rey/Finn/Kanan list and it's not good against much. Still working on finding the right escort and I don't think Poe is the right choice. You will need to find a way to make that Falcon cheaper to improve your escort situation.

I just don't think the Rey falcon build is very "competitive". Compared to the Ghost it doesn't have the damage output and it doesn't really arc dodge and it doesn't have enough damage mitigation.

I love the idea, and he extra die from Finn seems like it might do something, but without gunner and/or predator on Rey it just doesn't kick out enough damage to really be a threat.

Super fat Poe is a sweet ship but eats into your squad budget. I wonder if a bigger Rey and leaner Poe or wingman might work but I'm about ready to give up on this build.

Why do you need Predator when Rey has an in-built Predator title?

Biggs dictating whom you shoot and Kanan reducing how much you roll is getting pretty close to a true, objective, negative play experience as it is taking away from what a player wants to do: play the game.

Development will have to be careful in designing future upgrades.

I actually like Kanan as Rey's wingman. It takes some skill and foresight to move the two ships together right, but Kanan as Rey's wingman can really help with her damage mitigation.

Rey: Trick Shot, Finn, Jan (52 pts)

Kanan: autoblaster turret, jyn, recon spec, exp interface (48)

The idea is that Kanan can double focus with recon spec, then use exp interface and jyn/Jan to give focus(es) and/or evade to himself or Rey depending on the situation. Rey doesn't have white sloops, but can k turn and still have a focus from Jyn. Jyn also works well on Kanan because the rear arc counts for her ability. It is weak to being bumped or stressed though, I'd love to find a way to fit electronic baffle on Kanan or stay on target on Rey and her title, but it is a little tight on points.

Edited by ObiWan

I have myself trying to make a Rey/Finn/Kanan list and it's not good against much. Still working on finding the right escort and I don't think Poe is the right choice. You will need to find a way to make that Falcon cheaper to improve your escort situation.

I just don't think the Rey falcon build is very "competitive". Compared to the Ghost it doesn't have the damage output and it doesn't really arc dodge and it doesn't have enough damage mitigation.

I love the idea, and he extra die from Finn seems like it might do something, but without gunner and/or predator on Rey it just doesn't kick out enough damage to really be a threat.

Super fat Poe is a sweet ship but eats into your squad budget. I wonder if a bigger Rey and leaner Poe or wingman might work but I'm about ready to give up on this build.

Why do you need Predator when Rey has an in-built Predator title?

Yeah, I gotta agree with the assassin droid — I don't think Predator is the answer for Rey.

I have a build for Rey that I've done pretty well with in casual games, even against tournament lists (Commonwealth Defenders). But I still don't think she is all that competitive. I feel like I can win games with her, but only if I fly perfectly. One mistake and it's all over.

Rey & VCX (Kanan) sounds pretty good, but it seems that Kanan is the star of that show.

Edited by stonestokes

As long as Kanaan doesn't have Autoblaster Turret, Fangs work wonders. They have the speed to get into the range 1 doughnut hole of TLT, enough maneuverability to keep out of arc, and enough dice to burn down biggs fast. Also a couple ships that might work well are HLC linked Scyks. They can stay back relatively well and throw 4 dice a piece at Range 3. Bombers with an alpha strike can wipe off biggs and leave an ace (like omega leader or Vessery) to clean up kanaan. But it all boils down to this.

1. Burn down Biggs Quick

2. Be quick enough to duck into the doughnut hole.

3. Multiple attacks

4. Enough HP or mods to weather a turn or two of fire.

If you have some ships that can fit into this category...use them. And use them well.

The real winner of the Heroes YTs is the Resistance Smuggler, and even that is hard to justify when a naked VCX is 3 points less.

The donut hole on a VCX is a boobie prize. Congrats! You're inside the TLT donut hole ... Now eat 5 red dice to your face!

With that front and rear arc, the sides are pretty hard to stick to especially turn after turn.

Edited by BlodVargarna

You know that the ghost can't fire its primary from its rear arc, right?

Yes it can if it is equipped with an attack shuttle that has the Phantom title. And it gets an extra turret attack at the end of the combat phase.

Ah, right, of course. I keep forgetting about the attack shuttle - I'm flying a Kanan Ghost build without a shuttle at the moment, so it kind of never crossed my mind.

After seeing it last night, I don't see how one would leave the docking bay without it!

The donut hole on a VCX is a boobie prize. Congrats! You're inside the TLT donut hole ... Now eat 5 red dice to your face!

With that front and rear arc, the sides are pretty hard to stick to especially turn after turn.

The donut hole on a VCX is a boobie prize. Congrats! You're inside the TLT donut hole ... Now eat 5 red dice to your face!

With that front and rear arc, the sides are pretty hard to stick to especially turn after turn.

Only if you are in arc. Flank it. No arc and range 1 means no shot. Smaller 'doughnut hole' than normal TLTs but it does have a blind spot.

Git gud in other words? I need to find some points for post move repositioning somehow with Rey.

The donut hole on a VCX is a boobie prize. Congrats! You're inside the TLT donut hole ... Now eat 5 red dice to your face!

With that front and rear arc, the sides are pretty hard to stick to especially turn after turn.

Only if you are in arc. Flank it. No arc and range 1 means no shot. Smaller 'doughnut hole' than normal TLTs but it does have a blind spot.

The donut hole on a VCX is a boobie prize. Congrats! You're inside the TLT donut hole ... Now eat 5 red dice to your face!

With that front and rear arc, the sides are pretty hard to stick to especially turn after turn.

Only if you are in arc. Flank it. No arc and range 1 means no shot. Smaller 'doughnut hole' than normal TLTs but it does have a blind spot.

Git gud in other words? I need to find some points for post move repositioning somehow with Rey.