Perhaps I am too jaded but I feel I should start out with a disclaimer:
This is not meant to be a complaint about Dark Heresy. I am just trying to refresh my perspectives and need some input. Also, I should add that if I am not getting my point across it is because I am not quite sure exactly what I am after. While I have run through Edge of Darkness I do not have extensive experience with the game. Please bear with me and thank you in advance.
With that out of the way I’ll get on with it. I am eager to pick up table-top roleplaying again and am researching various settings and systems. I love the 40K setting but have issues with the system and since I am looking for a system that, to me, is playable straight out of the box I want to make sure that I am not throwing out the baby with the bathwater before I move on to other options.
Boiled down my main gripe with the system is that the Dark Heresy rules system seem clunky and unwieldy.
I do not like BRP to begin with and levels (ranks) even less but I could probably live with that. However as I read the books and the forums it seems to me that Dark Heresy is a heavy work load for the Game Master. Do not get me wrong, I really enjoy the whole planning process that comes with being a GM. It’s just that a lot of the work seems to be about mechanically adjusting talents and traits for the NPC in order to create a balanced challenge for the PC.
Another major concern of mine is that the system seem to suffer from the old BRP curse of “I go, you go” - meaning that battles more often than not come down to the PC and the NPC blowing huge chunks of flesh out of each other until one of them drops dead. The PC winning more through having the biggest gun and largest amount of wounds than any smart tactics. How much of an impact does real-world tactics affect play? I know there are rules for suppressing fire and ambushes for instance but again, especially with the autofire rules it seems to come down to just rate of fire.
Perhaps a lot of my concerns come from the fact that I recently acquired WFRP3 and in comparison that game seems slick and streamlined without losing much character.
I know that a good GM can make any system work and also that I should just dive. I’ll likely have a good game but since I have very limited spare time to begin with I want to make sure that I chose a system that work with me and that I do not have to constantly adjust and tinker with (even if that can be fun in itself).
I am really trying hard to like this game on account of the awesome setting but just can’t push myself to commit.
Any help on the matter is most appreciated.
/bladerunner_35
