Hello,
I wanted others opinions on how to handle the difficulty of a task. PC wanted to steal an object actively held by a Nemesis using a skulduggery check during the combat encounter.
I proposed the difficulty set would be the same as a melee or brawl targeting something specific using aim (2 setbacks, 1 if using an additional maneuver).
The other option is using the Nemesis perception as the difficulty.
Or should skulduggery even be allowed in this situation? It mentions pick pocketing but since it was in the Nemesis hand it may not apply.
Thank you in advance for your opinion.
Regards,
Shaun