Pretty much 4 Green Squadron A-Wings with Snap Shot, Opportunist, Chardaan Refit, AT, and AWTP.
I've played this a few times and have had both great success and great losses with them.
If they can keep a decent formation, this list has wiped a Kylo, Gunner, EU, RAC Deci in 2 turns. Soontir simply has to initially rely on FGD before he can place any tokens. I've yet to play a game where Soontir lasted more than 2 turns against these guys. They do moderately well against x7's, and it's really a matter of whose dice fail more often with the Defenders obviously getting the benefit of more HP.
On the other hand, these guys do not like TIE/Ds. Why? Ion+Primary. AT and Evade tokens can mitigate a lot of damage, and even make it so that a mediocre roll on your part only does one damage so that gunner doesn't go off. But 1 hit to activate weapons care not for such things.
3D Ions did terrible terrible damage with only one losing shields.
But this list does give you the potential of getting cluster shots off for multiple turns without the need of a target lock (although that's always a nice thing to add.
I'll hopefully find some Rebel players that I can try this out on against HOTR and ARCs to see how well they survive against the new Rebel toys.
Not looking forward to flying against Sabine's TIE though.