With the push to make ordinance more useful, FFG has been printing some pretty insane cards.
Scavenger Crane really has me going; interested in making an Alpha Strike list like none other. The biggest downfall of an Alpha Strike list is that it doesn't work for a very long time. If one volley doesn't work, they the list usually devolves into a bad swarm list.
Black Sun Soldier (Z-95) - (13 + 6) ×5
- Cluster Missiles (4)
- Guidance Chips (0)
- Scavenger Crane (2)
Now you may question my choice of Cluster Missiles, but they are the only sensible choice in my opinion. First of all, their range is 1-2, which coincides with the range of Scavenger Crane so that we pretty much ensure that we always get another missile back. Second, they give us the token-stripping and firepower that comes with a 10 ship swarm. We get ten 3-die rolls (an opportunity for 30 hits to go through), and each of those can be modified with Guidance Chips too.
So what does everyone think? Is there merit to Scavenger Crane? Or is this just another fool's errand?