As the title says, its a fun list, I dont really like Interdictors. It uses the new admiral, wich combined with engine techs make this vessel quite agile: with a movement command, it has speed 2+1, all double clicks. So, well, interesting at least. The battleplan is to have that 2 ships slow down 1-2 ships for Rhymer, while dodging dangerous arcs of opponent ships. Firepower is low, but can take beating for a long time if you just spam repair. So, here is the list:
Interdictor fun
Author: Coldhands
Faction: Galactic Empire
Points: 398/400
Commander: Moff Jerjerrod
Assault Objective: Precision Strike
Defense Objective: Fighter Ambush
Navigation Objective: Navigational Hazards
[ flagship ] Interdictor-class Combat Refit (93 points)
- Moff Jerjerrod ( 23 points)
- Chart Officer ( 2 points)
- Engine Techs ( 8 points)
- Phylon Q7 Tractor Beams ( 6 points)
- Grav Shift Reroute ( 2 points)
= 134 total ship cost
Interdictor-class Combat Refit (93 points)
- Interdictor ( 3 points)
- Chart Officer ( 2 points)
- Engine Techs ( 8 points)
- Phylon Q7 Tractor Beams ( 6 points)
- G-8 Experiemental Projector ( 8 points)
= 120 total ship cost
Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost
Gozanti-class Cruisers (23 points)
- Bomber Command Center ( 8 points)
= 31 total ship cost
4 TIE Bomber Squadrons ( 36 points)
1 Major Rhymer ( 16 points)
2 TIE Advanced Squadrons ( 24 points)
1 JumpMaster 5000 ( 12 points)

