Arc 170 z swarm

By jman277, in X-Wing Squad Lists

i need advice on this list:

Shara Bey:

push the limit

nien numb

alliance overhaul

proton torpedos

bb-8

munitions failsafe

Bandit squadron pilot:

Vectored Thrusters

Cluster missiles

Bandit squadron pilot:

Vectored thrusters

homing missiles

2X bandit squadron pilot VANILA

100 pts

I would take the vectored thrusters off the 2 and add guidance chips. I you really want to maximize ordinance you can re-arrange and spread them out. Something like this:

Shara Bey (28)
Push the Limit (3)
Proton Torpedoes (4)
Nien Nunb (1)
BB-8 (2)
Munitions Failsafe (1)
Alliance Overhaul (0)

Bandit Squadron Pilot (12)
Cluster Missiles (4)
Guidance Chips (0)

Bandit Squadron Pilot (12)
Ion Pulse Missiles (3)
Guidance Chips (0)

Bandit Squadron Pilot (12)
Ion Pulse Missiles (3)
Guidance Chips (0)

Bandit Squadron Pilot (12)
Advanced Homing Missiles (3)
Guidance Chips (0)

Total: 100

I would imagine ore people will tell you to do different things with Shara, but keep her that way to make her your own.

Switch out Shara with Miranda,

Here's a list I've been successful with

Miranda Doni - 49

Homing Missiles - 5

Ion Bombs - 2

Thermal Detonators - 3

Extra munitions - 2

Guidance chips - 0

Sabine wren - 2

Bandit squadron pilot - 17 x3

Homing Missiles - 5

Guidance Chips - 0

Total points - 100

You can have a strong endgame ship and good control element. It's a fun to make a large ship fly off the board with an ion bomb. Also, homing missiles make life really hard for a lot of imperial aces and Defenders as well.

Edited by Kyl0REN