Help me understand a few thingsT

By Jokael, in Star Wars: Force and Destiny RPG

3. If you roll Force Dice as part of a skill check all force pips can be used as successes or advantages at the discretion of the player. So, the check only fails if all successes + force points don't exceed the failures. If you roll a skill check as part of activating a force power then the force dice just determine if you can must the strength to activate the power while the other dice determine if you use the power successfully. Force attacks in particular tend to have two points of failure, and are always opposed checks.

4. You can flip a destiny point, take conflict and strain to use a dark side point. Technically you can never fail a force check as long as you have destiny points and strain to spend. Refusing to take conflict is a common issue in the game though, because people think conflict is evil points. It isn't. Doing evil things does award conflict, but sometimes doing the right thing also awards conflict. Let's say your friend is falling off a cliff, you could use move to catch him, but you only rolled dark side points. You might say you're not going let the fear of loss control you, and accept death as part of the balance of the universe, and simply let your friend fall. Or you can draw upon your fear of losing your friend and save him. Taking that conflict doesn't make you evil, it just means that you value the life of your friends more than living as a perfect force ascetic with no attachments to anything or anyone.

3. If you roll Force Dice as part of a skill check all force pips can be used as successes or advantages at the discretion of the player. So, the check only fails if all successes + force points don't exceed the failures. If you roll a skill check as part of activating a force power then the force dice just determine if you can must the strength to activate the power while the other dice determine if you use the power successfully. Force attacks in particular tend to have two points of failure, and are always opposed checks.

4. You can flip a destiny point, take conflict and strain to use a dark side point. Technically you can never fail a force check as long as you have destiny points and strain to spend. Refusing to take conflict is a common issue in the game though, because people think conflict is evil points. It isn't. Doing evil things does award conflict, but sometimes doing the right thing also awards conflict. Let's say your friend is falling off a cliff, you could use move to catch him, but you only rolled dark side points. You might say you're not going let the fear of loss control you, and accept death as part of the balance of the universe, and simply let your friend fall. Or you can draw upon your fear of losing your friend and save him. Taking that conflict doesn't make you evil, it just means that you value the life of your friends more than living as a perfect force ascetic with no attachments to anything or anyone.

I never realized being able to use the Force Die on a skill check(Assuming you mean a Force Talent, correct?) Or can they use the Force Die for standard talents/skills as well?

I never realized being able to use the Force Die on a skill check(Assuming you mean a Force Talent, correct?) Or can they use the Force Die for standard talents/skills as well?

The Enhance tree allows you to add your FR to various skills. It's not a general thing, you need to take the Force power upgrade to get it.

Yea, Enhance and Influence grant you force dice to a plethora of skills, and there are some rare talents that grant force dice to other skill rolls as well.

Yea, Enhance and Influence grant you force dice to a plethora of skills, and there are some rare talents that grant force dice to other skill rolls as well.

rom a more Meta point of view, the average result on a D10 is 5.

Hi Richard, sorry to be the math nerd in the room, but the average is 5.5. 5 would be the average if it were possible to roll 0 (ie 11 sided die)

1+2+3+4+5+6+7+8+9+10=55. 55/10 =5.5 average if you included 0 then it would give that 11th number that would make the average 55/11=5. If you take the tenth number on the die as 0, then the average is 4.5.

So simple, so obvious, and from a fellow maths lover I'm surprised I missed it. Thank you.

So I guess in light of Syraths correction that means:

Want to be Light Side? Earn 5 or less per session.

Want to be Dark Side? Earn 6 or more per session.

It's a long term view, there is likely to be some large swings every now and then, but it will eventually come back.

I really think this should have been in a side bar of the Force chapter of FaD. It may have helped reduce the number of Players that flatly refuse to earn Conflict, and possibly the view that rolling Dark Pips is a failure.

I know you are a O66 listener so this won't be wasted on you, you could always take the quick route and kill a whole village , not just the men, but the women and children.....

That seems to be a running joke among the people on the O66 podcast. Never quite got it.

rom a more Meta point of view, the average result on a D10 is 5.

Hi Richard, sorry to be the math nerd in the room, but the average is 5.5. 5 would be the average if it were possible to roll 0 (ie 11 sided die)1+2+3+4+5+6+7+8+9+10=55. 55/10 =5.5 average if you included 0 then it would give that 11th number that would make the average 55/11=5. If you take the tenth number on the die as 0, then the average is 4.5.
So simple, so obvious, and from a fellow maths lover I'm surprised I missed it. Thank you.So I guess in light of Syraths correction that means:Want to be Light Side? Earn 5 or less per session.Want to be Dark Side? Earn 6 or more per session.It's a long term view, there is likely to be some large swings every now and then, but it will eventually come back.I really think this should have been in a side bar of the Force chapter of FaD. It may have helped reduce the number of Players that flatly refuse to earn Conflict, and possibly the view that rolling Dark Pips is a failure.
I know you are a O66 listener so this won't be wasted on you, you could always take the quick route and kill a whole village , not just the men, but the women and children.....

That seems to be a running joke among the people on the O66 podcast. Never quite got it.

Have you listened to Episode 61? That's where the gag began. It's obviously originally referencing to the terrible line from the prequels, but now it's just an in joke.

I have only been able to listen to a few episodes. As they are somewhat long. Thanks for explaining it.

Yea, Enhance and Influence grant you force dice to a plethora of skills, and there are some rare talents that grant force dice to other skill rolls as well.

they are athletics, coordination, resilience and brawl

And both piloting skills. And that is it for Enhance, don't remember the influence ones though.

Yea, Enhance and Influence grant you force dice to a plethora of skills, and there are some rare talents that grant force dice to other skill rolls as well.

they are athletics, coordination, resilience and brawl

And both piloting skills. And that is it for Enhance, don't remember the influence ones though.

Charm, Coercion, Deception, Leadership, Negotiaton... all the "offensive" social skills basically.

I have only been able to listen to a few episodes. As they are somewhat long. Thanks for explaining it.

Yeah, they are big, I wish they had time to but chapters in. I'm lucky enough to have been listening since they started on the FFG system. They actually started many standard orbits ago talking about Saga edition, a game I never played.

rom a more Meta point of view, the average result on a D10 is 5.

Hi Richard, sorry to be the math nerd in the room, but the average is 5.5. 5 would be the average if it were possible to roll 0 (ie 11 sided die)1+2+3+4+5+6+7+8+9+10=55. 55/10 =5.5 average if you included 0 then it would give that 11th number that would make the average 55/11=5. If you take the tenth number on the die as 0, then the average is 4.5.
So simple, so obvious, and from a fellow maths lover I'm surprised I missed it. Thank you.So I guess in light of Syraths correction that means:Want to be Light Side? Earn 5 or less per session.Want to be Dark Side? Earn 6 or more per session.It's a long term view, there is likely to be some large swings every now and then, but it will eventually come back.I really think this should have been in a side bar of the Force chapter of FaD. It may have helped reduce the number of Players that flatly refuse to earn Conflict, and possibly the view that rolling Dark Pips is a failure.
I know you are a O66 listener so this won't be wasted on you, you could always take the quick route and kill a whole village , not just the men, but the women and children.....

That seems to be a running joke among the people on the O66 podcast. Never quite got it.

First off you are so doing Parenting Right!!!

Endless Vigil does a great job of working the Saber crafting rules IMO a few of my regular gamers are serious gear heads who love modding all their gear and this system works well.

Love the Wookie!