Hi everyone
I need help on building a big ship list for a friendly casual tournament (fleet building limitation to 1X of each expansion)
In particular i need help with squadrons (99 pt)
I expect to face some ackbar list or some small ship list with fighter support.
For now i was thinking about the overload pulse/avenger combo to get rid of ackbar while keeping other ships at bay with my squadrons
And a strong support combo from the interdictor.
I'd like to include Rhymer + 2 tie bombers and a firespray/bobba fett (i'd like bobba fett more to hinder ships movement in case opponent uses few squadrons) if possible
But i dunno how to defend them properly.
Also i'd like to go 2nd due to objectives
1 • Objectives - - Advanced Gunnery (0) - Hyperspace Assault (0) - Dangerous Territory (0)
EMPIRE FLEET 301/400
1 • Imperial II-class Star Destroyer - Imperial-class Star Destroyer (120) - Admiral Screed (26) - Avenger (5)
• Total : 151 • Code : e14c6f15
2 • Interdictor Suppression Refit - Interdictor (90) - Wulff Yularen (7) - Projection Experts (6) - Targeting Scrambler (5) - Grav Shift Reroute (2) - Overload Pulse (8) - Interdictor (3)
• Total : 121 • Code : e29o1s4h2h4i1f28
3 • Gozanti-class Cruisers - Gozanti (23) - Comms Net (2) - Boosted Comms (4)
• Total : 29 • Code : e27b2g3
While i am here i'd ask a couple questions about rules also:
How does overload pulse works? does it replace critical effect once i manage to get past shields or i can spend it even if i don't get past shields? and can i resolve another normal critical if i do?
Other question is: does targeting scrambler works against squadrons attacking my ships? and if so does it happen before or after bomber command center reroll/s?