I like the idea of Numb being able to essentially guarantee damage at both long and short range with the Mercenary copilot and autoblasters (am I right in asserting that nothing, aside from defender enforced rerolls, can cancel out that 1 crit?). His elite pilot talent, though...I feel like there's something better that could go there. I've tried Swarm Tactics, which causes the list to fly very differently (I liked it), and I've want to try Push the Limit. I also use Advanced sensors A Lot. It's a crutch, really. Help?
And is there a better expenditure for the slots of countermeasures and Prockets on Leebo? I use that combo almost every game, and it has proven devastating when the dice cooperate. Lastly, thoughts on the copilot. Anything/ combo that works better than what I have there? I like to think I've made Leebo highly survivable.
Ten Numb (31)
Advanced Sensors (3)
Autoblaster (5)
Bwing E2 (1)
Mercenary Copilot (2)
Lone Wolf (2)
= (44) total
Leebo (34)
Countermeasures (3)
Prockets (3)
Outrider (5)
HLC (7)
Determination (1)
Recon Specialist (3)
= (56) total