On page 204 of the book, it reads "Rounds can represent roughly a minute or so in time, although the elapsed time is deliberately not specified."
Personally, I choose to GM a 5-10 second round since it far, far, far better represents the maximum 2 maneuvers any PC can perform in any single round.
But my question is this: Why did this version of the role playing game have text saying "one minute"? All the previous books had a very specific time: 6 seconds.
Why do I think this a problem? Because while it's true that some actions in combat (especially some that involve the Force) should take a complete minute (or longer) to perform, most of the other actions/maneuver can easily be accomplished multiple times in that same time span.
Example: Run to the end of a football field. The average person can do so in about 30 seconds while an Olympic athlete can do it in just over 10 seconds (for men, 11 seconds for women). In this game, I would judge a football field, from one end to another, to be about 3 range bands. And yet, a PC cannot run half that distance in one minute (one Round)!
Another place this comes up is when we talk about parry and reflect. Virtually everyone agrees that, since reflects do not... umm... reflect (at least the way we see them do it in the movies), the idea is that the baddies shot multiple times and they reflected most but not all of the bolts... OK..... When I control the baddies and I don't use multi-shot, when I only target one person, or I use an aimed shot or a sniper shot, nobody at the table then believes that the bad guy shot multiple times over the course of one minute. He shot once. Once. So, reflect either reflects it away or it doesn't. Wait!! You are saying the bolt DID reflect but then reflected BACK into the Force user! OK... What if the PC has Improved Reflect??? In that case, he reflects the shot into himself which then bounces off himself and hits the bad guy?
You see my issue.... If rounds were set at 5-10 seconds, we now rightly believe, one shot, one reflect. If the round was 5-10 seconds, the 2 maneuver limit makes a lot more sense.
In this forum, I see far too many GMs sticking solidly to a one minute round when the book doesn't even suggest it. It itself says "the elapsed time is deliberately not specified." So, even though I run my games at 5-10 second combat rounds, it seems I'm not the norm and most are sticking to 1 minute.
So, I would like to hear from you guys. Why, oh why, was the 6 second combat rule canned and why do so many GMs appear to use 1 minute combat rounds? Thanks!