Simultaneous defeat and objective resolution.

By Randymd, in Arkham Horror: The Card Game

I was playing a solo campaign with Skids and I had my guard dog in play. The objective of the agenda was to defeat a certain enemy in play. The said enemy attacked me, causing me to be defeated due to sanity loss, while simultaneously, my guard dog "bit him back" for one damage, causing him to be defeated also. The objective, which pointed me to a certain resolution number, was fulfilled at the same time as my defeat.

So which instance takes priority, my defeat or the objective fulfillment? Which resolution should I go to, the one that states no resolution was reached or the one called out by the agenda?

I played that the objective was fulfilled but, at the same time I also took the mental trauma from being defeated. Either which way I decided to go, it seems like I should still get the victory points for the defeated enemy.

What do you guys think?

Dog is "when," which is after trigger but before resolution.

So damage is applied to dog. Before damage affects the game state, the dog bites the enemy. Enemy dies, triggering end of scenario.

After all of that, damage would finish resolving and eliminate you, but the game's already over. So no trauma for you!

That's my read, anyway.

Edited by BD Flory

BD Flory's reply is correct, confirmed by the design team, see this thread, https://boardgamegeek.com/thread/1671087/meeting-win-condition-and-being-defeated-same-time

The designer's response,

When resolving a “when” reaction (like Guard Dog’s ability), you should resolve that reaction and everything that happens as a result of it in full, before returning to resolve the effects of the original trigger. Basically, what that means is, you should resolve the damage dealt by the Guard Dog in full, along with any other reactions that may occur as a result of that damage (like Roland’s ability, or Evidence, or in this case, completing the Objective), before resolving the original attack that damaged the Guard Dog.


So in this case, you would deal the damage from the Ghoul Priest’s attack, assign damage to the Guard Dog, trigger its ability, deal 1 damage to the Ghoul Priest, and then resolve that damage in its entirety before resolving the damage originally dealt to you. (Lucky you!)


So technically, no trauma necessary in this case. That being said, if you wanted go 100% theme and take a trauma along with your victory, you have my blessing and a salute from my end.

Nice! Thank you guard dog!

Had something similar just happen, but with Agnes.

Agnes whiffs on Shrivelling a Retaliate enemy. Enemy retaliates and puts enough horror on Agnes that she is defeated; her ability also puts the last damage on the enemy for the horror she received -- which is enough to trigger end of the investigation and a different resolution. Which resolution applies -- defeat of Agnes, or defeat of the enemy?

Had something similar just happen, but with Agnes.

Agnes whiffs on Shrivelling a Retaliate enemy. Enemy retaliates and puts enough horror on Agnes that she is defeated; her ability also puts the last damage on the enemy for the horror she received -- which is enough to trigger end of the investigation and a different resolution. Which resolution applies -- defeat of Agnes, or defeat of the enemy?

The reason this is different is that Agnes's ability is a reaction (AFTER x happens) not an interrupt ("When x happens") like the dog. An interrupt's effect precedes the resolution of the effect it's interrupting, while a reaction comes after it. In this case, Agnes is defeated and you never got a chance to trigger her reaction.

Edited by -Istaril

Had something similar just happen, but with Agnes.

Agnes whiffs on Shrivelling a Retaliate enemy. Enemy retaliates and puts enough horror on Agnes that she is defeated; her ability also puts the last damage on the enemy for the horror she received -- which is enough to trigger end of the investigation and a different resolution. Which resolution applies -- defeat of Agnes, or defeat of the enemy?

The reason this is different is that Agnes's ability is a reaction (AFTER x happens) not an interrupt ("When x happens") like the dog. An interrupt's effect precedes the resolution of the effect it's interrupting, while a reaction comes after it. In this case, Agnes is defeated and you never got a chance to trigger her reaction.

Cue sad trombone. Wah - waah.

Thanks!