Need help with my campaign.

By slaamgebel, in Star Wars: Age of Rebellion RPG

Hi all.

Im dming a starwars campaign set during episode 4 to 5.

I use a episodic format for my games. This weekend it the season 1 finale. I want to hit hard with a good cliff hanger.

My group are

Rebel ace pilot

Rebel soldier medic (force sensitive)

Bounty hunter assassin (force sensitive)

Bounty hunter hired gun (force sensitive) started training with the jedi of the group

Jedi warrior armorer (survivor of order 66)

They all help the rebellion as they all hate the empire.

But the 2 bounty hunter have plan to betrayed the group by selling them out to the empire. And planning to use black sun to attack the empire when they are going to capture the party.

So double betrayals in a way.

They still needed to make contact and convince both side without anyone knowing.

What i want is something big that even the bounty hunter will be shock.

I didnt really want to do well black sun betray the bounty hunter.

Like i dont want massive death. If one happen to die it okay. But what i want is something similar to lando did to han on cloud city.

If you have a different idea im open

Also i try to follow the canon as possible. Like i dont want to affect the character like luke etc

Im drawing a blank as to why Black Sun would attack the Imperials, but I think I have something you can use.
The bounty hunters use Black Sun as go-betweens with the Imperials. "For the right price, we provide information." So the 'hunters pay Black Sun, or promise Black Sun a cut of the reward, to provide the Imperials with tidbits of information. When the Imperials finally offer enough credits, the 'hunters use Black Sun to arrange a time and place to capture the rest of the party. When the Imperials arrive, they attempt to arrest the ENTIRE party. The group for being Force-users and/or rebels, and the 'hunters for 'Aiding and abetting fugitives from the Empire'. Now the 'hunters need to escape, and they need the rest of the party to help. And now the group is stuck with each other...they can't turn in one without giving away their own positions (Imperials would trace the transmissions), AND the Black Sun is going to want to have a chat as to why the deal went bad...and where is their money at?

Curse your sudden but inevitable betrayal!

I think this group needs something to bring them all together as a team and forge a new future together.

I know... a betrayal!

Let me see if I have this right. The two bounty hunters are planning to sell out the rest of the group to the Empire. They are planning some sort of deal where the Black Sun attacks the Empire as a distraction to make their move? I question the motives of the players playing the bounty hunters. What os their overall goal in betraying the group. (And please don't say they're using the "just playing our characters" cop-out.)

Well, obviously, Black Sun can be planning their own thing and are out to betray the whole group. Maybe they are secretly working with some Imperial agent on that score and the distraction they wanted suddenly turns into the entire group fighting for its life against all the Black Sun and all the Imps together.

The Empire could be wise to the whole group and are using the bounty hunters' confidence and trust to bag them all up, including the two bounty hunters. They might not expect the Black Sun to be there in the mix, but the Imperial officer can cajole or otherwise threaten the Black Sun guys to leave and not interfere. Now the bounty hunters' plan starts to fall apart on them. (As an addendum to it all, the Black Sun guys can come back and rescue the captured PCs and now they belong to the vigos.)

Or, some ally the PCs have been working with throughout the first season has betrayal on his mind. The closer and more helpful the ally, the better. Maybe a boss in the Rebellion - that guy who has been issuing their missions - has been secretly using them as dupes in his own schemes. He is betraying the PCs and the rebellion! Not necessarily to the Empire, though. He could just decide the rebellion will lose eventually and he wants to set himself up as some kind of lord or something when it finally comes crashing down. If only the Alliance had offered him some kind of 401k...

But yeah. Since there's all this betrayal stuff going on in your game, I'd put the bounty hunters in the same boat as the rest of the group and force them to come together as a team.

Edited by RLogue177

I keep reading this and have more questions than answers.

My one bit of advice is to quote Sun Tzu, "Always leave your enemy a path of escape."

Make sure the PC's have a way to get out of an overwhelming situation.

Do you have access to AoR? They have stats for something called "Dark Troopers" which are rival level adversaries. Think of a corp of Storm Troopers equipped and trained to the level of SAS, Spetsnaz, US SEALS, etc. There are rumors about these troopers and if you combine all of your levels of betrayal to an imaginative Sith Lord who "Foresaw everything proceeding according to his plans," THAT might be enough to shake up the Bounty Hunters. "Oh, yes. We will now see the inevitable destruction of the Jedi and the elimination of another rebel cell. And we'll teach teh Black Sun a valuable lesson in how to deal with the Empire in the future."

So, where is this "Epic" conflict going to be set?

First of all thank you all for reply.

The finale start. That the group are to stop the empire from attacking kamino with the eclipse project*. The rebel dont know why the empire attack kamino. But they wont let them. The party with some rebel force will fight off the empire Over kamino.

Between the game(talk with them last night) the 2 bounty hunter have given info to black sun about this fight to come. They have arrange with black sun and sold the info about this battle and eclipse project. If they receive aid from black aun they will gatherer and steal the eclipse project from the empire and trade it to black sun for lots of credit or a rank in black sun. They alot plan to have the jedi in the party part of the trade or steal the jedi holocron and resale it.

That what they plan. Their ultimate goal is to become crime lord themself or something similar.

As for project eclipse. It a weapon use to simulate the death star laser. It not to the planet destroyer level. But more to the country(like spain size) destroyer level.

Reason the empire want to hit kamino. It is to destroy a hidden jedi temple located on the planet.

I know that not canon. But it dont affect the main canon story :P

Hope it can help with your question.

Most of your party is Force-sensitive; the hunters use the Black Sun as a go between, as entail above

Im drawing a blank as to why Black Sun would attack the Imperials, but I think I have something you can use.

The bounty hunters use Black Sun as go-betweens with the Imperials. "For the right price, we provide information." So the 'hunters pay Black Sun, or promise Black Sun a cut of the reward, to provide the Imperials with tidbits of information. When the Imperials finally offer enough credits, the 'hunters use Black Sun to arrange a time and place to capture the rest of the party. When the Imperials arrive, they attempt to arrest the ENTIRE party. The group for being Force-users and/or rebels, and the 'hunters for 'Aiding and abetting fugitives from the Empire'. Now the 'hunters need to escape, and they need the rest of the party to help. And now the group is stuck with each other...they can't turn in one without giving away their own positions (Imperials would trace the transmissions), AND the Black Sun is going to want to have a chat as to why the deal went bad...and where is their money at?

Maybe the Empire starts sending teams of Inquisitors after them, since almost the entire crew is Force-sensitive.

Like the inquisitor idea.

Is there dark jedi or inquisitor stats somewhere?

Like the inquisitor idea.

Is there dark jedi or inquisitor stats somewhere?

You’ll want to start with the F&D CRB for that kind of stuff.

Have you read Catch-22? Because reading through your description, I can imagine Milo...er, I mean your bounty hunters, taking out a contract with the Germans to bomb his own airfield, and a contract with the Allies to man the antiaircraft guns at the airfield....Oops, I mean, they sell out the party to the Black Sun, and sell out the Black Sun to the Empire, and maybe make things REALLY interesting by letting the Alliance know that both of those other groups will be present and WHY they are involved.

Black Sun is a criminal syndicate.

Senior Members of Criminal Syndicates are often 'respected pillars of society' - they're rich and influential (because getting rich and influential was the reason for all the crime).

'Society' in the galaxy at large, to the cosmopolitan interstellar traveller, means the Empire.

So.....suppose the Vigo overseeing this region of space is the altar ego of an Imperial Officer? Navy, or Imperial Security Bureau? Worst case, maybe even a junior Imperial Moff?

He or she might still be interested in playing along - after all, the Eclipse programme is a secret project being carried out 'on their turf' without anyone telling them, but whilst they have somewhat divided loyalties between the Empire and Black Sun, the idea of Black Sun expending vast resources to fight the Empire openly whilst the Rebels steal classified Imperial research is probably a no-no if they know about it in advance.

Of course, if they've only been dealing with an underboss, even the black sun agents they've dealt with might not know about their boss' 'day job'. Which might lead to an interesting situation when they try and sell the eclipse prototype to the Black Sun hierarchy.