From what I can tell, the huge ship pack-ins are functionally equivalent to 1-ship aces packs.
The Most Wanted pack is another issue; that format just has too many cards for us to digest at once, I think.
From what I can tell, the huge ship pack-ins are functionally equivalent to 1-ship aces packs.
The Most Wanted pack is another issue; that format just has too many cards for us to digest at once, I think.
Your 2-2 form A on the doc is linking to form B
Your 2-2 form A on the doc is linking to form B
fixed link
Partisan Veterans as it stands:




Partisan Veterans as it stands:
There are tons of old canon pilots of both X-Wing and Y-Wing still not used in this game. Why don't you pick them?
PS: the images of your cards are beautiful.
I've been playing with a Scimitar/Sith Infiltrator/Star Courier expansion that I am likely to submit to the second season of the league.
There's a lot that I have drawn from the Lando comics, where the Scimitar is used in the GCW era. Cha Chanath is a bounty hunter in the personal employ of Palpatine and I really wanted her to feel like that, choosing out her prey and hunting them relentlessly. Galen Marek (Aka Starkiller) is Darth Vader's apprentice, and although he never canonically flew the Scimitar he is exactly the type of Imperial agent who might be lent the ship on occasion, and is conspiciously missing from X-Wing. Starkiller is frankly terrifying, and that is what I have been using in my designs. His mere presence on the battlefield, in the same manner as Asajj Ventress, is a traumatic and stressful occasion and provides the Imperial side some interesting control options that they don't currently have much access to.
I've made an effort to make the two pilots work well with the other as a crew member, in an interestingly circular manner. 0-66, the third Pilot/Crew member, is the custodian droid left by Palpatine to take care of the ship during its downtime. While Chanath Cha beheaded him to prevent his betrayal (Shown on his crew card), he managed to leave her for dead anyway (Shown on his pilot card). Either way, he offers the ship action efficency (Particularly on the crew card which can function as a ghetto Advanced Cloaking Device.)
For the ship itself, it is probably most closely comparable to the Aggressor, a big efficient jouster on a large base, with some added tricks. It's a very high tech ship, but from pre-Civil War era, leading to the two System slots, high shield value and Cloak Action, but no Tech slots due to its age.









Partisan Veterans as it stands:
I would drop the last sentence about allowing another 2 point or less modification. If you're getting free evades on almost any maneuver (anything but 4s or 4k), you odn't need IA or (on a t70) autothrusters. Also, regen poe with a free evade ever round on top of his ability, regen and sensor cluster...
These expansions look very interesting;
I encourage everyone looking for feedback on their expansions to start threads presenting them to the community at large; I think Rakaydos and Razgriz got a lot of good feedback from the community at large for some of their custom expansion ideas recently.
Partisan Veterans as it stands:
I would drop the last sentence about allowing another 2 point or less modification. If you're getting free evades on almost any maneuver (anything but 4s or 4k), you odn't need IA or (on a t70) autothrusters. Also, regen poe with a free evade ever round on top of his ability, regen and sensor cluster...
Testing has shown it to not be a significant issue. 2 agility can only be taken so far. The only change i might make is removing the 1-speed maneuvers as triggers, that at least Poe could only regen with 2 available maneuvers and still get the evade, which is the real concern.
Partisan Veterans as it stands:
I would drop the last sentence about allowing another 2 point or less modification. If you're getting free evades on almost any maneuver (anything but 4s or 4k), you odn't need IA or (on a t70) autothrusters. Also, regen poe with a free evade ever round on top of his ability, regen and sensor cluster...
Testing has shown it to not be a significant issue. 2 agility can only be taken so far. The only change i might make is removing the 1-speed maneuvers as triggers, that at least Poe could only regen with 2 available maneuvers and still get the evade, which is the real concern.
Assuming it's been tested with Biggs as well? At least now-a-days he's not already included in every single rebel list. so that makes it less of a potential issue
Partisan Veterans as it stands:
I would drop the last sentence about allowing another 2 point or less modification. If you're getting free evades on almost any maneuver (anything but 4s or 4k), you odn't need IA or (on a t70) autothrusters. Also, regen poe with a free evade ever round on top of his ability, regen and sensor cluster...
Testing has shown it to not be a significant issue. 2 agility can only be taken so far. The only change i might make is removing the 1-speed maneuvers as triggers, that at least Poe could only regen with 2 available maneuvers and still get the evade, which is the real concern.
Assuming it's been tested with Biggs as well? At least now-a-days he's not already included in every single rebel list. so that makes it less of a potential issue
Biggs dies either way, yeah. Focus firing still works even with this mod.
Removal of 1-speed triggers would help, though. Biggs likes to roll slow and that would say no to that.
I went ahead with the Adv. Etheric Rudder update.

That's still a solid 6 maneuvers to trigger, and on a T-70 2 of those will still enable regen, but they're both straight maneuvers. However, it's a reduction from 5 regen maneuvers to 2 which i think is important considering regen is already viable in the meta as-is.
Here's my own Xwing/Ewing multi-fix.


The current meta Coran pays 3 points for white sloops, and that's it. Free FCS if he wants to save a few points, but without Advanced Sensors he's easilly blocked, and BMST are going to tear him apart.
Biggs spends 3 points for an EPT and a free droid
Revenge of BB8 Batwedge.
The Hobbie/SoT/Targeting Astro combo FINALLY works and for cheap.
Blue and Red Ace each can get EPTs, plus cheap droids if they want them.
Batpoe is "psycho tycho" crazy, but still doesnt have regen. Regen poe spends 3 points and gets a red sloop that Pattern Analizer doesnt work on. (same reason the Ewing's is white, the stress is before the maneuver, so before the check pilot stress)
Did I miss any other big ones?
Other Ewing toys:


Here's my own Xwing/Ewing multi-fix.
The Hobbie/SoT/Targeting Astro combo FINALLY works and for cheap.
Not sure how it's "cheap". You're still paying 3 points for the title, even if you get a droid free, so you're basically paying 1 point more than currently to add sloops, plus a couple more points for stay on target (not bad, just don't see how it's considered cheap).
Definitely could see potential on blue and red ace both with EPT slots. Not sure it makes bb8 wedge or any poe that much scarire. You're just paying 1 point extra to gain sloops. Poe especially doesn't generally do a lot of reds if he can help it.
Other Ewing toys:
If you're using Strange Eons, i fyou do <torpedo> instead of (T) it'll actually replace it with the torpedo symbol on the card. there's a few icons beneath the text boxes that'll show you all the symbol tags you can use.
The ability to get extra munitions on an xwing (or a seocnd torpedo of a different type) for 1 point sounds nice, but I'm not sure about changing a blank to a hit too. Throw that on with proton torpedoes and guidance chips and you've all but guaranteeed 2 hits and a crit, with odds being pretty good of having 4 hits/crits.
Here's my own Xwing/Ewing multi-fix.
The Hobbie/SoT/Targeting Astro combo FINALLY works and for cheap.
Not sure how it's "cheap". You're still paying 3 points for the title, even if you get a droid free, so you're basically paying 1 point more than currently to add sloops, plus a couple more points for stay on target (not bad, just don't see how it's considered cheap).
Definitely could see potential on blue and red ace both with EPT slots. Not sure it makes bb8 wedge or any poe that much scarire. You're just paying 1 point extra to gain sloops. Poe especially doesn't generally do a lot of reds if he can help it.
Other Ewing toys:
If you're using Strange Eons, i fyou do <torpedo> instead of (T) it'll actually replace it with the torpedo symbol on the card. there's a few icons beneath the text boxes that'll show you all the symbol tags you can use.
The ability to get extra munitions on an xwing (or a seocnd torpedo of a different type) for 1 point sounds nice, but I'm not sure about changing a blank to a hit too. Throw that on with proton torpedoes and guidance chips and you've all but guaranteeed 2 hits and a crit, with odds being pretty good of having 4 hits/crits.
If you use it to get extra munitions, you dont have a torpedo to use it on. There's no second torpedo slot available, because the launcher fills the original slot.
It's intended to be a 1 point Advanced, Ion, or Proton torpedo.
Here's my own Xwing/Ewing multi-fix.
The Hobbie/SoT/Targeting Astro combo FINALLY works and for cheap.
Not sure how it's "cheap". You're still paying 3 points for the title, even if you get a droid free, so you're basically paying 1 point more than currently to add sloops, plus a couple more points for stay on target (not bad, just don't see how it's considered cheap).
Definitely could see potential on blue and red ace both with EPT slots. Not sure it makes bb8 wedge or any poe that much scarire. You're just paying 1 point extra to gain sloops. Poe especially doesn't generally do a lot of reds if he can help it.
Other Ewing toys:
If you're using Strange Eons, i fyou do <torpedo> instead of (T) it'll actually replace it with the torpedo symbol on the card. there's a few icons beneath the text boxes that'll show you all the symbol tags you can use.
The ability to get extra munitions on an xwing (or a seocnd torpedo of a different type) for 1 point sounds nice, but I'm not sure about changing a blank to a hit too. Throw that on with proton torpedoes and guidance chips and you've all but guaranteeed 2 hits and a crit, with odds being pretty good of having 4 hits/crits.
If you use it to get extra munitions, you dont have a torpedo to use it on. There's no second torpedo slot available, because the launcher fills the original slot.
It's intended to be a 1 point Advanced, Ion, or Proton torpedo.
Ooh right, using torpedo slot to get another torpedo cheaper. Comprehension fail. So yah, cheap torpedo.
Ooh right, using torpedo slot to get another torpedo cheaper. Comprehension fail. So yah, cheap torpedo.
With built in chips... not that Advanced torps need them, but the ions could use help
Ooh right, using torpedo slot to get another torpedo cheaper. Comprehension fail. So yah, cheap torpedo.
With built in chips... not that Advanced torps need them, but the ions could use help
The built in chips is more what I have an issue with, since you can still take ACTUAL chips as well. And get the focus-crit conversion froma proton torpedo i fyou use that.
Ooh right, using torpedo slot to get another torpedo cheaper. Comprehension fail. So yah, cheap torpedo.
With built in chips... not that Advanced torps need them, but the ions could use help
The built in chips is more what I have an issue with, since you can still take ACTUAL chips as well. And get the focus-crit conversion froma proton torpedo i fyou use that.
I feel that would be a totally legitimate alpha strike build. Four BlueNovices with no astromech or IA, but torpedos that level the playing field on the opening salvo.
Here's my own Xwing/Ewing multi-fix.
The current meta Coran pays 3 points for white sloops, and that's it. Free FCS if he wants to save a few points, but without Advanced Sensors he's easilly blocked, and BMST are going to tear him apart.
Biggs spends 3 points for an EPT and a free droid
Revenge of BB8 Batwedge.
The Hobbie/SoT/Targeting Astro combo FINALLY works and for cheap.
Blue and Red Ace each can get EPTs, plus cheap droids if they want them.
Batpoe is "psycho tycho" crazy, but still doesnt have regen. Regen poe spends 3 points and gets a red sloop that Pattern Analizer doesnt work on. (same reason the Ewing's is white, the stress is before the maneuver, so before the check pilot stress)
Did I miss any other big ones?
That Rogue Squadron title second half looks very similar to an E-WIng title i've already done...

That ewing fix has been floating around for a bit, because of the FCS/R7 combo that is totally thematic but unreasonably expensive.
That was before the "trashtromech" pile got even larger, of course... Wedge with R3 and sloops?
That ewing fix has been floating around for a bit, because of the FCS/R7 combo that is totally thematic but unreasonably expensive.
That was before the "trashtromech" pile got even larger, of course... Wedge with R3 and sloops?
Speaking of which, an xwing (or ewing) with the rogue squadron title and r2 astromech is doing green sloops to immediately clear the stress.
Edited by RakaydosSpeaking of which, an xwing (or ewing) with the rogue squadron title and r2 astromech is doing green sloops to immediately clear the stress.That ewing fix has been floating around for a bit, because of the FCS/R7 combo that is totally thematic but unreasonably expensive.
That was before the "trashtromech" pile got even larger, of course... Wedge with R3 and sloops?