Custom Card League Season 1 review (and planning for season 2)

By Babaganoosh, in X-Wing

The problem with not allowing the balance committee to submit anything is that most likely anyone willing to be ON saud committee and spend the required time is going to be peole that want to submit wxpansions themselves.

I see no reason why that'd be the case.

Are there any existing small ship expansions with 1 generic and 3 named pilots?

HWK, Quadjumper.

Edited by Blue Five

Last season that was the case; only people who are invested in the CCL are willing to do work for it

The problem with not allowing the balance committee to submit anything is that most likely anyone willing to be ON saud committee and spend the required time is going to be peole that want to submit wxpansions themselves.

I see no reason why that'd be the case.

We only had 3 peiple (besides baba) volunteer last season for the committee and 1 of those never responded after. The two of us that did both had submitted ships and ended up playing in the league. Its going to be a lot harder to find people who arent interested in actually participating in the league that are willing to spend the time and effort to help balance things.

Are there any existing small ship expansions with 1 generic and 3 named pilots?

HWK, Quadjumper.

True enough :)

So for small ship options:

3 generic, 3 unique, less upgrades (swarmy/interceptor type ships)

2 generic 2 unique

1 generic 3 unique

4 unique (with fluff reasons for no generic)

I'd lean away from the four named being an option simply because I fear it'd be too popular.

I really hope the developers read these forums. I would love to see the AGB in the game in very much the way its been considered here.

I think ive read the decelopers basically arent allowed to read threads like this for custom stuff. Basically so if they DO create aomething similar, no one can say the devs copied their design or ideas

Sorry, that doesn't make sense.

First, there is no such thing as "copying an idea". Unless an "idea" is a patent, it has no owner.

Second, we that make custom stuff derivative from this game and IP don't legally own this stuff. FFG can use whatever idea we post here (but they will still say they get to it by themselves).

Third, the devs showed many many times they do read this forums, because of how the new released stuff sometimes is very similar to suggested stuff posted here.

It would be ridiculous if the devs weren't aware of the discussions made in this forums (and over the internet) about their own game.

Sorry, that doesn't make sense.

It's common corporate policy.

I really hope the developers read these forums. I would love to see the AGB in the game in very much the way its been considered here.

I think ive read the decelopers basically arent allowed to read threads like this for custom stuff. Basically so if they DO create aomething similar, no one can say the devs copied their design or ideas

Sorry, that doesn't make sense.

First, there is no such thing as "copying an idea". Unless an "idea" is a patent, it has no owner.

Second, we that make custom stuff derivative from this game and IP don't legally own this stuff. FFG can use whatever idea we post here (but they will still say they get to it by themselves).

Third, the devs showed many many times they do read this forums, because of how the new released stuff sometimes is very similar to suggested stuff posted here.

It would be ridiculous if the devs weren't aware of the discussions made in this forums (and over the internet) about their own game.

Also, releasing aomething very similar to suggestions here in no way means the devs read it here.

Edited by VanderLegion
Last season that was the case; only people who are invested in the CCL are willing to do work for it

Did you by any chance ask in the thread itself? Because that'd heavily bias your applicant pool.

I'd lean away from the four named being an option simply because I fear it'd be too popular.

Maybe. Thats why I suggested it be limited to having fluff reasons. The attack shuttle gets away with it because we've only ever seen one of them and its always flown by one of the spectres. Sabine's tie is similar. Its a specific tie stolen by the spectres and only flown by a few specific people. The justification for the arc (which im less a fan of since none of the pilots they gave us have wver been seen flying an arc in cannon) is that theres only a few custom overhauled arcs in use, as opposed to being in general use by a bunch of people.

Last season that was the case; only people who are invested in the CCL are willing to do work for it

Did you by any chance ask in the thread itself? Because that'd heavily bias your applicant pool.

That's true, but judging by the number of volunteers we had last time I really doubt we'd have enough volunteers that would be willing to put in work for something they're not connected to. I'm more in favor of keeping the committee focused on being a last line of defense against overpowered cards, and recruiting from inside the CCL primarily. Anything else should be able to be handled through regular voting I think.

Third, the devs showed many many times they do read this forums, because of how the new released stuff sometimes is very similar to suggested stuff posted here.

This is fallacious reasoning ... DUCY?

Edited by any2cards

Preview:

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Thoughts?

Last season that was the case; only people who are invested in the CCL are willing to do work for it

Did you by any chance ask in the thread itself? Because that'd heavily bias your applicant pool.

Blue Five I think you have a very good outlook on things and if we had enough heads involved in this, I think a lot of your ideas would work out phenomenally, but I'm in the camp that there probably isn't enough players involved at this point to count on anyone involved willingly sitting out to be a non-partisan judge and evaluator.

And as a simple suggest to anyone who is bothered by Gabe or anyone else... Might I suggest... Simply ignoring them? Whatever Baba says in the end goes. Let's keep that in mind and try to make our suggestions or arguments clear and direct in a friendly manner so our suggestions get taken seriously and don't turn in to endless bickering that equates to nothing other than... Well, nevermind. Could just conclude that at "nothing", from the looks of it.

I'm talking to Gabe via pm. Respond to him as you like here, with the stipulation that you remain polite. If I feel that he or anyone else crosses the line, I will ban them.

Preview:

wBdNeZ3.jpg?1O9f3ksQ.jpg

Thoughts?

Edited by Babaganoosh

Preview:

wBdNeZ3.jpg?1O9f3ksQ.jpg

Thoughts?

I actually made a Myn Donos pilot that made it into the final vassal extension. I haven't made the rules for second season submissions yet but we probably won't be taking cards that are the same name as season on cards in any case. Which is kind of a shame because this is pretty interesting. Maybe give it a different skin but keep the ability? I'm also a little confused as to what you're doing here. Can you explain it to me?

As I recall from the Wraith Squadron books, after his last squadron was devastated, Myn Donos flew like a textbook robot, until he found evidence that another pilot in his own squadron was behind it. He flew off the handle, disobeyed orders, and tried to shoot her down despite his other teammates trying to talk him down.

He went into a similar rage when the imperial admiral behind the ambush was trying to escape a battle in hyper-capable intercepters, narrowly avoiding being brought up on charges by some Awing General.

It's this rage effect i'm trying to replicate. When someone triggers him, he gains a PS13 boost that cannot be prevented by stress, but he cannot use it to stay on a different target- he's forced to turn 45 degrees unless he already has a shot on the on the one who wronged him. The boost also tears him up inside, burying him in stress as he tries to get revenge for his fallen teammates.

Was talking to a friend about scum's need for a good dedicated bomber and might have decided to create the Havoc for season 2...

Was talking to a friend about scum's need for a good dedicated bomber and might have decided to create the Havoc for season 2...

Skipray blastboat though...?

Was talking to a friend about scum's need for a good dedicated bomber and might have decided to create the Havoc for season 2...

Skipray blastboat though...?

Isn't in game :P. And http://starwars.wikia.com/wiki/GAT-12_Skipray_Blastboatdoesn't say anything about bombs. Just missiles and torpedoes.

OK, I think I've gotten a good idea of where to take season 2 in terms of the structure of the development.

I'll be incorporating BlueFive's idea of two separate competitions; one for best design, and a tournament with the custom cards. The best design competition will be held after the final versions of each expansion are completed, before the tournament begins, and will be a simple popular vote.

We'll be taking submissions in expansion format. I'll release guidelines for submission in a week or two, along with the overall season 2 rules. Each faction will get one new custom ship expansion, and one 'aces pack' expansion.

There will be a limit of two submissions per person. Additional entries per person might be accepted at my discretion, but will have to meet a higher bar for quality (quality being measured in terms of presentation, clear language on the cards, originality, and amount of entries for that category).

There will be at least two rounds of development for each expansion. Initial design before first submission, and after an expansion is accepted, a second round of development. During the second round of development, anyone will be able to submit revised versions of cards in the expansion. The versions of the cards in the expansion receiving the most votes will be the cards used in the final product.

The final product for each expansion will be subject to an up/down vote. If an expansion has more up votes that down votes, it moves to the final step; review by committee. If an expansion does not have more up votes than down votes, it will repeat its second round of development. After a repeated second round of development, an expansion will move to the review by committee step without another up/down vote.

Development will be split by faction; we'll only be developing two expansions at any given point (the custom ship and aces pack). Once work on one faction's expansions is complete, we'll move on to the next faction's expansions. This is to give us enough time per card to concentrate on and more fully consider these expansions.

We'll be using a committee to vet expansions in terms of balance before the tournament, with the power to nerf anything that seems overpowered.

Cards from season one will be put up for a keep/drop/tweak vote. Cards or ships that are voted for a tweak will be included in an additional round of development at the end of the season. Cards that are kept will be available in the season 2 tournament, but will not count toward your mandatory custom cards. Cards that are dropped will be removed from the CCL. Any updated or alternate version of a card or ship that was in the vassal extension in season 1 may not be submitted in season 2. For example, in season 1 there was a Talonbane Cobra pilot flying a StarViper. Even if that card is dropped from the CCL, submissions that include a Talonbane Cobra pilot flying a starviper will not be accepted in season 2. However, Talonbane Cobra pilot cards will be accepted if Talonbane cobra is not flying a starviper.

Thanks for all the input on season one! If you have any final comments on how season 2 should be run, make them quickly; I'm going to start drafting the season 2 rules shortly.

Edited by Babaganoosh

Hmm. 2 submissions per person. Now I really have to think about what to do. Havoc, Scum Aces for starviper (though can't put talonbane in it. least he could possibly still be there), chiss clawcraft, stealthx, preybird...can't do the luxury yacht again to try to get titles in there, so that's one out at least...

Keep in mind that I will be taking high-quality expansions on a provisional basis, especially for categories lacking a good amount of entries.

So do I cut my Rebel Aces expansion back to 2-3 cards, or what?

So do I cut my Rebel Aces expansion back to 2-3 cards, or what?

Aces packs are a little complicated. I expect to allow 3-4 new upgrades in addition to ship fix cards, and probably up to 4 fix cards per pack.

In general I'll be following or approximating standard FFG formats for expansions.

Edited by Babaganoosh

New version of the Gunboat. Increased the cost in 2.

x_wing_custom_expansion_assault_gunboat_

Edited by Odanan