So I've been in a Dark Heresy game for a while now and have a Seraphim, but have yet to really utilize the jump pack. Currently I've been put into a position that I can utilize it to really neat effect (I think).
My PC is on top of a roof, so what I told my GM what I want to do it to fall off the roof and use the jump pack to glide safely while also using my flamer from above, swooping in all Angel of Fiery retribution style. but what I cannot seem to find anywhere is what sort of action the guided fall takes. and honestly the whole jump pack setup seems to be missing any sort of in depth rule set that explains anything beyond the general term that you cannot fall to your death, you can double any base movement action, and that you can achieve flyer (12).