Playing last night at the FLGS (so it was friendly), my opponent didn't set his command dial for his AF and didn't realize it until well into my first activation (I was first player). I'm sure this had been covered and I let him set it and stack it, but what to do in a tourney? My response as a TO (provided the players can't resolve it) or as a player in a competitive setting would be to stack that dial face up and when that turn arrives, that ship gets no command. It is a missed opportunity and I tend to lean towards "tough love" in a mid to upper level competitive setting (in a friendly manner of course). Has this been covered? Am I a big meanie? I'm certain I'm not the first person to come across this. Discuss…
So this came up …
Had it on the Weekend, too.
I shrugged and said "Whatever" beause in my situation, it was a GR75 that hadn't set its dial...
But as a TO - failing to set a command dial because you have to set all command dials to your command value every turn , is at best a missed opportunity - You get no command that turn, if it was accidental... And downright attempting to cheat if done deliberately, in order to set a dial more 'reactive' further along, especially when its a command 3 ship.
This is a thing that must be covered under missed opportunities...... Note, this gives you the chance to "be nice" if you wish (they have to ask your permission to do it...)... But they must also respect that they have missed a core aspect of the game for whatever reason , and that will entail a penalty - The Chance Your Opponent Will Say No.....
And they should be free to. There should be no penalty for an opponent to say "No, sorry... You did not set that dial when the time came."\
And a TO SHOULD enforce this as a missed opportunity.
Especially now that there's starting to get a bunch of cards that effect things, such as Skilled First Officer....
...
I agree that the ship does not have a command on the appropriate turn. This was covered a few weeks ago, and there are several different points of view.
It is only a missed opportunity if your opponent does not give the go ahead to start activation. You have time to set your dials so there really shouldn't be an excuse as to not setting them.
And a TO SHOULD enforce this as a missed opportunity.
If it is enforced as a missed opportunity your opponent will get to set it.
Per the Tournament Regulations:
"Players are expected to follow the game’s rules, remembering to perform actions and use card effects when indicated. It is all players’ responsibility to maintain a proper game state, and to ensure that all mandatory abilities and game steps are acknowledged. If a player forgets to use an effect during the timing specified by that effect, he or she cannot retroactively use it without the consent of his or her opponent. Players are expected to act with respect and not intentionally distract or rush an opponent with the intent of forcing a missed opportunity."
Calling it a missed opportunity if they forgot to set it is incorrect. If you rushed into activation before your opponent set the dials, then that is a missed opportunity and they get to set the dials.
That's pretty much what I was thinking. Your opponent has every right to (and should) deny the correction because there is a huge advantage to setting a command later in the turn. It is the reason Engineering Captain and the like are 6 points. Friendly vs competitive play to be considered of course. It ended up not mattering because I popped that AF either that turn or next.
If it is enforced as a missed opportunity your opponent will get to set it.And a TO SHOULD enforce this as a missed opportunity.
Per the Tournament Regulations:
"Players are expected to follow the game’s rules, remembering to perform actions and use card effects when indicated. It is all players’ responsibility to maintain a proper game state, and to ensure that all mandatory abilities and game steps are acknowledged. If a player forgets to use an effect during the timing specified by that effect, he or she cannot retroactively use it without the consent of his or her opponent. Players are expected to act with respect and not intentionally distract or rush an opponent with the intent of forcing a missed opportunity."
Calling it a missed opportunity if they forgot to set it is incorrect. If you rushed into activation before your opponent set the dials, then that is a missed opportunity and they get to set the dials.
And a TO SHOULD enforce this as a missed opportunity.
If it is enforced as a missed opportunity your opponent will get to set it.
Per the Tournament Regulations:
"Players are expected to follow the game’s rules, remembering to perform actions and use card effects when indicated. It is all players’ responsibility to maintain a proper game state, and to ensure that all mandatory abilities and game steps are acknowledged. If a player forgets to use an effect during the timing specified by that effect, he or she cannot retroactively use it without the consent of his or her opponent. Players are expected to act with respect and not intentionally distract or rush an opponent with the intent of forcing a missed opportunity."
Calling it a missed opportunity if they forgot to set it is incorrect. If you rushed into activation before your opponent set the dials, then that is a missed opportunity and they get to set the dials.
A Missed Opportunity means an opportunity to do something in the game was missed ...
You cannot force a missed opportunity by Rushing Ahead. That's not a missed Opportunity. That's you being a ****, and they get to go back and Fix things....
But you can still get Missed Opportunities ... And not setting a Command Dial at the appropriate time, and signalling to go ahead, and then expecting to be able to set it come to activation would be a missed opportunity situation .
How should I feel a TO should Enforce it?
Player: "My Opponent did not set the command dial for their Corvette... its now the last ship to Activate this turn, and he wants to set it now, despite telling me at the appropriate time that he was ready to move on to the Activations.......... I don't think its fair that he should be able to set a dial now because he's seen all of the turn evolve in front of him, and is now primed to do the perfect thing that he might not have seen at the start of the turn. That is an unfair advantage for breaking a core aspect of the game."
TO: "If that is the circumstance, then I would agree - it is potentially a bonus for breaking a core aspect of the game. They can only set that dial if you agree that they can. Otherwise, they go this turn without a Command Dial to Reveal."
Edited by Drasnighta
And a TO SHOULD enforce this as a missed opportunity.
If it is enforced as a missed opportunity your opponent will get to set it.
Per the Tournament Regulations:
"Players are expected to follow the game’s rules, remembering to perform actions and use card effects when indicated. It is all players’ responsibility to maintain a proper game state, and to ensure that all mandatory abilities and game steps are acknowledged. If a player forgets to use an effect during the timing specified by that effect, he or she cannot retroactively use it without the consent of his or her opponent. Players are expected to act with respect and not intentionally distract or rush an opponent with the intent of forcing a missed opportunity."
Calling it a missed opportunity if they forgot to set it is incorrect. If you rushed into activation before your opponent set the dials, then that is a missed opportunity and they get to set the dials.
A Missed Opportunity means an opportunity to do something in the game was missed ...
You cannot force a missed opportunity by Rushing Ahead. That's not a missed Opportunity. That's you being a ****, and they get to go back and Fix things....
But you can still get Missed Opportunities ... And not setting a Command Dial at the appropriate time, and signalling to go ahead, and then expecting to be able to set it come to activation would be a missed opportunity situation .
You make a good point.
My initial interpretation of the missed opportunity is your opponent does something and you forget to do something, hence the last sentence. If you forgot get to do something, then that sucks. Your opponent can allow it to happen, but is under no obligation to do so. My interpretation works in nearly all cases except for this one because you must set the command dials, where as you can forget to shoot and proceed to move after you activate.
At which point, is it a missed opportunity? You made the decision to move, and executed it. One could say the intention was not to shoot for what ever reason.
But the command dial dilemma is interesting to say the least.
Dras, could you explain it to me again, this time with feeling ?
Dras, could you explain it to me again, this time with feeling ?
Song and Dance numbers cost extra.
I personally let people set a dial if they forget. I don't want to win due to "psyops" or someone forgetting something like some command dials. At tournaments, I'll even remind someone if I happen to notice. That said, if my opponent plays wants to play Ironman Armada and be stone cold or whatever, I will reciprocate in kind.
I personally let people set a dial if they forget. I don't want to win due to "psyops" or someone forgetting something like some command dials. At tournaments, I'll even remind someone if I happen to notice. That said, if my opponent plays wants to play Ironman Armada and be stone cold or whatever, I will reciprocate in kind.
No shields on my ships. 1 hull on my fighters. I forgot to set them, but let's go. I don't need shields and hull with how I play...
I personally let people set a dial if they forget. I don't want to win due to "psyops" or someone forgetting something like some command dials. At tournaments, I'll even remind someone if I happen to notice. That said, if my opponent plays wants to play Ironman Armada and be stone cold or whatever, I will reciprocate in kind.
I honestly think it depends. I mean, not trying to be a ****, but if we've already started moving ships, and we discovered you haven't set a command dial, that's a lot of information you've gained in that time. What if I'm firing at a ship you forgot to set a command dial for and now you dial in Engineering.
At some point, there has to be a line drawn.
Of course it depends on the level of play too (this should be obvious but if I don't say it SOMEONE will flip out on me).
"This" came up.
Yeah "this"
Is that what the kids call it now?
I personally let people set a dial if they forget. I don't want to win due to "psyops" or someone forgetting something like some command dials. At tournaments, I'll even remind someone if I happen to notice. That said, if my opponent plays wants to play Ironman Armada and be stone cold or whatever, I will reciprocate in kind.
I honestly think it depends. I mean, not trying to be a ****, but if we've already started moving ships, and we discovered you haven't set a command dial, that's a lot of information you've gained in that time. What if I'm firing at a ship you forgot to set a command dial for and now you dial in Engineering.
At some point, there has to be a line drawn.
Of course it depends on the level of play too (this should be obvious but if I don't say it SOMEONE will flip out on me).
honestly when it comes down to it if you forgot to set your dial it's either because you were going to just keep it the same as it was before or it's a ship that's already out of the game.
I did this at UK nationals, after consideration, because we both wanted to play the rules properly ( I was happy I had missed getting the dial I wanted) we asked the to, the TO decided that a ship must have a dial set,but me setting it would give an unfair advantage, therefore he allowed my apponent to set my dial.
Edited by Jondavies72If "this" came up when was TOing:
I'd rule that the dial had been discarded that round.
If "this" came up when was TOing:
I'd rule that the dial had been discarded that round.
In a tournament, this is the correct play in my opinion. You forgot to set the dial. Be the better player and don't ask your opponent or the TO. You get no dial.
In practice/casual play it slides unless its an absolutely crucial point. The point of practice/casual play is to have fun and learn. You kind of want "perfect" play on both sides to see how the lists worked against each other. In these situations I usually play along with my opponent, reminding of counters/Intel officer, etc.
CaribbeanNinja, it's not about being the better player, in my example it was about trying to follow the rules when you fluffed up a bit and neither player was sure what the correct way to sort it out was, thats why we ask the TO.
Dials are part of the game mechanic, they need to be set. It not the same as forgetting to use an optional effect, shooting ect, things like setting dials, moving ships have to be done. It's not about asking for something you missed its about doing it properly but trying to ensure the mistake does not give you an advantage.
Think about command 2-3 ships ( which is what I forgot to set a dial on) if you forgot to set the bottom dial you still flip the top dial and use it. But if you did forgot to set a dial earlier and discover it it must be set now or your dial stack does not match your ships command rating. That was my problem, I was running a glad and realised I'd just flipped the only command dial ( it was my dial to use as I had set it properly) and had no stack left...... allowing me to set last turns dial would have given me an advantage, not setting a dial would have made my command stack illegal..........we both had a brain freeze about it and asked the TO, he told the other guy to set my last turns dial (he gave me a fighter command, when I had no fighters anywhere near or chance of using the command or token) stack problem solved.
I think a common place this might show up is with Skilled First Officer on turns 5 or 6 with Command 2 and 3 ships. I think it's common for people to set dials for only remaining turns thinking over turn 6 dials aren't needed anymore.
CaribbeanNinja, it's not about being the better player, in my example it was about trying to follow the rules when you fluffed up a bit and neither player was sure what the correct way to sort it out was, thats why we ask the TO.
Dials are part of the game mechanic, they need to be set. It not the same as forgetting to use an optional effect, shooting ect, things like setting dials, moving ships have to be done. It's not about asking for something you missed its about doing it properly but trying to ensure the mistake does not give you an advantage.
Think about command 2-3 ships ( which is what I forgot to set a dial on) if you forgot to set the bottom dial you still flip the top dial and use it. But if you did forgot to set a dial earlier and discover it it must be set now or your dial stack does not match your ships command rating. That was my problem, I was running a glad and realised I'd just flipped the only command dial ( it was my dial to use as I had set it properly) and had no stack left...... allowing me to set last turns dial would have given me an advantage, not setting a dial would have made my command stack illegal..........we both had a brain freeze about it and asked the TO, he told the other guy to set my last turns dial (he gave me a fighter command, when I had no fighters anywhere near or chance of using the command or token) stack problem solved.
I totally understand and wasn't making a point about you specifically. I was just agreeing with GK and Dras really about it being a missed opportunity.
My example was really on a command one ship. Suck it up on that.
Of course if is was on a higher command ship it'd be only slightly different. I could totally see a TO saying for that upcoming round, that ship does not have a command dial. Its on you to set it and you missed the opportunity. That's probably how I'd rule it. And yes you are always totally within your rights to go to the TO and get a ruling.
I think a common place this might show up is with Skilled First Officer on turns 5 or 6 with Command 2 and 3 ships. I think it's common for people to set dials for only remaining turns thinking over turn 6 dials aren't needed anymore.
I think I saw a bit of that in early Wave 1, but for the most part, people around me don't really do this anymore, thankfully. Usually there's the muttered "this doesn't matter at all" as they set the dial, but they do set the dial, lol. I'm glad that isn't a significant problem in my area. I'm not sure about other areas, though.
First, there is nothing that says a ship has to have a command in order to operate. There is a damage card that requires you to discard your command dial or take damage. So, the question is how do you track a missed command for a multi-command stack?
The simplest solution is to put the missed dial at the bottom of the stack face up. When you get to that turn, that ship gets no command. Simple, meets the letter and intent of the law.
We usually just take the lost dial and place it on the ship facedown. If it's discarded by a First Officer we usually just flip two dials at the same time and use only the bottom (now upper) one's effect.