Scavenger Dash

By StriderZessei, in X-Wing Squad Lists

Perpetually trying to reinvent the wheel, and here's what I've got so far:

YT-2400: · Dash Rendar (36)

· Lone Wolf (2)

Heavy Laser Cannon (7)

Smuggling Compartment (0)

· Rey (2)

· Outrider (5)

Stealth Device (3)

Scavenger Crane (2)

K-Wing: · Miranda Doni (29)

Extra Munitions (2)

Homing Missiles (5)

Twin Laser Turret (6)

Guidance Chips (0)

· "Chopper" (0)

Edited by StriderZessei

Why not use Countermeasures instead of SD? You will stay at 3 agility with CM until the end phase, where as SD could be shot off after the first attack. The discarding of a TL is just a bonus.

It basically comes down to the fact that countermeasures will always be discarded, while SD could last longer. At range 3, I'm rolling 4 dice, usually with focus thanks to Rey, and I can modify with Lone Wolf. I'm not likely to kill a ship every turn, so the potential to re-equip CM is low. Shedding TLs is nice though.

Here's another take:

YT-2400: · Dash Rendar (36)

· Lone Wolf (2)

Proton Rockets (3)

Heavy Laser Cannon (7)

Smuggling Compartment (0)

· Rey (2)

· Outrider (5)

Stealth Device (3)

Scavenger Crane (2)

ARC-170: · Norra Wexley (29)

· A score to settle (0)

· R2-D2 (4)

Engine Upgrade (4)

Tail Gunner (2)

Alliance Overhaul (0)

My issue with an HLC Dash is that he really doesn't want ships in his range one bubble, and range two can be much harder to land -- his optimal range is at 3, making the Crane useless more often than not.

My issue with Mangler Dash is that he's not HLC Dash...

Edited by ArbitraryNerd

My issue with an HLC Dash is that he really doesn't want ships in his range one bubble, and range two can be much harder to land -- his optimal range is at 3, making the Crane useless more often than not.

My issue with Mangler Dash is that he's not HLC Dash...

My issue with an HLC Dash is that he really doesn't want ships in his range one bubble, and range two can be much harder to land -- his optimal range is at 3, making the Crane useless more often than not.

My issue with Mangler Dash is that he's not HLC Dash...

Thus the prockets in the Norra build.

Prockets that can only be shot while Dash has someone in arc, which isn't really his specialty. Not saying he can't, but it's certainly not his MO.

My issue with an HLC Dash is that he really doesn't want ships in his range one bubble, and range two can be much harder to land -- his optimal range is at 3, making the Crane useless more often than not.

My issue with Mangler Dash is that he's not HLC Dash...

Thus the prockets in the Norra build.

Prockets that can only be shot while Dash has someone in arc, which isn't really his specialty. Not saying he can't, but it's certainly not his MO.

You've never seen the way I fly him ;)

ARC-170: · Norra Wexley (29)

· A score to settle (0)

· R2-D2 (4)

Engine Upgrade (4)

Tail Gunner (2)

Alliance Overhaul (0)

So the idea here is that you take a TL to get a focus which you then convert to a crit with ASTS? I'm not sure how well that will work in practice because:

- It only works against a single ship

- The PTL version gives you a TL and a focus. So you can use the TL to generate the focus and then spend the focus to change it plus all other focuses you rolled to hits, whereas you only get to modify a single focus (out of the front anyway)

- It works against you. Yes you have regen, but once those 3 shields go down, you are letting your opponent have extra crits into your hull, plus if he uses ASTS to modify a focus result instead of a focus token, he can keep it for defence and cut down on your ability to deal damage.

I would probably go for counter-measures as well instead of stealth device. As you say, you wont down a ship every round, but you probably will be hit almost every round. Okay, maybe your stealth device will last 1 round, but that is probably it. Counter measures ensure that you get the same result in 1+ rounds (depending on the amount of ships), and also sheds a TL.

Don't underrestimate the mind games. If your opponent know that you at any given moment can drop a TL + increase agility, he will be less likely to TL you.

I don't know about the prockets in your other build though... It might work sometimes, but you really do not want to be in range 1 of someone with dash, even with prockets. I kept them off my Dash/Norra build to have initiative over other dash builds and whatnot that go to ps7, since I see that as more useful in the long run than a situational procket.

But good thinking out of the box though! Maybe the crane will take over glitter-stim on dengar.
Cheers

I would probably go for counter-measures as well instead of stealth device. As you say, you wont down a ship every round, but you probably will be hit almost every round. Okay, maybe your stealth device will last 1 round, but that is probably it. Counter measures ensure that you get the same result in 1+ rounds (depending on the amount of ships), and also sheds a TL.

Don't underrestimate the mind games. If your opponent know that you at any given moment can drop a TL + increase agility, he will be less likely to TL you.

I don't know about the prockets in your other build though... It might work sometimes, but you really do not want to be in range 1 of someone with dash, even with prockets. I kept them off my Dash/Norra build to have initiative over other dash builds and whatnot that go to ps7, since I see that as more useful in the long run than a situational procket.

But good thinking out of the box though! Maybe the crane will take over glitter-stim on dengar.

Cheers

I've revamped the Norra build, but I'm not sure if I should give Norra Engine Upgrade or Vectored Thrusters, as well as Tail Gunner vs. Kyle.

YT-2400: · Dash Rendar (36)

· Lone Wolf (2)

Heavy Laser Cannon (7)

Smuggling Compartment (0)

· Rey (2)

· Outrider (5)

Counter-Measures (3)

Scavenger Crane (2)

ARC-170: · Norra Wexley (29)

Push The Limit (3)

· R2-D2 (4)

Engine Upgrade (4)

· Kyle Katarn (3)

Alliance Overhaul (0)

That dash looks tasty strider. Not enough ARC right now.

That dash looks tasty strider. Not enough ARC right now.

You mean, in general? It is still pretty new...

As for kyle vs Tail gunner, I would go kyle (or C-3PO) if I were you.
Chances are that your opponent will go for Dash first, so the rear arc of yours will be hard to utilize when you chase your enemy.
Tail-gunner seems best when you play in a 3-ship build.

And personally I like VT over engine. It gives you more flexibility with your arcs + it is cheaper.
But hey, other than that, your list looks solid. Let us know how it plays out! :D

Edited by ModernPenguin

Hmm. FGD has insisted on EU in the past, but I won't lie that I like VT better. With that, I could give Dash tracer missiles and still have a point for the initiative bid.

You could give him tracers.. I suppose it might work once or twice, but personally I would go for the extra point into intiative bid.
It helps against:
Mirror matches (both dash/norra), other norra setups, adaptability vessery, Ketsu and teroch without VI (rare, but happens), Bossk, Zuckuss, Xizor, kath Scarlett, Redline etc... (Wow, scum has a lot of PS7 pilots).

Anyways. To me personally I think the initiative bid is more reliable than an off-chance crap scenario where you have a guy in arc.

+ Usually you do not want to be too close to Norra if you can help it, so the tracers won't help there.

The real strength in your build lies in your defensive capabilities. You need focus(es), Lone Wolf and Counter measures for it to be really worthwhile.

Another thing I really like about this build is that forces your opponent to either go for range 3 where your crane does not work, or go for range 1 to try to avoid HLC, but that opens them up for the crane again. If Norra kills the guy at range 1, crane still activates.

Anyways, my words are not law, just my fiery opinion about Dash :D
Try some stuff and see what happens. I cant totally rule out that getting that TL on you and maybe norra isn't viable.

Cheers