Possibly a stupid question: Salvation - Opening Salvo

By SmurfWedge, in Star Wars: Armada

Just something I've been thinking about.

With Opening Salvo going 2nd and shooting out the front arc of Salvation, I get 2 dice of any colour but say I added 2 black dice in addition to the 3 red front the front arc.

Question: Would the black crit/hit count as 3 hits.....2 for the crit and 1 for the normal hit?

Yes.

This is why people are excited for Sato with Salvation.

Yep, if you go Sato and Opening Salvo and Concentrate Fire, you can get 5 black dice in there (in addition to whatever red dice remain). Roll enough hit+crits and it's gonna get ugly...

So with SA and Salvation, that is 4 reds. Opening Salvo adds 2 black, CF adds 1 black, and Sato changes 2 reds to 2 blacks. So that is 5 blacks and 2 reds. Potentially 15 damage off of black dice, and another 4 from the reds.

I think 19 damage is the max a single ship can do in a single attack. Good luck bracing and redirecting that.

19 might be highest realistic. Not highest

ISD1 with Devastator, Spinal, CF, opening salvo can theoretically throw 6 blacks (12), 6 blues (6), and 4 reds (8) for 26. Not at all realistic to get 4 from Devastator though.

I think 19 damage is the max a single ship can do in a single attack. Good luck bracing and redirecting that.

Actually ISD1 still can do more: ISD1 + Spinals + Opening Salvo = 4 reds (8 dmg max) + 2 blue (2 dmg) + 5 black (10 dmg max), so the maximum possible damage is 20. (or 22 if it also has CF)

However I don't think anyone will select Opening Salvo with Salvation in the opponents list, unless they have a solid plan to kill her before she shoots.

I think 19 damage is the max a single ship can do in a single attack.

Ohhh I like a challenge. What about VSD-1, Dominator, Expanded launchers, Opening Salvo + concentrate fire. 24 max, but Salvation is a lot cheaper

19 might be highest realistic. Not highest

ISD1 with Devastator, Spinal, CF, opening salvo can theoretically throw 6 blacks (12), 6 blues (6), and 4 reds (8) for 26. Not at all realistic to get 4 from Devastator though.

And Ion Cannon Battery for an extra shield damage

I want to see any of the combos go off in a tournament. Think of the fear your next opponent will have knowing you rolled 15+ damage in a single attack.

Remember as a qualifier...

SALVATION may not do as much as an ISD-1, or a Victory, or such...

But this setup of Salvation IS DOING IT ALL AT LONG RANGE.

I think 19 damage is the max a single ship can do in a single attack. Good luck bracing and redirecting that.

Actually ISD1 still can do more: ISD1 + Spinals + Opening Salvo = 4 reds (8 dmg max) + 2 blue (2 dmg) + 5 black (10 dmg max), so the maximum possible damage is 20. (or 22 if it also has CF)

However I don't think anyone will select Opening Salvo with Salvation in the opponents list, unless they have a solid plan to kill her before she shoots.

Black: 3

Blue: 2

Red: 3

With devastator, spinals, concentrate fire, and opening salvo, you can add 1 red, 4 blue, and 3 blacks

Black: 6 (3+2+1). x2 max damage= 12

Blue: 6 (2+4). x1. = 6

Red: 4 (3+1). x2. =8

26 max damage

Granted, this requires the devastator to be stripped of all defense tokens before having fired a single shot. Not impossible, with -Nym, Yavaaris, and Adar Talon.

Also statistically nearly impossible to pull off, but commander Bader, OE, and SW7s make it significantly easier. And you could sacrifice some damage for more reliable stuff (Needa-TRC instead of Spinal, leading Shots)

Edited for wrong red dice count

Edited by Parkdaddy

Thanks for the answers chaps....bring on Sato

Ran some statistical analysis (using the (1-R)^X probability methods) just for fun. All assumed Opening Salvo, Vader, Devastator, ISD-I, and rerolling anything that wasn't max damage. Additionally, for Devastator, the 4 blues were added after the Vader reroll (and TRC when equipped), and Leading Shots was always used when equipped. It was also assumed that Devastator had only a either single exhausted token left before firing or a single readied evade for TRC and Vader.

Naked

Max: 26

Probability: 0%

Expected: 15.5

SW7, OE, SA

Max damage: 26

Probability: 0.01%

Expected damage: 18.25

LS, OE, SA

Max: 25

Probability: 0.1%

Expected: 18.42

Needa, LS, OE, TRC

Max: 23

Probability: 0.89% ~1%

Expected: 18.34

These are ridiculous odds, but by making a few changes, the odds increase almost a hundredfold to getting the maximum output. 1 in a hundred isn't bad, considering. However, all those changes only increased the expected damage by about 2.5-3 damage, or 15-20%.

Taking away Opening Salvo basically just reduces the expected damage by ~3.5, reduces max by 4 (obviously), and increase the probability of achieving maximum damage by about 1/10th of what it is without Opening Salvo.

Alternatively, Salvation with Spinals, CF, Opening Salvo, and Sato runs as below (no rerolls, sadly)

Max: 19

Probability: 0.01%

Expected: 8.25

For points cost efficiency, salvation runs at about 4 points per max damage and 9 points per expected damage. The different variations of Devastator ran at 6 points per max, 9 per expected.

Taking away Opening Salvo moves the balance to be in much more favor of Devastator.

Devestator takes a lot more setup for that damage output though.

Salvation is an immediate trigger on every attack.

Devestator needs to ramp up to its maximum output.

Alternatively, Salvation with Spinals, CF, Opening Salvo, and Sato runs as below (no rerolls, sadly)

Max: 19

Probability: 0.01%

Expected: 8.25

For points cost efficiency, salvation runs at about 4 points per max damage and 9 points per expected damage. The different variations of Devastator ran at 6 points per max, 9 per expected.

Taking away Opening Salvo moves the balance to be in much more favor of Devastator.

Also a fully equipped salvation is significantly cheaper than a fully equipped devastator

I think when wave 5 hits I'm going to run Salvation+SA+Raymus, Yavaris+FC+FCT and some Peltas with 134 points of bombers. With Sato and Rapid Launchers I'll be able to drop fighters right on my opponent to get some nice rerolls.

Wouldn't average be 8 for Spinal Salve opening?

2 reds (max 4, avg 1.75)

5 black (max 15, avg 6.25)

With a sustained max 13 and average 5.5

Also, for the mathwars, Devastator does not rely on an admiral or squads. So there is that sort of tax on judging Spinal Salve's efficiency. I do believe its easier to justify Salve than Devastator

Edited by Church14

Still not seeing how Devestator is doing it at long range, either.

Alternatively, Salvation with Spinals, CF, Opening Salvo, and Sato runs as below (no rerolls, sadly)

Max: 19

Probability: 0.01%

Expected: 8.25

For points cost efficiency, salvation runs at about 4 points per max damage and 9 points per expected damage. The different variations of Devastator ran at 6 points per max, 9 per expected.

Taking away Opening Salvo moves the balance to be in much more favor of Devastator.

Also a fully equipped salvation is significantly cheaper than a fully equipped devastator

Devastator is also significantly more durable. Significantly. But I would take Salvation any day

Me and Sato are going to be best mates. Finally ruthless strategist mc30s!

Me and Sato are going to be best mates. Finally ruthless strategist mc30s!

But. But. Then there isn't anyone left who will think of the Sensor Teams!!!

Helen_Lovejoy_Tapped_Out.png

Wouldn't average be 8 for Spinal Salve opening?

2 reds (max 4, avg 1.75)

5 black (max 15, avg 6.25)

With a sustained max 13 and average 5.5

Also, for the mathwars, Devastator does not rely on an admiral or squads. So there is that sort of tax on judging Spinal Salve's efficiency. I do believe its easier to justify Salve than Devastator

Salvation bumps Black dice to 1.25 expected damage, x5 dice in the Opening Salvo scenario, plus the 2 reds (which are bumped to 1 expected damage). It is 8.25, but still a small difference.

And the sustained (with Sato and CF) would be 5.75. Don't know why we're off by .25 in both scenarios. Something's weird. Though I do agree that Sally is far more justifiable than that hulking points sink. Though the concept of a Neb having a "sustained" rate of fire is rather ironic. They don't last long

Me and Sato are going to be best mates. Finally ruthless strategist mc30s!

But. But. Then there isn't anyone left who will think of the Sensor Teams!!!

Helen_Lovejoy_Tapped_Out.png

Pelta... its perfect for them!