Scavenger Crane - best ideas for use?

By SaszaPL, in X-Wing

It looks like the cards gets a lot of attention due to being rng discard and not being realistic. Lets take those aside for a moment and think how to use this best in competitive play.

I see a place for this card on Dengaroo - instead of Glitterstim (the same effect you will get from the mech) while you will be able to possibly use you Countermeasures more frequently. At the price of few stress tokens you get additional uses of a good card, so why not if you don't care about stress anyway?

Also, it may have similar use on YT-2400 (you probably won't take missiles anyway..

Who else will get a good use of this illicit upgrade in your opinion? Are u-boats gonna like it?

Any ordnance carrier without the possibility to take Extra Munitions.

really? woudn't you, depending on the carrier and ordnance, rather take Glitterstim or FA? Shooting Cluster Missles with N'dru you would probably prefer to have Glitterstim? N'dru probably won't survive long enough to get use of Crane..

The ahsoka build that has ben mentioned in several other threads seems really interesting as you can regenerate captured tie.

Extra Munitions for your K-Fighters and Zs. Not convinced it's actually worth the points to do that, though. Similarly, you could potentially load up Dengar with APT, Plasma, Crane, and get a better version of the title for less points. But costing more actions.

It's an interesting thought...

really? woudn't you, depending on the carrier and ordnance, rather take Glitterstim or FA? Shooting Cluster Missles with N'dru you would probably prefer to have Glitterstim? N'dru probably won't survive long enough to get use of Crane..

I would think that it depends on what else is in the list. If you have a chance to shoot at Fenn Rau or one of the many other nasty ships in the list, do you go for them or N'dru?

Also, I think it would be good on a number of Kihraxz Fighters with missiles. They would get the extra munitions effect. The fighter takes more effort than a Z-95 to blow up and could last longer.

Headhunters aren't a bad idea, either. Even just one in a list with either a Concussion Missile or Homing Missile, especially if you have Manaroo in the list. You can pass out the Target Lock to the Z-95 for the shot. There is also the cheapest Kaa'To w/ Deadeye, Concussion Missile, GC, and Crane for 22 pts. Sure, might not be the most deadly ship in the list, but for 22 pts, you can fit in a lot other more dangerous ships in the list that can be a greater threat.

The ahsoka build that has ben mentioned in several other threads seems really interesting as you can regenerate captured tie.

Not only captured tie but also you may get the bomb back. Low and Mid ps lists will severely suffer by that. Defenders won't be happy to face her..

really? woudn't you, depending on the carrier and ordnance, rather take Glitterstim or FA? Shooting Cluster Missles with N'dru you would probably prefer to have Glitterstim? N'dru probably won't survive long enough to get use of Crane..

I would think that it depends on what else is in the list. If you have a chance to shoot at Fenn Rau or one of the many other nasty ships in the list, do you go for them or N'dru?

Also, I think it would be good on a number of Kihraxz Fighters with missiles. They would get the extra munitions effect. The fighter takes more effort than a Z-95 to blow up and could last longer.

Headhunters aren't a bad idea, either. Even just one in a list with either a Concussion Missile or Homing Missile, especially if you have Manaroo in the list. You can pass out the Target Lock to the Z-95 for the shot. There is also the cheapest Kaa'To w/ Deadeye, Concussion Missile, GC, and Crane for 22 pts. Sure, might not be the most deadly ship in the list, but for 22 pts, you can fit in a lot other more dangerous ships in the list that can be a greater threat.

Hm.. I have to admit that you are right. Leaving N'dru (similar build to above Kaa'To but with Clusters costs 24) might be suicide for your opponent..

What would you think about Bossk with HM, GC and with that one? With some 'fragile' wingmates it could be shot few times..

Ahsoka w/ captured tie, VI, title, Sabine, bomb of choice, and crane is going to be hilarious.

Drop a bomb, deal Sabine damage and bomb damage, still have captured card. Kill someone, get bomb back.

Fire to finish someone off, flip card down, immediately regain the captured card.

"Im sure he didnt mean to do that, sir!"

"Im sure he didnt mean to do that, sir!"

"Im sure he didnt mean to do that, sir!"

hey that's my joke

Mine now :D

5 Black Sun Soldiers with Homing Missiles, G.C.'s and Scav. Crane

I think I could get back 2-3 Missiles and shoot em again before they're all gone blowed-up.

Edited by dewbie420

In epic play, add a counter measure to a valuable large base ship and then the scavenger crane. It could make a few choices far more resilient than expected.

5 Black Sun Soldiers with Homing Missiles, G.C.'s and Scav. Crane

I think I could get back 2-3 Missiles and shoot em again before they're all gone blowed-up.

this could easily be a real pain in the ass.

At first glance, it sounds like a bad idea because the crane only works to range2 (tbh im surprised it goes that far) but missiles usually want range3.

However, Crane doesnt specify what ship died or who killed it. And it also doesnt have a limitation on how many individual ships can scavenge the wreck. Long as you are range 2 of all your ships, the moment one of your Z's dies the others have their missiles back.

Not gonna lie i kinda wanna do this with tugboats and bombs lol. Four PS1 tugboats with Clusters/Conner mix, Tractormod, Crane, and PA = 25pts = 100pts total. BOMBS EVERYWHERE! and unwilling movement into said bombs. Probably drop one to PTs instead of PA and put Intel Agent on it, so i can perfectly set up a bombdrop.

Could even go complete nuts and just go Crane + 3pt bomb (Proxies?) for 5 tugboat list. But i think the action after red move is kinda important.

Edited by Vineheart01

It allows Emon to go back to his Andrasta and stop stealing Fett's ship for the extra munitions. Using a missile along his usual bomb is a pretty effective build, but it's goddamn Emon: give me different bomb types any day.

It isn't even necessary to use all three bomb slots. A Conner (or Cluster, depends on your meta) and a Proton Bomb gives you a ton of flexibility.

Edited by Kharnete

in the case of Emon, i'd rather Clusters over Conner. The ability to dump them sideways VASTLY improves the odds of someone hitting all 3 mines. And while ive had it happen in the past, the odds of hitting all 3 bombs and not getting hurt are pretty dang low. First time i did it with a TIE fighter i somehow took 0 damage, but every time since ive either flatout died or was badly hurt. Its hitting a single cluster that makes them kinda bad, because they arent hard to avoid after the initial lay.

in the case of Emon, i'd rather Clusters over Conner. The ability to dump them sideways VASTLY improves the odds of someone hitting all 3 mines. And while ive had it happen in the past, the odds of hitting all 3 bombs and not getting hurt are pretty dang low. First time i did it with a TIE fighter i somehow took 0 damage, but every time since ive either flatout died or was badly hurt. Its hitting a single cluster that makes them kinda bad, because they arent hard to avoid after the initial lay.

Yep, these days I prefer Clusters over Conners for two reasons: less aces and the Cluster buff on the FAQ (crit results count and that). Still, they use dice so it can be infuriating at times and people may prefer the Conner's guaranteed damage. Quick example, a tournament last weekend, with Asajj eating all three templates like a champion: 1 hit and 5 focus, to survive that game with 3 hull remaining. It was balanced on the third game where Emon bomb-wrecked an Ace TIE/fo mini-swarm... but Asajj roll still hurts :D

Edited by Kharnete

5 Black Sun Soldiers with Homing Missiles, G.C.'s and Scav. Crane

I think I could get back 2-3 Missiles and shoot em again before they're all gone blowed-up.

this could easily be a real pain in the ass.

At first glance, it sounds like a bad idea because the crane only works to range2 (tbh im surprised it goes that far) but missiles usually want range3.

However, Crane doesnt specify what ship died or who killed it. And it also doesnt have a limitation on how many individual ships can scavenge the wreck. Long as you are range 2 of all your ships, the moment one of your Z's dies the others have their missiles back.

Not gonna lie i kinda wanna do this with tugboats and bombs lol. Four PS1 tugboats with Clusters/Conner mix, Tractormod, Crane, and PA = 25pts = 100pts total. BOMBS EVERYWHERE! and unwilling movement into said bombs. Probably drop one to PTs instead of PA and put Intel Agent on it, so i can perfectly set up a bombdrop.

Could even go complete nuts and just go Crane + 3pt bomb (Proxies?) for 5 tugboat list. But i think the action after red move is kinda important.

I have totally, no scum ships, but I'd love to play the 5 Black Sun Soldiers list... Looks like fun :)

Dengar(oo) with Counter Measures and Crane will be terribly good (unfortunately)

I want to try this. I think that would be funny.

Chewbacca (TFA) — YT-1300 42
Predator 3
Homing Missiles 5
Han Solo 2
Weapons Engineer 3
Scavenger Crane 2
Smuggling Compartment 0
Guidance Chips 0
Ship Total: 57

For the remaining points, I'm thinking in Biggs and Rex.

5 Black Sun Soldiers with Homing Missiles, G.C.'s and Scav. Crane

I think I could get back 2-3 Missiles and shoot em again before they're all gone blowed-up.

https://community.fantasyflightgames.com/topic/235448-how-about-blackscavs/

Lol! Great minds... I suggest the name BlackScavs!

With ideal dice rolls on the cranes, and only losing one headhunter per round of combat, you have the potential to fire up to 15 homing missiles. I know that's not likely, but it's there. How many homing missiles can your list stand up to? It's not an alpha strike. It's an alpha-beta-gamma-delta strike, a continuous stream of homing missiles heading for your biggest threats.

Interestingly, the best way to counter it is to NOT focus fire. Try to spread the damage as evenly as possible, and try to take out as many as you can on the same turn.

Edited by Lego Leonidas

Here's my new idea:

Zuvio and the Zeds

A decked out Quadjumpa with a five-pack of dirty dealing pirates. (VI instead of PTL, to get that sweet 97 point initiative bid with PS9)

My plan is to Gonk up and then hopefully drop as many clusters as possible- blocking and swarming the whole way. Every list with only one crane is so dependent on "lucky red dice rolling" to keep that **** thing.

Bossk

- Crack Shot

- Dengar , 4LOM, Zuckuss

- Scavenger Crane

- Homing Missiles

- Guidance Monkey

Edited by spacelion

Here's my new idea:

Zuvio and the Zeds

A decked out Quadjumpa with a five-pack of dirty dealing pirates. (VI instead of PTL, to get that sweet 97 point initiative bid with PS9)

My plan is to Gonk up and then hopefully drop as many clusters as possible- blocking and swarming the whole way. Every list with only one crane is so dependent on "lucky red dice rolling" to keep that **** thing.

I like the idea, but I don't get the Gonk thing... where's your shield?

The ahsoka build that has ben mentioned in several other threads seems really interesting as you can regenerate captured tie.

Not only captured tie but also you may get the bomb back. Low and Mid ps lists will severely suffer by that. Defenders won't be happy to face her..

really? woudn't you, depending on the carrier and ordnance, rather take Glitterstim or FA? Shooting Cluster Missles with N'dru you would probably prefer to have Glitterstim? N'dru probably won't survive long enough to get use of Crane..

I would think that it depends on what else is in the list. If you have a chance to shoot at Fenn Rau or one of the many other nasty ships in the list, do you go for them or N'dru?

Also, I think it would be good on a number of Kihraxz Fighters with missiles. They would get the extra munitions effect. The fighter takes more effort than a Z-95 to blow up and could last longer.

Headhunters aren't a bad idea, either. Even just one in a list with either a Concussion Missile or Homing Missile, especially if you have Manaroo in the list. You can pass out the Target Lock to the Z-95 for the shot. There is also the cheapest Kaa'To w/ Deadeye, Concussion Missile, GC, and Crane for 22 pts. Sure, might not be the most deadly ship in the list, but for 22 pts, you can fit in a lot other more dangerous ships in the list that can be a greater threat.

Hm.. I have to admit that you are right. Leaving N'dru (similar build to above Kaa'To but with Clusters costs 24) might be suicide for your opponent..

What would you think about Bossk with HM, GC and with that one? With some 'fragile' wingmates it could be shot few times..

Sounds nasty, but you need K4 instead of Dengar. Or you will not able to get the second TargetLock for the second HM.

Anyway yeah, Bossk is another good character for Crane! Nice job