What to add next?

By Sixter, in Star Wars: Armada

I bought all of wave 1 shortly after it came out and added the ISD and Home One plus the Scum fighters later on. At that point I lost interest but I intend to get back into the game in 2017.

What are the must-haves that I should add to my collection if I wanted to buy an expansion or two?

May I be the first to recommend the excellent MC-30c for the Rebs; a much needed black dice dealer and can tank a surprising amount of damage with the Admonition title. Great for hit and run through a Danger zone.

May I be the first to recommend the excellent MC-30c for the Rebs; a much needed black dice dealer and can tank a surprising amount of damage with the Admonition title. Great for hit and run through a Danger zone.

Think ManInTheBox summed it up quite nicely here. Besides that, whatever takes your fancy. I find this game works much better if you're taking what you want to take rather than what you think others think you should take :)

I'd recommend Flotillas.You'd be surprised how much a cheap (even unarmed) ship can change things with all the new tactics it brings to the table.

I'd recommend Flotillas.You'd be surprised how much a cheap (even unarmed) ship can change things with all the new tactics it brings to the table.

Absolutely! Grab one for each faction. You'll probably buy more but one of each will show you what they can do.

I could recommend a reason to buy every ship but an MC-30 and a couple of floated will sort you right out.

It really depends on what you want your strategy to be. Everything adds something new. Interdictor add a bunch of cards that work well with Rebel carriers.