2nd pass of our Heroes of the Aturi Cluster scenario. Still just balancing a bit and using the thematic pilots but it's working. I need to fine tune a few things...
The good - players challenged, had fun, and the AI didn't flip out.
The bad - deployment zones need some adjusting and need to make some subtle improvements on how I manage over flies of the trench.
The really bad - I can't figure out pictures on here so uh... enjoy?
https://goo.gl/photos/WHmXm9WWRKzfisTAA
7 Rebel fighters attack vs 9 AI Black Sqdn TIE Fighters plus a special squad of trench defenders - Vader, Mauler Mithel, Backstabber.
The Rebels do manage to score a desperate and costly victory sacrificing many pilots to allow Garven Dreis a free shot at the exhaust port. Biggs, Dutch, Unnamed Gold Squadron Pilot and Wedge will all be missed.
The Death Star is a 6' long by 3' wide setup, with a roughly 2.5" deep trench. We've got some clear acrylic plates (not enough yet) so ships can overfly the trench. Tonights problem with this is that ALL the TIE Fighters and half the Rebels tried to cross all in one spot, while a few ships flew beneath. Very tricky work moving things around. In some cases we marked a plate and lifted the acrylic tray with all fighters out of the way in order to move fighters in the trench.
I want to touch up the rules a bit and I'll add a link to it here... need a place to store it first.
Oddly enough - both times I've run this Porkins turns out to be the hero in dealing with Vader... This time he's caused interference in the trench that slowed up the dark Jedi.
Edited by LagJansonI can picture now!