What's next?

By Iamdude, in Star Wars: Edge of the Empire RPG

I'm wondering what's next for the Edge of the Empire line of books now all careers have gotten their own book. Is the line going to end now, maybe with another planet book/adventure? And then just updates for AoR and FaD, or are we getting new careers/specializations? I've also been wondering what's up with digital? I figured when FFG renewed their license last year they might have gotten the digital license too. I know that during the Lucasfilm days everything had it's own department and it was both difficult and expensive to get both digital and print licenses, but surely under Disney stuff is a bit more streamlined/logical?

Digital would also require modification to EA's license. EA has no incentive to make those modifications, even if the two contracts would be up for renegotiation/renewal at the same time.

I would like to see a campaign "trilogy". Something grand in scope, with a small but dedicated team of co-authors. Something that incorporates all three game lines throughout, but play doesn't pivot on any individual line being represented. If all three installments could be released within 12 months, that would be preferable.

Also, a "bestiary".

SECOND EDITION!

I doubt they'd start an EotE 2nd Ed before finishing off the rest of the career books in the other two lines. Putting out an updated core book with rules that contradict or update information compared to the other two lines just doesn't make any sense if they still have material in those lines to put out.

Personally, EotE will probably go back burner until the other two lines are finished their career books and all we'll see are a couple of more modules and maybe a themed sourcebook similar to Lords of Nal Hutta (Corp Sector, etc).

Once the 3 lines have all their books out, if FFG still has the license, we'll probably start to see something about a 2nd edition at that point.

Can I ask a serious question? Why would anyone think we need a second edition of EotE? Because editing errors/typos? Is a second edition going to expand on or drastically alter the core mechanics? Is it "so bad, omg" we need a second edition? Is your money literally going to burn a hole in your pocket if you can't otherwise purchase 250+ pages of reprinted "fluff" text?

Edited by Alekzanter

Can I ask a serious question? Why would anyone think we need a second edition of EotE? Because editing errors/typos? Is a second edition going to expand on or drastically alter the core mechanics? Is it "so bad, omg" we need a second edition? Is your money literally going to burn a hole in your pocket if you can't otherwise purchase 250+ pages of reprinted "fluff" text?

The presumption among more than a few is that a second edition wouldn't necessarily be an EotE 2E, but SWRPG 2E, uniting the concepts from the three lines into a single ruleset, and utilizing information from the newer movies/TV shows to differentiate it.

I'm not saying we need one. and I for one can't afford it, if it is indeed just fluff text and errors/typos.

The reasons most people seem to say second edition, it's a way to keep the interest in the game going and a way to continue using the very lucrative license that the Star wars brand has. If FFG doesn't continue to have customers who are interested in their product, then Disney will farm the license out and another company will eventually pick it up and then we'll have YET another version of the game with completely new mechanics and a different take on the game.

Printing a second edition is simply one way to keep the license with FFG.

Hopefully an Arkanis sector book.

Then another adventure, something focused on colonising and the influence of the commercial sector would be cool. Or gang wars.

On the topic of 2nd ed. I think it's wise for them to wait on episode 8. It will seemingly explain what's going on with the Force at that time, and define a lot more.

Then release a combined book, "Star Wars: The Awakening" or some other much better name. If they kept 2 careers from each of the current three lines then it would maintain the balance they have crafted across the current supplement books.

EG: Mystic, Warrior, Engineer, Diplomat, Explorer, Smuggler.

While I would welcome a second edition - there's a bunch of little cleanup that needs doing - I think that us going "Well, they're out of careers! Time to shut the game down!" is really doing FFG a disservice. Surely they are creative enough to come up with other material that doesn't involve more trees and Sig Abilities.

Sure they could do more regions and canned games, but how about a book of all new NPCs? How about Bad Guy NPC's for bounty hunters to go after? A book of ships and vehicles? A book of all new gear? A Lords of the Expanse-like setting? A Darkstryder-like multipart story arc? Era books? Droids? Every named character, statted out and ridiculously overpowered so we can endlessly argue?

A campaign rather than an adventure would be wonderful, something epic, spanning full character arcs.

Era books would also be great, a bit on politics, the underworld, some iconic planets and gear

Edited by Richardbuxton

How about a book with art for all new vehicles which have been introduced stat-wise in the three lines, but no picture was given. My players and myself are a bit annoyed by that. Usually my WEG library an the internet are good sources, but there are completely new ships and we would like to know how they look (e.g. the ARC 40b Scout Fighter).

For EotE I would like to see a book about other crime cartels/syndicates in the style of the Hutt-book.

Edited by Ghrik

A Black Sun / Tyber Zann Konsortium sourcebook

Impereal sourcebook (evenso this would better work in the AOR Line)

Bestarium

Arsenal (really, it is annoying to carry 12 books around to find the rules for your Weapon and the 2-3 attachments on it...)

Garage (as mentioned by Ghrik)

A book filled modular encounters and unique NPCs.

If more Carreers are sth players desire so much It could be cool to add in Recruit type specs, possibly packed into a sourcebook
​rather than a spec book. For example a sourcebook for Black Sun could come with a spicerunner general specialization,
​or an imperial sourcebook could have an empire´s finest spec that gives them fearsome for example.
​I think once the Carreers are done with and noone has reason to whine that they don´t have a signature ability, thats when things can
​actually get really interesting...so many possibilities, why would there be a need for a 2nd edition to stay important??

So far, compendiums haven't been a part of FFG's strategy, but they're, like, really important resources for RPGs. Despite a lot of coverage over the years between gaming (WEG, WotC) and fiction (Del Ray, etc.) FFG has plenty of room for "big book of"-style releases. Plus, their record of staying Star Wars-y and top-quality with material is pristine.

So far, compendiums haven't been a part of FFG's strategy, but they're, like, really important resources for RPGs. Despite a lot of coverage over the years between gaming (WEG, WotC) and fiction (Del Ray, etc.) FFG has plenty of room for "big book of"-style releases. Plus, their record of staying Star Wars-y and top-quality with material is pristine.

I've said it before and I'll say it again. Such compendiums, to me, remind me of Sammy Hagar's philosophy on "greatest hits" albums: the moment you release a "greatest hits" album, you're making the statement that you have nothing else to say as an artist/band.

(Yes, he released his own "greatest hits" package, Unboxed, under the mindset that his career as a solo artist was over.)

This line will need a few more years to reach its 'end'.

They have many career books left, many region books to write, etc. I have been declared a fool before but I can see it happen still;

By the time the current run is 'finished' the new trilogy will also be about wrapped up... If FFG still has the rights then they would be stupid not to set up a system for play in the sequel era.

If anything, the starter set is a perfect indication of FFG moving into this setting already.

Can I ask a serious question? Why would anyone think we need a second edition of EotE? Because editing errors/typos? Is a second edition going to expand on or drastically alter the core mechanics? Is it "so bad, omg" we need a second edition? Is your money literally going to burn a hole in your pocket if you can't otherwise purchase 250+ pages of reprinted "fluff" text?

Every first edition game needs a second edition. No game designer is perfect, and there can always be improvements made.

I dont think it should happen until after the splatbooks are finished, tho I am probably an outlier in thinking that there doesnt need to be 36 jedi talent trees.

As for why a second edition past typos? There are alot of things that can be tweaked. I would rebuild starship and vehicle combat pretty much from the ground up. Put fighter/ small freighter combat in the EotE book and a cap ship combat system in the AoR book. Also tweak things to make it alot harder to get 8+ soaks, or make it easier to get pierce weapons.

Those are just my must do's for a second edition. I have alot of others that I would like done that arent particularly important. Get rid of classes and class skills. Get rid of wound to make the damage system more like the old WEG system. Those are just personal preference tweaks tho.

I've said it before and I'll say it again. Such compendiums, to me, remind me of Sammy Hagar's philosophy on "greatest hits" albums: the moment you release a "greatest hits" album, you're making the statement that you have nothing else to say as an artist/band.

Whether or not this indicates the twilight of Edge of the Empire? Not sure it matters. I mean, there are only so many broad strokes for FFG to make. Maybe it's time to drill down.

Can I ask a serious question? Why would anyone think we need a second edition of EotE?

Disney.

They have been none too subtle in exerting pressure over the last year on the SW lines. Most of them - the flagships of XWing, Imperial Assault and the Card Game - can easily absorb new content.

Disney want the new SW FFG stuff to be very much focused on the new movies and their 'canon'. Which sort of makes sense - they really only care about the $£$£$, while FFG actually seems to care about their IPs, as I've rarely seen an FFG product that doesn't show an understanding of the source material. And some of us, like me, only came back because the game was focused on the originals not the new stuff. But for Disney, as a marketing machine, it makes sense. Disney have no interest whatsoever in the mechanics, so FFG will just use the new edition to fine-tune a few things.

And as others have said, every game needs a new edition at some point anyway. This one had extensive playtesting (hell, we PAID to playtest it!) so FFG won't need to reinvent the wheel, just tweak a few things here and there (starship rules, I'm looking at you!) .

The new game almost certainly won't be called '2nd edition', it will be branded as 'the Force Awakens/sequels SW RPG' and be touted as completely backwards compatible (which it mostly will be). Unlike the various D&D debacles, it will actually be an 'edition' of the game, and not a completely new game like 3.5 or 4E.

One of the good things about the new films being so staggeringly unambitious is that everything is exactly the same with a new name and a lick of new paint. There's mechanically no difference whenever you want to run your games, seeing as how we still have wookies, TIE fighters, jedi, laser-swords, droids, stormtroopers, X-Wings, the Not-Rebels,. the Not-Empire and all the rest. The stats for the most part won't be very different, just replace the name of the new thing with the name of the old thing, and hey, you're playing in the original movie timeline again.

I bet dollars to donuts that the quiet we're seeing now is FFG finalising the last few books already in design, to release under the old banner, before we see the new version next year. We saw this with D&D, we see it with nearly every game imaginable over the years. And in gaming terms, four years is about average for a new edition anyway, so it's not like they're simply milking it.

And we already have the old stuff, so even if you hate the new films for some reason, you can easily use any new specs, species, ships, gear etc and simply name them for your chosen time period anyway.

Edited by Maelora

We will get a second edition but not before 2019. FFG has to make the last six career books, a regional book for AoR and one more regional book for Edge to fulfill the current Star Wars RPG contract and because we customers really expect that.

If FFG announced tomorrow that Ghosts of Dathomir is the last RPG book but that they would start making Second Edition from Christmas 2017 they would face serious customer backlash and disappointment. FFG knows that right now is not a good time for Second Edition so they compromise by putting Rebels stuff in the latest and the upcoming books as well as making beginner games based on the new movies.

The optimal time for Second Edition would be in 2020 after Episode IX have hit the cinemas and only if the world is still hungry for Star Wars.

I doubt they'd start an EotE 2nd Ed before finishing off the rest of the career books in the other two lines. Putting out an updated core book with rules that contradict or update information compared to the other two lines just doesn't make any sense if they still have material in those lines to put out.

Of course, that's exactly what they did for their WH40K lines, but thankfully they've stayed clear of that with Star Wars. For now...

Can I ask a serious question? Why would anyone think we need a second edition of EotE?

Disney.

They have been none too subtle in exerting pressure over the last year on the SW lines. Most of them - the flagships of XWing, Imperial Assault and the Card Game - can easily absorb new content.

I don't always disagree with you, but when I do it is completely.

There is absolutely no factual basis to your post.