Cool ideas needed!

By Ender07, in Game Masters

I have a question based on the session I ran...the group defeated the BBG and everything but they never bothered to search his body or the area for any useful information or relics so they essentially flew away from the fight without any big "end of campaign" type stuff. I have one of the players asking when they are going to get their "end of year" reward for the session...I kind of want to tell him that they didn't bother looking for anything so they only got the XP they earned, but another part of me wants to give them something cool even though they already left the area.

I don't want them to become murderhobos like they kind of were in my old campaign, they don't murder and search the bodies anymore and that was something I really wanted them to get away from. Should I indulge them and give them some rewards, or should I tell them that their characters didn't look for anything of value so they missed out on it?

Have them overhear an Imperial Storm trooper reporting that they recovered the stolen merchandise from the BBEG's base and their shuttle was being diverted to pick up the merchandise given your PCs a chance to seize the shuttle fly to the BBEG base posing as Imperials let the merchandise be loaded aboard and fly away before the Imperials realise they're being conned.

So chance of a new ship and the reward they were expecting they just need to do something about it, it isn't your fault if they decided it was too risky after all!

Copperbell's idea is brilliant as it give you the opportunity for more Role Playing.

My idea (if you're lazy or have other story threads you want to pursue more) would be to start the next session with;

"BTW, you guys found some stuff with the BBG and you picked it up . . ."

But only if you want to take the lazy route.