
So, the scavenger crane mechanic is very interesting in gameplay terms, but the card hits my realism funnybone in a bad way. Consider me triggered, if you will.
So, are we to accept that a ship flying around in the middle of a dogfight could identify, acquire, and replace its own hardware with debris from destroyed ships?
I'm having a hard time buying this one. For example, if I'm a Starviper carrying an advanced proton torpedo, and I've got a scavenger crane via the virago title (an unlikely but possible scenario), I can regenerate my APT from a TIE Fighter that ran into an asteroid and destroyed itself at range 1 of me. How does that work, realistically? I mean, there just isn't an APT in the TIE fighter's bits, and I don't know how the heck you fabricate, install, or even load a complex weapon system like that in the middle of a dogfight.
I know realism and star wars have a... fraught relationship, but this card really hits me below the belt, because I cannot imagine an in-universe scavenger crane working anywhere close to the way this card works in-game.
It would be bad enough if you were salvaging upgrades off the destroyed ship; like for example if I had a QJ with the crane, and I killed a TIE/fo at range 1, and then stole a tech upgrade from it after blowing it up. That's hard enough to imagine. But taking those TIE/fo bits and turning them into a torpedo? I just don't see it.
Anyone else feel the same way? Don't care? Disagree (How dare you)?
edit- I should note that, about 95% of the time, FFG does a bang-up job of maintaining a healthy relationship to the 'realism'of the star wars universe. There's tons of pilots and upgrade cards that match up to the fluff of the star wars universe quite nicely and are realistic for the star wars universe and the context of a hairy space dogfight. But not this card!
Edited by Babaganoosh