So I love bombs, and am especially fond of the 3 K-Wing Cluster Mine squad Sable Gryphon came up with, and I love playing it (with some minor adjustments for flavor), but Sabine really does bring bombs 'over the top' in terms of competitiveness, so while Deathrain, Deathfire, Emon, and the upcoming Constable will be/are fun to play, they lie just slightly out of the realm of competition because Bombs just don't do enough damage without Sabine to really shine.
I already proposed in another thread that the Imps should have a 0 point mod that changes all Focus results to Hit results when a bomb's damage is rolled for, which I think would really help the two 'Deaths'.
But here, I would like to propose a fix for Scum.
The "Genius"
Crew
0 pts
Once per round, before removing a friendly bomb token from play, choose 1 ship at range 1-2 of that token and roll 1 attack die. That ship suffers any Hit or Crit result rolled. If a focus result is rolled, assign 1 Stress token to that ship.
In addition to this card, you must equip a Dead Man's Switch (it does not take a slot) paying its squad cost as normal.
This would create a Scummy version of Sabine, that would give bombs the extra punch they need, with the Scum theme of randomness. So 50% of the time you'd get an extra damage, 25% a possible crippling Stress, and 25% nothing, all for 2 points and a crew slot, in addition to a 'free' Dead Man's Switch which doesn't take up an illicit slot, and hopefully lets this ship do one final 'good bye' before it dies. Perhaps this might work?
Emon - 36 pts
EI - 3 pts
Burnout SLAM - 1 pt
EM - 2 pts
Cluster Mines - 4 pts
Bombardier - 1 pt
Slave 1 - 0 pts
47 pts
Constable - 19 pts
Cluster Mines - 4 pts
"The Genius" - 0 pts
Dead Man's Switch - 2 pts
Crane - 2 pts
27 pts
Still have 26 points to work with.
Whaddaya think?