With QD reveal, we now need Scum Bomb fix

By SirCormac, in X-Wing

So I love bombs, and am especially fond of the 3 K-Wing Cluster Mine squad Sable Gryphon came up with, and I love playing it (with some minor adjustments for flavor), but Sabine really does bring bombs 'over the top' in terms of competitiveness, so while Deathrain, Deathfire, Emon, and the upcoming Constable will be/are fun to play, they lie just slightly out of the realm of competition because Bombs just don't do enough damage without Sabine to really shine.

I already proposed in another thread that the Imps should have a 0 point mod that changes all Focus results to Hit results when a bomb's damage is rolled for, which I think would really help the two 'Deaths'.

But here, I would like to propose a fix for Scum.

The "Genius"

Crew

0 pts

Once per round, before removing a friendly bomb token from play, choose 1 ship at range 1-2 of that token and roll 1 attack die. That ship suffers any Hit or Crit result rolled. If a focus result is rolled, assign 1 Stress token to that ship.

In addition to this card, you must equip a Dead Man's Switch (it does not take a slot) paying its squad cost as normal.

This would create a Scummy version of Sabine, that would give bombs the extra punch they need, with the Scum theme of randomness. So 50% of the time you'd get an extra damage, 25% a possible crippling Stress, and 25% nothing, all for 2 points and a crew slot, in addition to a 'free' Dead Man's Switch which doesn't take up an illicit slot, and hopefully lets this ship do one final 'good bye' before it dies. Perhaps this might work?

Emon - 36 pts

EI - 3 pts

Burnout SLAM - 1 pt

EM - 2 pts

Cluster Mines - 4 pts

Bombardier - 1 pt

Slave 1 - 0 pts

47 pts

Constable - 19 pts

Cluster Mines - 4 pts

"The Genius" - 0 pts

Dead Man's Switch - 2 pts

Crane - 2 pts

27 pts

Still have 26 points to work with.

Whaddaya think?

QD is Quickdraw

QJ is Quadjumper

This has been a PSA.

I'm having an NFE.

I'm NIFOC

Disagree about dfire

Dude is too cheap to care about having sabine

Two conners on him and he costs the same as a warden WITHOUT UPGRADES

Toss on LRS and a missile if you need extra damage

He is competitive as is, even if it is just to be imperial biggs

Not every ability should have an equivalent in the other factions. If the factions are too similar then the game becomes bland.

if every faction had access to the same thing it would be rather boring.

Access to every strategy is one thing, access to every shenanigans with those strategies is another.

Scum were missing a viable bomb platform. Sure it doesnt have 2 bomb slots but its cheap enough to not really care, plus it does other things. So now it has one.

Rebels are the only ones with the bombs+1 gimick because thats THEIR perk for it, plus their bombers cant dump action bombs like imp/scum can for free.

Imperials need a bomb buff! We started with them and they still aren't good in faction!!!

I love me some deaths but both still feel a bit lackluster compared to rebel options.

Trust me, as a purveyor of fine rebel options and wingspan, the deaths are not lacking

Rain's only too expensive to include because his cost will screw you in bad matchups

Deathrain is fun but i agree, the base price shafts you. I kinda hope if they ever fix the punisher its retrofitted to focus on bombs, such as a title that gives you free EM on your bombs but cut your other ordnance and gives a hefty price cut. Punishers and Bombers are too similar right now, and Bombers being the cheaper version win by default since you gain almost nothing for quite a bit of expense on a punisher.

Let me know when we have an imperial bomb fix. Right now it seems more like K-wing and conner nets are the real bombers of X-wing.

Scum were missing a viable bomb platform. Sure it doesnt have 2 bomb slots but its cheap enough to not really care, plus it does other things. So now it has one.

Can have the Crane though so it can get 2 or 3 bomb shots during a game, it's not awful is it.

The "Genius"

Crew

0 pts

Once per round, before removing a friendly bomb token from play, choose 1 ship at range 1-2 of that token and roll 1 attack die. That ship suffers any Hit or Crit result rolled. If a focus result is rolled, assign 1 Stress token to that ship.

In addition to this card, you must equip a Dead Man's Switch (it does not take a slot) paying its squad cost as normal.

Whaddaya think?

You're gonna need a bigger card.

Especially if you want it to say scum only, because right now it's Palp fodder.

If you want to make something to boost scum bombs, don't just copy, think of something new and exciting.

And don't stack thing upon thing, that's how the EU writers designed ships like the K-Wing.

I agree nerf Sabine!

Alliance has Sabine

Horde has Pulpytine

Monster faction has Kangaroo

is good enough no?

This could be the "fix" your looking for AND can add new flavor to all Scum.

SCUM PILOT. (S&V only). 0 points. No slot. Your ship gains 1 illicit slot to a maximum of 1.

Consider a Y-Wing with the new crane and Prox Mines. Jump over a ship and drop a Prox on him. 2nd one repeats. 3rd one repeats and kills the target. Then they all get their Prox back.

Or you dump 4 Seismic into a crowd of Ties and kill several...and you get the mines back. Even money says they will back off next turn.

Or putting an EMP on Fenn Rau and diving him into a swarm and setting it off.

Magnetic clamps

Illicit, 0 points

When executing a maneuver, if you or your template overlap a bomb token, you may equip it to your ship.

Immediately after executing that maneuver, you must drop that bomb as a free action.

Excuse me! You dropped something!

*giggles

Magnetic clamps

Illicit, 0 points

When executing a maneuver, if you or your template overlap a bomb token, you may equip it to your ship.

Immediately after executing that maneuver, you must drop that bomb as a free action.

Excuse me! You dropped something!

*giggles

You'd have to take out the 'as a free action' bit for it to work, or it goes wonky if you do a red over a bomb.

I like it though.

As long as you drop it the same turn you pick it up. : P.

Alliance has Sabine

Horde has Pulpytine

Monster faction has Kangaroo

is good enough no?

Not when it comes to making bombs viable, no.

Scum already has a ton of great toys. Leave something for Rebels.

Not every ability should have an equivalent in the other factions. If the factions are too similar then the game becomes bland.

The designers, a while ago - maybe Wave 5 or 6 - stated something to that effect. They didn't want the factions all to be repeats of each other.

Scum already has a ton of great toys. Leave something for Rebels.

Rebels already have stolen access to Illicits. Not just on the stupid pancakes, but even on the Rebel Tie. Probably more to come.

Scum already has a ton of great toys. Leave something for Rebels.

Rebels already have stolen access to Illicits. Not just on the stupid pancakes, but even on the Rebel Tie. Probably more to come.

so they illicitly got access to an ... illicit good?

badum tssh

Scum already has a ton of great toys. Leave something for Rebels.

Rebels already have stolen access to Illicits. Not just on the stupid pancakes, but even on the Rebel Tie. Probably more to come.

so they illicitly got access to an ... illicit good?

badum tssh

no, but it did elicit complaint