Thats the other problem of the pre-move tractor: how do you plan for that?
Thats almost the same level of complexity as predicting Echo movement, which i can do but it is NOT EASY lol. Much like Echo, there will be at least 2 extremely viable outcomes for movement, but most likely 3. There can be others but more than 3 that are actually a good idea is unlikely.
The flip is instead of predicting their ship, which is largely can you keep arc on her somehow, youre predicting your own ship to not hit a rock or bump after being shifted to the side a bit or boosted forward a bit. Its not only much more punishing if you predict wrong, but you have 0 control over half of the movement.
Getting shifted behind a rock before you move will be one of the most common things the tugboat does. Strips action step, potential damage, AND can potentially cancel a shot either by flying the wrong way or landing on the rock.
Edited by Vineheart01
