Fly Backward

By Graeme Lyon, in X-Wing

Oh, my....this thing is going to be silly. I absolutely love it!

I like the idea that you could force someone to run off the board. With Tractor Array, you activate it as an Action. So....you move up and hit someone with it. They had just enough room to clear the board edge. Oh, you boosted them 1 Forward. They are now off the board!!!

With enough Tractor Beam tokens, Dengar isn't going to get to roll any green dice. Or Soontir Fel, for that matter.

Scavenger Crane is gonna be neat though. Not sure where it's useful, however, especially as it doesn't work on illicits. 2 points is a lot to pay for what it does - but what it does is worth paying for, perhaps. And that action-tractor-beam is sweeeeeet.

It's the Scum Extra Munitions! It could potentially work more times than Extra Munitions. It's going to do amazing things for the Z-95 and Kihraxz Fighter.

So, does Soontir Fel do anything any more?

It does feel like anti-fel tech has been showing up a LOT in the past couple of waves.

But it's OK, the Upsilon will help him a lot.

I'm pleased to be vindicated on what A Debt to Pay does, it's exactly what I thought it would be.

Yes, FFG has realized that Soontir Fel has been warping the meta for a long time now. There needs to be more tools to deal with Soontir Fel. This has been going on for 2 waves at least. I'm incredibly happy about it because I'm tired of seeing all Imperial lists with Soontir Fel. It's already happened with the Tie Defenders and /x7, which is great.

Also, Scavenger crane is only de-discarding things that were equipped to y our ship. Not stealing off others as some have read it- so you'll never end up with something you didn't bring in to the fight.

Exactly. It's essentially Extra Munitions.

Kihraxz Fighters can take an Illicit, Guidance Chip, and various Missiles. They can now get to fire again if something blows up in R 1-2 of them. This has potential to be really crazy. Fang Fighters can't do this.

Z-95's will also be important. N'dru w/ Cluster Missiles and this card will be ugly.

OK...I know there have been a lot of posts since I've just typed this, so I'm sorry if someone already posted these thoughts.

Talonbane/Mindlink/Cluster/Chips/Crane?

35 points though :(

E: and of course, Talonebane doesn't get his ability on missile shots.

Edited by thespaceinvader

Scavenger Crane makes me thing Boba crew is much bugger in the playtesting?

Should be fun with rigged chutes and perhaps something on the YT's

Yeah the biggest reason these large ships stick around is 2agi isnt bad. It isnt "I DODGE EVERYTHING HAHAHA" like Soontir good but its not bad.

Falcon dies far faster than the Punisher PUNISHING ONE, which is a tanker ship by raw HP alone. Why is that? 2 agi vs 1 agi. Dengar will dodge far more damage than Han or Rey would. 2agi on 3-5hp ships isnt that amazing since its not hard to 1shot them (or 2shot) but large ships with 2 agi are at LEAST 8hp, thats 3 good shots to kill one assuming they didnt dodge anything. JM5Ks will dodge some of it every time, Falcon probably wont.

Auto-tractoring Dengar, especially WITHOUT REVENGE SHOT btw, to reduce his agility to 1 is huge. You are going to be forcing him to burn counters on a joust, something he really doesnt want to do.

Pair one of these with a Lancer sporting Ketsu crew, Dengar is going to be really really mad at you.

Edited by Vineheart01

Bossk with reusable Homing Missile. OUCH.

Scavenger Crane makes me thing Boba crew is much bugger in the playtesting?

Should be fun with rigged chutes and perhaps something on the YT's

As much as I would love to poop debris all over the battle field, the Crane does not restore discarded illicits :(

Can someone tell me why this ship has 5 hull ? That's beefier than A LOT of ships that are designed for combat .

Guess that Tie/SF scored at least one Direct Hit! on Jakku...

He rolled three attack dice for hit hit crit. The crit was major explosion into direct hit. Of course it all hit because the quadjumper was inert and couldn't roll evasion dice.

As regards STealth Device, I suspect there's a much better argument for this monster with Countermeasures. Get one kill per round near it, your 2-agi large ship is now 3-agi and sheds a TL a round. Enjoy.

Someone please try to convince me that Crane + Stealth Device isn't going to be a thing. Because I'm pretty sure that should be a thing.

5 points is why it won't.

Plus, not THAT many Scummies that actually want Stealth Devices. Only really Scyks, just maybe Fenn. And neither of those has Illicit.

Also, the Crane doesn't do Illicits.

Stealth Device is a mod. It's also one of the few mods that gets discarded without the opponent bringing anything special. It might find a home but it's 5 points, and takes up two slots. Almost any ship I can think of that would want it, already has better options for those slots.

A 3 agility Dash or Ventress might be okay though.

Bossk with reusable Homing Missile. OUCH.

Think he might prefer Clusters for sure now, as it will only trigger at range 1-2. But, idk. YV also really likes Dampeners or Feedback.

As regards STealth Device, I suspect there's a much better argument for this monster with Countermeasures. Get one kill per round near it, your 2-agi large ship is now 3-agi and sheds a TL a round. Enjoy.

1.) large base only

2.) why does anyone expect agility to do ANYTHING to save you?

even on dengaroo, you're giving up stims

Edited by ficklegreendice

Can someone tell me why this ship has 5 hull ? That's beefier than A LOT of ships that are designed for combat .

Guess that Tie/SF scored at least one Direct Hit! on Jakku...

He rolled three attack dice for hit hit crit. The crit was major explosion into direct hit. Of course it all hit because the quadjumper was inert and couldn't roll evasion dice.

All I'm saying is it's got more hull than an Aggressor.

As regards STealth Device, I suspect there's a much better argument for this monster with Countermeasures. Get one kill per round near it, your 2-agi large ship is now 3-agi and sheds a TL a round. Enjoy.

1.) large base only

2.) why does anyone expect agility to do ANYTHING to save you?

3 agi focus/evade with 10HP?

But yeah, you do have a point about that whole agility dice sucking thing.

Dear god that would be annoying. Dash with 3agi and the ability to regain that SD?

i might have to playtest that. Could be a complete PoS but that would be hilarious if it was viable

Dear god that would be annoying. Dash with 3agi and the ability to regain that SD?

i might have to playtest that. Could be a complete PoS but that would be hilarious if it was viable

I can guarantee you that you'll cancel more damage with EU dodging than SD doing jack ****

Dear god that would be annoying. Dash with 3agi and the ability to regain that SD?

i might have to playtest that. Could be a complete PoS but that would be hilarious if it was viable

Mmmmm.

Dash likes HLC and arc dodging. Even without Engine, he's not THAT likely to have targets in arc at range 1-2.

But, Countermeasures and Crane might, just might, be better.

Doubt it though. Not being shot at at all (with engine) >>> getting 1 more green die.

Scavenger Crane makes me thing Boba crew is much bugger in the playtesting?

Should be fun with rigged chutes and perhaps something on the YT's

I think it's more....hey, why can't I scavenge my Cannon that Boba blew up, too? So...not that it will happen much, but the rules are there for the weird case that it happens. Or....someone is using the old damage deck that deletes secondary weapons.

Falcon dies far faster than the Punisher, which is a tanker ship by raw HP alone. Why is that? 2 agi vs 1 agi.

Well, and a superior dial.

Scavenger Crane makes me thing Boba crew is much bugger in the playtesting?

Should be fun with rigged chutes and perhaps something on the YT's

The only thing that comes to mind right now is when you get dealt that critical that removes your secondary weapon and then you flip it over on the YT-2400... Dash gets his HLC back! although I'm sure there's better uses. The Falcon does have a missile slot...

If only the Spacetug Tractor Array could move rocks around :(

Is this the best use of 47 points for Scum? Probably not. Am I considering repainting a Firespray to look like the Andrasta? You bet!

Emon Azzameen (36)
Cluster Mines (4)
Intelligence Agent (1)
Scavenger Crane (2)
Conner Net (4)
Andrasta (0)
Total: 47

My current Emon encarnation on Dual Firesprays (with a 52 points Boba) lists is this one:

Emon Azzameen 36

-Cluster Mines 4

-4-LOM 1

-Homing Missiles 5

-Extra Munitions 2

-Long-Range Scanners 0

-Slave I 0

Ship Total: 48

I'll probably move to something like this:

Emon Azzameen 36

-Cluster Mines 4

-Dengar 3 (currently on Boba)

-Scavenger Crane 2

-Proton Bombs 5

-Andrasta 0

Ship Total: 50

Or maybe Seismic+Proximity (or a Conner if I can grab the exta point) instead Protons. Time to start testing :P

Edited by Kharnete

Welp, I called it on "Score to Settle" being a double-edged sword. Still going to be auto-include on Bossk, not sure who else really wants it with that downside.

Is it worth taking extra crits on all that hull to give Bossk the mods? I think it might be but I'm not sure if it hits auto-include territory, especially since he does have a high enough PS that VI can be useful. I think I'd rather have Crackshot on him to make sure that a crit that gets rolled gets pounded through defense dice.

It's basically Calculation for Bossk against 1 ship, but frees up his action.

The idea is that you put this on an Ace (or Defender), then proceed to use 4-Lom/Dengar/Zuckuss to force the hits through, then switch the Crit to 2 hits via Bossk. The vast majority of the time, that's a VERY dead ace or seriously banged up Defender.

If the target you put Score to Settle on is still alive by the time Bossk's lost his shields, they've either been avoiding him the whole time or something has gone terribly wrong.

Falcon dies far faster than the Punisher, which is a tanker ship by raw HP alone. Why is that? 2 agi vs 1 agi.

Well, and a superior dial.

Not by much. JM5K has a native 2sloop, which the falcon can only get via the title, and better left turns. Falcon has bad greens and no 3turns, which the JM5K doesnt have either, so theyre pretty similar in terms of where they can go. JM5K really only wins because despite being a left turn, it still has more greens.

edit: also did i seriously call it a Punisher and not Punishing One? ....derp

Edited by Vineheart01

As regards STealth Device, I suspect there's a much better argument for this monster with Countermeasures. Get one kill per round near it, your 2-agi large ship is now 3-agi and sheds a TL a round. Enjoy.

Ya the more I think about it, the more Countermeasures in combo with this just seems absurd for Jumps and Lancers. It seems so good it might even be worthwhile on IGs and YVs. You get to choose when you crack it, so you just grab your extra agility either a) when you need it desperately or b) when you know you are gonna drop something so you can just replenish it. Or, alternatively, you just crack it every round, and just play the numbers game expecting that you will get to replenish it again and again in the near future.

And you know what's crazy? before this past tourney season and the invention of Dengaroo, I guarantee any comment that mentions Countermeasures in combo with this is glanced over and forgotten since CMs is a "back of the binder" card. Now? Everyone is terrified of it.

As regards STealth Device, I suspect there's a much better argument for this monster with Countermeasures. Get one kill per round near it, your 2-agi large ship is now 3-agi and sheds a TL a round. Enjoy.

Ya the more I think about it, the more Countermeasures in combo with this just seems absurd for Jumps and Lancers. It seems so good it might even be worthwhile on IGs and YVs. You get to choose when you crack it, so you just grab your extra agility either a) when you need it desperately or b) when you know you are gonna drop something so you can just replenish it. Or, alternatively, you just crack it every round, and just play the numbers game expecting that you will get to replenish it again and again in the near future.

And you know what's crazy? before this past tourney season and the invention of Dengaroo, I guarantee any comment that mentions Countermeasures in combo with this is glanced over and forgotten since CMs is a "back of the binder" card. Now? Everyone is terrified of it.

incorrectly terrified

it's only been proven to be useful on mr. infinite focus + LW re-roll dengar

you're not giving up Gyroscoptic whateverthehells on your Lancer for it

Talonbane/Mindlink/Cluster/Chips/Crane?

35 points though :(

E: and of course, Talonebane doesn't get his ability on missile shots.

How about:

Black Sun Ace (23)
Deadeye (1)
Homing Missiles (5)
Scavenger Crane (2)
Guidance Chips (0)
Black Sun Ace (23)
Deadeye (1)
Homing Missiles (5)
Scavenger Crane (2)
Guidance Chips (0)
Black Sun Ace (23)
Deadeye (1)
Homing Missiles (5)
Scavenger Crane (2)
Guidance Chips (0)
Total: 93
If they are able to kill something in one round, they will all get their Homing Missiles back again. Rise and Repeat.

As regards STealth Device, I suspect there's a much better argument for this monster with Countermeasures. Get one kill per round near it, your 2-agi large ship is now 3-agi and sheds a TL a round. Enjoy.

Ya the more I think about it, the more Countermeasures in combo with this just seems absurd for Jumps and Lancers. It seems so good it might even be worthwhile on IGs and YVs. You get to choose when you crack it, so you just grab your extra agility either a) when you need it desperately or b) when you know you are gonna drop something so you can just replenish it. Or, alternatively, you just crack it every round, and just play the numbers game expecting that you will get to replenish it again and again in the near future.

And you know what's crazy? before this past tourney season and the invention of Dengaroo, I guarantee any comment that mentions Countermeasures in combo with this is glanced over and forgotten since CMs is a "back of the binder" card. Now? Everyone is terrified of it.

incorrectly terrified

it's only been proven to be useful on mr. infinite focus + LW re-roll dengar

you're not giving up Gyroscoptic whateverthehells on your Lancer for it

I'm not even giving up Engine Upgrade for it on my Lancer. That boost has save me from shots SO MANY MORE TIMES than I can count. Avoiding shot > +1 Agility.