interdictor grav shift hyperspace

By SkyCake, in Star Wars: Armada Rules Questions

So my hyperspace objective gets chosen, can I grav shift before I put interdictor in hyperspace???

Both are "before deploying fleets" actions.

So you can resolve them in whatever order you want.

But you won't get much out of it: once Interdictor goes into hyper, it's upgrade cards are no longer in play. So there is no moving those obstacles.

But you won't get much out of it: once Interdictor goes into hyper, it's upgrade cards are no longer in play. So there is no moving those obstacles.

Is that the case, though? Is the effect of the card tied to the deployment of the specific ship? It says "After deploying fleets ,..." Does that come into effect after the Deploy Ships' step, or after the last element in the fleet (ie. the hyperspaced Interdictor) is deployed?

But you won't get much out of it: once Interdictor goes into hyper, it's upgrade cards are no longer in play. So there is no moving those obstacles.

Is that the case, though? Is the effect of the card tied to the deployment of the specific ship? It says "After deploying fleets ,..." Does that come into effect after the Deploy Ships' step, or after the last element in the fleet (ie. the hyperspaced Interdictor) is deployed?

Honestly?

You could make both arguments.\

But making the argument "I don't do things until my fleet is deployed, and my Fleet includes the Interdictor in Hyperspace." Just opens it up for your opponent to say:

"Well, I can't start the first turn until everything is deployed... And you can't place your odd last squadron until all of your Ships are deployed - which includes the one in Hyperspace..."

...

So its easier to replace the colloquial "after deploying fleets" with the correct rulebook term "after the deploy Ships step of setup." or even "after setup".... Or risk breaking the game.

But you won't get much out of it: once Interdictor goes into hyper, it's upgrade cards are no longer in play. So there is no moving those obstacles.

Is that the case, though? Is the effect of the card tied to the deployment of the specific ship? It says "After deploying fleets ,..." Does that come into effect after the Deploy Ships' step, or after the last element in the fleet (ie. the hyperspaced Interdictor) is deployed?

Honestly?

You could make both arguments.\

But making the argument "I don't do things until my fleet is deployed, and my Fleet includes the Interdictor in Hyperspace." Just opens it up for your opponent to say:

"Well, I can't start the first turn until everything is deployed... And you can't place your odd last squadron until all of your Ships are deployed - which includes the one in Hyperspace..."

...

So its easier to replace the colloquial "after deploying fleets" with the correct rulebook term "after the deploy Ships step of setup." or even "after setup".... Or risk breaking the game.

Yes, exactly.

So why would you not be able to use the card after the deploying of ship in the setup?

For that matter, could it be used when it gets deployed from hyperspace in the turn of the player's choosing?

Because the argument then goes:

You must use it at the end of the deploying Ships step of the Setup Phase. However, at that point, the Interdictor is not on the table , because it is not on the table, its upgrade cards are not in use , and you have no indication of what, if anything, to do with any Tokens that have been placed... The Tokens are placed, but there is no upgrade card to tell you what to do with them...

When you Deploy the Interdictor out of Hyperspace... Well, sorry, you might be "deploying" the Interdictor, but this is not the "Deploy Ships" step of the Setup Phase... Your Opportunity to use the tokens has passed, because it passed back there... You were unable to do it at the correct time.

Deploying the Hyperspace assault may be considered, again, as a "Deployment" as such, and pulls some of the rules from Deploying, but it also ignores a bunch of them that are not specifically mentioned... Again, doing what the card says exactly rather than trying to add in a lot of the others... And the FAQ tells us how to fix the 'problem' part with Squadrons as it is...

In short......

... Accept the fact that putting an Interdictor with Grav Shift Reroute into Hyperspace assault is a stupid thing if you want to use the Grav Shift Reroute... or break your game.

Now, that being said - I think it would be very cool and very interesting to see how it would play out if a Hyperspacing Interdictor could Grav Shift when it arrived , and I would Totally consider that something to check out in Casual Play..... But the strict timing and definitions of Tournament level play seem, on the surface, to disallow it.

That being said...

All it would take is an FAQ to say, "You can resolve all after deploying effects on a Ship that deploys from Hyperspace" in the FAQ, and Bam, my entire argument is irrelevant...

So what if admiral Motti was on the interdictor (in hyperspace awaiting arrival) or Admiral Vader or Konstantine? Could the other 2 VSDs say have 10 hull or reroll shooting or slow down a nearby rebel ship?

Titus? His card says at the start of the first round so probably no.

An upgrade that's in hyper is not in play.

So what if admiral Motti was on the interdictor (in hyperspace awaiting arrival) or Admiral Vader or Konstantine? Could the other 2 VSDs say have 10 hull or reroll shooting or slow down a nearby rebel ship?

Titus? His card says at the start of the first round so probably no.

Follow up:

Does your Ship still have the extra Hull after Motti Explodes?

If Konstantine is Dead, can you still slow down enemy Ships with his ability?

- The Answer to both of those is "No."

The Reason is "Because the Upgrade is not in Play."

Which is the same for being in Hyperspace Assault - You Are Not In Play.

Another question along the same lines!

Interdictor with grav well plays a hyperspace assault. Could you put the token in the middle of the field and if the Hyperspaced Ship comes in at distance 1-3 of it, does it have to go at speed 0?

Another question along the same lines!

Interdictor with grav well plays a hyperspace assault. Could you put the token in the middle of the field and if the Hyperspaced Ship comes in at distance 1-3 of it, does it have to go at speed 0?

Yes.

Although it is not using a bunch of said rules, it is still said to be "Deploying".

Note that it never tells you to remove the Tokens from the Field of Play.

That's what I thought. I'd be very tempted to take hyperspace if I'm first player looking at that objective with grav wells. Force them to jump in where you're not, or extremely late in the game. Makes me want to try a double Dictor fleet with a bid....

And yeah that's what I thought on leaving the token in as well. Though I'm sure most people just remove it immediately for simplicity.