Critic my list please: Biggs, Rey and the Wexleys

By TBot, in X-Wing

Screenshot_20161121-162118_zps952yyqyf.p

Fly in formation. The idea is to try and stack focus tokens early with Rey onto Norra. Have Snap target lock his mother Norra turn 1. This allows Norra to have a soft predator, have a focus token, and take a target lock action to spend to add the extra focus. This should really help her get 3 to 5 hits every turn. Not only that since she is pilot skill 9 she can dodge arcs with bb8 if needed. Any suggestions?

It's good, but there's no end-gamer. If your opponent gets Biggs off the board quick, you're kinda hosed -- Norra can't carry herself without PtL, and Snap is just a T-70 -- he'll go down quick enough. I'd definitely swap the R2 on Biggs out for R4-D6 to help him survive a bit longer.

(Also, critic is a noun. Critique is a verb. A critic is one who critiques).

It's good, but there's no end-gamer. If your opponent gets Biggs off the board quick, you're kinda hosed -- Norra can't carry herself without PtL, and Snap is just a T-70 -- he'll go down quick enough. I'd definitely swap the R2 on Biggs out for R4-D6 to help him survive a bit longer.

(Also, critic is a noun. Critique is a verb. A critic is one who critiques).

Haha thanks for the advice. And thanks for finding my grammar brain fart.

I've tried using Rey on an ARC (Sharra). She got a grand total of 2 tokens before the enemy came into range. It wasn't worth it.

Tailgunner is much better.

PS critics also criticise. A critique, done properly, should be positive and lead to improvements. Criticism can be entirely negative.

BB-8 doesn't make sense to me if you're flying in formation. Biggs really wants a defensive astromech like R4-D6.

Lately I've had success pairing Norra with another ship using M9-G8. In my experience, Norra works better with PtL in that combo. She takes a target lock for her ability, and has M9's reroll and a focus to modify her attack. I had Finn on her, and it was devastating. I consistently got 4-6 hits and crits. Enough to vaporize Soontir Fel in each game I played with my build.

Biggs is not your answer, Jess is. I've been running Snap with Norra and Jess for a couple of weeks now, and it's both great fun, and surprisingly effective. Jess can take M9G8 quite effectively, considering she can get free rerolls from her wingman anyway. Snap can go off flanking, while Norra and Jess can punch in some solid damage. If they shoot Jess first, she gets defensive rerolls, and can end up being shockingly tanky, and leaves Norra alone. If they shoot Norra first, Jess can punch more offensively, and switch to backing up Snap when Norra goes down (though I've never actually lost Norra in a game with this list), which still gives her rerolls.

If you prefer to fly all three in formation, Jess just becomes even stronger. She's suddenly a huge target, which is perfectly fine considering she's a substitute for Biggs anyway, and she get's a pair of rerolls on each defence roll from her buddies.

Ill just add to the critique that while you indeed have build a build that needs to fly in formation, you also have BB-8 on Norra which you intend to only use in the late game (meaning it has small value untill after biggs is dead), and you chose Snap as a pilot as well, who cannont use his ability untill late game. It is in my experience very rare that you want to fly fast in a formation, in case you overshoot the enemy.

It seems to me as you have build your build around Norra as the primary damage dealer.

For the same price of Snap you could get focus-regen-PS10-poe with AT and maybe if you could spare a point, go from primed thrusters to pattern analyzer.
This gives you a late game target that your opponent want to kill immediately after biggs dies, which leaves norra to do her stuff.

Just saying! Not that your snap isn't well build, but well, he just doesn't fit all too well in this list.

If you want to build a support ship around the new TL droid, consider this:

Shara Bey (28)

Push the Limit (3)
Weapons Engineer (3)
M9-G8 (3)
Vectored Thrusters (2)
Alliance Overhaul (0)
Total: 39
View in Yet Another Squad Builder

She can TL both Biggs and norra in the beginning and later she can TL your enemy, reducing their damage, and if Norra needs the extra TL, she can just use Shara's.

Try this, you have some Regen and Snap can do his fun stuff....

ARC-170: · Norra Wexley (29)

Push The Limit (3)

· R2-D2 (4)

Vectored Thrusters (2)

· Kyle Katarn (3)

Alliance Overhaul (0)

X-Wing: · Biggs Darklighter (25)

· R4-D6 (1)

Integrated Astromech (0)

T-70 X-Wing: · "Snap" Wexley (28)

Veteran Instincts (1)

R2 Astromech (1)

Integrated Astromech (0)

· Black One (1)

Pattern Analyzer (2)

Great ideas. Thanks guys. I realize poe is a better choice than a loaded snap. But he looks fun to fly and ya gotta keep the son and ma together for flava.

Whoa.... never noticed that there were two Wexleys....

I played a couple of games with a similar list earlier in the week, thought I'd provide a brief battle report.

Mom and Son and... Tarn. (100)

"Snap" Wexley (34) - T-70 X-Wing
Veteran Instincts (1), R2 Astromech (1), Pattern Analyzer (2), Autothrusters (2)

Norra Wexley (40) - ARC-170
Push The Limit (3), Tail Gunner (2), R2-D2 (4), Alliance Overhaul (0), Vectored Thrusters (2)

Tarn Mison (26) - X-Wing
M9-G8 (3), Integrated Astromech (0)

My first game I had Rey and Predator on Norra, and flew against Ryad/Vessery/Backdraft. First time seeing x7s on the table (haven't been able to play as often as I like). I knew this going in, but dang x7s are fast. Was only able to bank up a single focus before combat, and unfortunately got Snap stuck in a kill box. Game was over pretty quickly.

Second game I switched to the above list. Played against an experimental Rhymer (loaded out)/Carnor (naked)/Inquisitor (title). Norra would've likely been crippled early on if I wasn't able to sneak Snap around the back and count on Carnor's green dice to abandon him. Rhymer died soon after.

Final match was against the Pattiswarm (Howl, 3 Black sq w/ crack, 3 Academy Pilots). Was able to sneak Snap around behind the swarm, but was a little too aggressive with Tarn and ended up leaving him out to dry at range 2 of most of the formation. After he blew up Norra began running away and regening, but was eventually focused down. Snap was able to do some fancy flying and take out a couple of ties, but 3 v 1 in the end did him in.

Not sure how Biggs would've changed the outcomes here, but it might be worth trying. I really liked Tarn's flexibility, giving Snap some real action exconomy. I could potentially work with Rey on Norra more, but given many of the major meta lists favor quick engagements, not sure there's a place for her. Especially with the possibilities HotR Han and the Upsilon provide for even quicker engagements. PtL is just way too useful, especially with VTs, and tail gunner is the only way to put any damage through on three agility ships. Also, I love Snap's maneuverability.

Edited by WAC47

Here's what I recommend, very close to your build:

Norra Wexley
ARC-170
astromech.png R2-D2
talent.png Push the Limit
crew.png Tail Gunner
title.png Alliance Overhaul
modification.png Vectored Thrusters
“Snap” Wexley
T-70 X-Wing
astromech.png BB-8
tech.png Primed Thrusters
talent.png Push the Limit
modification.png Integrated Astromech

Biggs Darklighter

X-Wing
astromech.png R4-D6
modification.png Integrated Astromech

Snap Wexley with BB-8 + Push the Limit is amazing! He can barrel roll, focus, boost, target lock all in the same turn! (see below) If I had one more point, I'd change Primed Thrusters to Pattern Analyzer, but I think the build is stronger as a whole with everything as it is.

PtL Norra is a beast. R2-D2 is perfect on her. Tail Gunner is going to be stronger than Rey. If you are set on Rey, then you can change PtL to Predator. Even at PS 7, she can dodge some arcs and get good positioning with Vectored Thrusters.

If you don't own R4-D6 for Biggs, then you could stick with R2 without losing too much. I've had some luck with R5 Astromech on him also.

* Snap Wexley + BB-8 + PtL:

1. Reveal a 2- or 3-straight, which are green.

2. Trigger BB-8 to barrel roll.

3. Push the Limit to focus, receive stress.

4. Perform maneuver, remove stress.

5. Free boost action from Snap's pilot ability.

6. Target lock as your action.

Edited by stonestokes

I played a couple of games with a similar list earlier in the week, thought I'd provide a brief battle report.

Mom and Son and... Tarn. (100)

"Snap" Wexley (34) - T-70 X-Wing

Veteran Instincts (1), R2 Astromech (1), Pattern Analyzer (2), Autothrusters (2)

Norra Wexley (40) - ARC-170

Push The Limit (3), Tail Gunner (2), R2-D2 (4), Alliance Overhaul (0), Vectored Thrusters (2)

Tarn Mison (26) - X-Wing

M9-G8 (3), Integrated Astromech (0)

My first game I had Rey and Predator on Norra, and flew against Ryad/Vessery/Backdraft. First time seeing x7s on the table (haven't been able to play as often as I like). I knew this going in, but dang x7s are fast. Was only able to bank up a single focus before combat, and unfortunately got Snap stuck in a kill box. Game was over pretty quickly.

Second game I switched to the above list. Played against an experimental Rhymer (loaded out)/Carnor (naked)/Inquisitor (title). Norra would've likely been crippled early on if I wasn't able to sneak Snap around the back and count on Carnor's green dice to abandon him. Rhymer died soon after.

Final match was against the Pattiswarm (Howl, 3 Black sq w/ crack, 3 Academy Pilots). Was able to sneak Snap around behind the swarm, but was a little too aggressive with Tarn and ended up leaving him out to dry at range 2 of most of the formation. After he blew up Norra began running away and regening, but was eventually focused down. Snap was able to do some fancy flying and take out a couple of ties, but 3 v 1 in the end did him in.

Not sure how Biggs would've changed the outcomes here, but it might be worth trying. I really liked Tarn's flexibility, giving Snap some real action exconomy. I could potentially work with Rey on Norra more, but given many of the major meta lists favor quick engagements, not sure there's a place for her. Especially with the possibilities HotR Han and the Upsilon provide for even quicker engagements. PtL is just way too useful, especially with VTs, and tail gunner is the only way to put any damage through on three agility ships. Also, I love Snap's maneuverability.

X-wings and arcs, in the current meta, need Biggs. I run a Braylen, Biggs and Corran that would go down in flames without Biggs. I hate that he has become the one pilot who needs to be in almost all Rebel builds but that's sort if the way it is.

Whoa.... never noticed that there were two Wexleys....

Ummm...actually that would make two of us. (Slipped by :blink: me to!)