Question ref engagements

By Mark Theurer, in WFRP Rules Questions

Hi all,

Quick (hopefully) question ref engagements. Unless a location card (or GM) dictates otherwise can you have more than one engagement on/at a card? As an example, let's say that you have an overturned wagon that's being menaced by 3 Ungors and a Gor and a party of adventurers coming to save the day. Could, say, a High Elf Soldier be engaged with the Gor while a Reiklander Coachmen is engaged with the Ungors and at the same time have a High Elf Bounty Hunter engaged with the wagon or are all three part of the same engagement? I'd lean towards them being able to each be their own little engagement but am not sure if a rule dictates otherwise. In a cramped dungeon hallway you'd probably be limited to a single engagement just becaused of the cramped nature of the space but wondering about larger areas where you're really not moving to a different range "band".

Mark

From my reading of the rules I'd think in your example that is all one engagement. In that scenario in the back of the book it refers to all 4 beastmen and the wounded driver being engaged with the wagon.

In terms of a broader location card like 'the woods' I'd think you could have as many engagements in that as you wanted. The character powers seem to hint at engagements being larger than each character having their own. (see pitfighter for example, or flanking maneuver, or several others.)

Unless the party has split up - some going forward to fight and others staying back to use ranged attacks - I'd generally think the characters were in the same engagement.

After thinking about it some more I think that it's more dictated by the location where you're fighting and what's reasonable more than anything else. A really cramped dungeon corridor could probably only support a single engagement so anyone fighting there would be in it, but if you retreated a bit you could get into the other hallways, rooms, whatever that feed that one and not be engaged. I like the abstract system but would have liked a bit more guidance from the books. Oh, ref my example above with the dungeon corridors do you think that it would be an ok think for the GM to say that it's such a small area that if you're there (close) and there are enemies there that you're automatically engaged and that to disengage you need to move out of close range? Basically something special tied to this small, cramped location?

Mark