There is nothing wrong with ordnance, as is. Miranda Doni, A-wings and the like give suitable platforms for missiles - especially homing missiles. As for torpedoes, all they need is a dedicated carrier with either a title giving them costly, but unlimited ammunition, or numerous facilitated upgrades, like an astromech, systems and two torpedo slots.
As for the first, the X-wing was known for its ability to cripple capital ships with its 6 proton torpedoes (see the X-wing books for more). As to why they were only given one torpedo slot is beyond me:
Extended Magazine: (T-65 x-wing only, title) (0)
Place 2 extra munitions tokens on each [torpedo] card equipped.
This opens up a whole lot of X-wing builds, and brings the T-65 back into the game:
Wedge Antilles (38) - So, PS 9 , agility reducing Wedge is back. This time with consistent fire averaging something like 3.75 hits per shot. Good luck, Soontir
Proton Torpedoes
Predator
Targeting Astromech
Guidance Chips
Extended Magazine
Or on the cheap:
Rookie Pilot (25)
Proton Torpedoes
Guidance Chips
Extended Magazine
Spam 4 in a list, or 3 and Biggs, and you've got a fantastic joust.
Thematically, this make sense, as the two things that put the T-65 above its TIE fighter opposition were its shields and its long-range strike capabilities with proton torpedoes.
If torpedoes "need" something isn't there something wrong with ordnance? I don't believe many people feel like ordnance is unplayable, but it could probably use some tweaking.
