Imagine for a moment that you are in charge of designing X-Wing 2.0*. You want Torpedoes and Missile in the game, but you know they need a comprehensive overhaul in order to be a fun system. How do you do it?
Some things to keep in mind:
The game is more fun when both players have a chance to interact with the offense and defense part of combat.
A 4 hit attack would obliterate a 3 HP TIE Fighter, but would not take the shields off a Ghost. Good luck balancing that!
The beauty of X-Wing is it's simplicity. Let's not add a bunch of math, and I'm not sure it would be fun with 5 different die types (though a 3rd die type, done well, isn't out of the question).
Another design goal is to meaningfully differentiate missiles from torpedoes, without rendering either of them useless under certain circumstances.
So. Have at it! Let's spend a few days shooting the breeze over what we might do differently, given the benefit of hindsight.
*How X-Wing 2.0 is created is not the point of or part of this conversation. You can also imagine you've got a time machine and are going back to the creation of X-Wing, if you would like.
