I am planning a list with /x7 Defenders kitted out as below:
36 Ryad (34), /x7 (-2), PTL (3), Mk2 engines (1)
35 Vessery (35), /x7 (-2), Juke (2)
That leaves me with 29 points for a 3rd wingman and it is not that I cannot find any options, rather I am spoilt for choice. Here are some of the options I am thinking of together with their pros and cons. Any advice welcome on which is the best fit or if there is something I have overlooked.
29 OGP (21), Palpatine (8)
A Palp shuttle is a simple but reliable way of keeping things alive. But it handles like a snail and /x7 Defenders are pretty durable anyway so I am not sure if Palps is really necessary in this list.
29 Omega Leader (21), Juke (2), Comms Relay (3), Stealth device (3)
A great pocket ace and an extra source of Target Locks for Vessery. I could move the SD to one of the Defenders instead or give Vess Mk2 Engines etc so a bit of room to play. OL is great for the end game but needs care not to be taken down too early. Also provides a useful higher PS pilot.
29 Delta Squadron Pilot (30), /x7 (-2), Mk2 engines (1)
If 2 /x7 Defenders are good then maybe 3 are great. The Delta can act as a pretty tough blocker and does not give the opponent any easy targets. The Mk2 Engines could go on Vessery instead.
28 Deathfire (17), Homing Missiles (5), EMs (2), Conner Nets (4), LRS (0)
A bit of heavy fire support that can target slippery aces who might otherwise try and arc dodge my mid-PS Defenders. LRS and Homing Missile allows for a fully modified opening shot that ignores Evade tokens. After that, he can drop Conner Nets either before or after his movement and still paint TLs on distant targets to support Vessery. If the opportunity arises to fire that second homing missile, that is just gravy. The spare point would probably be Mk2 Engines for Vessery.