Post CC bids

By Barney, in Star Wars: Armada

Was just wondering where people see bids going once we get all the new objectives? With greater selection is first player less of a necessity for some fleets? I know I used to think my yellow objectives didn't feel like I got enough of an advantage to lose first player so always went for a larger bid, something in the 10-20 range.

Could do, but on the flip side, bidding to go second is once again rearing it's head.....

And on the Yellow objectives, I hear you. But now..... that Planetary Ion Cannon....that could work.

Definitely think planetary ion cannon will fill the gap in my selection. Let's hope the missing objective is also a good one.

So will bidding be more balanced with both sides at a more reasonable level, those wanting first and those wanting second?

I usually play a large ship fleet and for me my weak link is the blue objective because MSUs with lots of fighters can usually play it with minimal disadvantage. Yellows are good - contested outpost and fire lanes mean I can rack up points and that forces the MSUs to engage.

I think in CC bid is going to be really important. If you are facing a bad match up (say he has heaps of bombers and lots of small stuff and you have a big ship fleet), having to pick from his objectives could be suicide because he will now have 3 objectives that are really strong for him.

Whereas if you look across the table and you think the fleets are evenly matched and you can be competitive in most objectives he I likely to run, then its probably still very valid to go first.

Some of the new objectives do look rather potent. It will be fun seeing people putting together red-blue-yellow combinations that fit their fleet nicely.

Currently there are a few Mission/Fleet combinations that almost never get selected. ISD-II with advanced gunnery for example or opening salvo and 16 Gozantis. These are so powerful that if you put one forwards as part of your three it almost never gets selected by the first player. Lets call these Suicide Missions as it would be so detrimental to select one that they are usually just included to encourage the first player to select one of the blue or yellow alternatives.

A Reverse Suicide Mission could be defined as a mission you think is giving the 2nd player's fleet an advantage but turns out to be even better for the enemy. Fleet ambush is the classic example but there are others. Your ISD-II + Advanced Gunnery may be great as second player but an Ackbar assisted MC80A with lots of upgrades may be more potent even as 1st player if you can arrange to shoot 2 different hull zones. You may think 5 GSD/Raiders can use opening salvo well but 8 CR90s or 16 Gozantis may surprise you and select it.

So the challenge is this:

Can we design fleets where we have a Suicide Mission for each colour so you are stumped whatever you choose?

Even if you can manage this there is still two advantages to being first player.

  • Firstly you choose the first ship to activate each turn.
  • Secondly, and possibly more importantly in the post Corellian game, is that you choose the mission. Yes it is from his choices but you still get final say as to which is less bad or indeed to look for a reverse suicide mission.

As of right now, I will not be bidding anymore than usual. I think there is too much hype about being 2nd player with CC and people will go back to the Clonisher style of bids, which I didn't care for in my play style. I think too many people will get burned doing around a 15 point bid and then their opponent wins by 1 point, and the bids will become more reasonable later on.

Edited by Undeadguy

Your ISD-II + Advanced Gunnery may be great as second player but an Ackbar assisted MC80A with lots of upgrades may be more potent even as 1st player if you can arrange to shoot 2 different hull zones.

Yes found this one out the hard way once with exactly this scenario.

I firmly believe we will see bids come down from the insane ones we saw during the last round of Regionals (there was a 360 one that won if I remember correctly). There is far better potential to mix your objectives to match your fleet with the new CC objectives in the deck. I for one had a hard time coming up with a yellow objective half the time that would justify either a) not bidding or b) willingly taking second player. While I doubt we will suddenly be bidding 10+ points to be second player, I think there's now a niche for moderate bids (4-7 range) for someone who would prefer second player and doesn't mind going without a minor upgrade to try to ensure that happens. Biggs had a Defiance+3 TRC90 list during the last round of regionals that did that successfully. I'm considering a similar approach with these new objectives.

Was just wondering where people see bids going once we get all the new objectives? With greater selection is first player less of a necessity for some fleets? I know I used to think my yellow objectives didn't feel like I got enough of an advantage to lose first player so always went for a larger bid, something in the 10-20 range.

I think this is going to at least partially depend on how the two new ship and squadron packs end up. 20 point bids with Demo weren't for show. You'd easily get every point back against most enemy fleets.

It is so weird bidding to go either first or second. Some people prefer to do one, while some prefer to do the other. Personally, I don't care and almost always build my lists to exactly 400 points because I'm totally fine with either. In fact, I prefer NOT to make the choice - as I would rather my opponent have to do the thinking! Better chance of them making a mistake that way! ha ha!

If you design a fleet that is both wicked as first player and works well with a complete set of missions you don't need a bid.

I have never really even been on the bid wagon

If you design a fleet that is both wicked as first player and works well with a complete set of missions you don't need a bid.

That's what I'm hoping to achieve now.

If you design a fleet that is both wicked as first player and works well with a complete set of missions you don't need a bid.

That's what I'm hoping to achieve now.

Snap......

I might include Black squadron, but I'm definitively putting station assault into my objectives.

I firmly believe we will see bids come down from the insane ones we saw during the last round of Regionals (there was a 360 one that won if I remember correctly). There is far better potential to mix your objectives to match your fleet with the new CC objectives in the deck. I for one had a hard time coming up with a yellow objective half the time that would justify either a) not bidding or b) willingly taking second player. While I doubt we will suddenly be bidding 10+ points to be second player, I think there's now a niche for moderate bids (4-7 range) for someone who would prefer second player and doesn't mind going without a minor upgrade to try to ensure that happens. Biggs had a Defiance+3 TRC90 list during the last round of regionals that did that successfully. I'm considering a similar approach with these new objectives.

My Regional Success was actually a Defiance + 1 TRC90A + 2 SW90Bs that had a moderate bid (6 I think?) for 2nd player. Defiance + Rieekan makes 2nd player fun, and I had some really great objectives to maximize my points from Second Player (Advanced Gunnery [suicide] / Fire Lanes [suicide] / Intel Sweep ["Least Bad Option"])

I firmly believe we will see bids come down from the insane ones we saw during the last round of Regionals (there was a 360 one that won if I remember correctly). There is far better potential to mix your objectives to match your fleet with the new CC objectives in the deck. I for one had a hard time coming up with a yellow objective half the time that would justify either a) not bidding or b) willingly taking second player. While I doubt we will suddenly be bidding 10+ points to be second player, I think there's now a niche for moderate bids (4-7 range) for someone who would prefer second player and doesn't mind going without a minor upgrade to try to ensure that happens. Biggs had a Defiance+3 TRC90 list during the last round of regionals that did that successfully. I'm considering a similar approach with these new objectives.

My Regional Success was actually a Defiance + 1 TRC90A + 2 SW90Bs that had a moderate bid (6 I think?) for 2nd player. Defiance + Rieekan makes 2nd player fun, and I had some really great objectives to maximize my points from Second Player (Advanced Gunnery [suicide] / Fire Lanes [suicide] / Intel Sweep ["Least Bad Option"])

Close enough for government :P

I didn't catch Biggs' fleet reading regionals results. Neat seeing that a different MC80+critters fleet did well.

I expect little to change in bids. I went with 5 going into regions with a Rieekan/Home One/3xTR90. I didn't care too much about my bid with Rieekan and brought good objectives for me (Most Wanted/Fleet Ambush/Superior Positions).

Everyone playing at Chicago seemed to bring 0-2 point bid or an 11+ bid.

I HAVE FOUND A PLAYER IN NORTHAMTPYON ON VASSAL!!!!

We will hunt him out in Mansfield!

I HAVE FOUND A PLAYER IN NORTHAMTPYON ON VASSAL!!!!

We will hunt him out in Mansfield!

Superb!! We will grow a local community.

I HAVE FOUND A PLAYER IN NORTHAMTPYON ON VASSAL!!!!

We will hunt him out in Mansfield!

Superb!! We will grow a local community.

He has a mate too....