Units leaving playing and damage

By Harliquine, in Warhammer Invasion Rules Questions

This should be a simple one gang.

There are card effects that allow an action to remove a unit from play and return it to the owners hand. If a unit should be selected for defense and makes to the assign damage phase and is assigned damage. After assigning damage but before damage is applied there is a mark space on the flow chart for an action in the rule book. If the unit is removed from play to be returned back to the owner's hand what happens to the assigned damage?

My take on it is that since it was assigned to the unit and not the capital board then the damage just goes away like any other effect once a card is returned to hand.

Is this a good call?

It would do so, too.

Precisely correct. Cards have no memory so no damage would stick to it, and once assigned there is no opportunity to reassign it (nor is there anything in the rules that even applies that one could). Good call.

Agreed (if my approval carries any weight with you) gui%C3%B1o.gif

Got confirmation from Nate

If a unit is moved out of the zone it is defending, it is also removed from the combat, as units must be positioned in the attacked zone in order to defend it. (Note that if a theoretical unit had an effect like "This unit can defend from any zone," then moving it out of the attacked zone would not remove it from combat.)

Even the unit is move into another zone and leave the combat. Since combat damage is already assign on that unit.

When damage dealt step, the unit will dead off in the other zone. Am I right?

Yep.

didn't want to make a new thread;

Does anyone asked Nate for official ruling about units with 0HP and no damage tokens on it ???

pixelgeek said:

If a unit is moved out of the zone it is defending, it is also removed from the combat, as units must be positioned in the attacked zone in order to defend it. (Note that if a theoretical unit had an effect like "This unit can defend from any zone," then moving it out of the attacked zone would not remove it from combat.)

This definately is a rulings. I hope they won't forget it in the upcoming FAQ. Personnaly, I would have considered that the unit must be in the attacked zone to be declared as defender, but that it didn't have to stay in it to be in the following combat.

BTW, is the same true for attackers ? Do they have to stick to Battlefield zone (beside the Skaven hero) to be considered attackers ?

Last, this re-introduce the question about corrupted units : does corrupting a unit remove it from combat ? To me, a corrupted unit was unable to be declared as defender or attacker, but if it was corrupted after that step of combat, they would still be part of the attack/defense. Is this reasonning incorrect in WHI ?

pixelgeek said:

Got confirmation from Nate

If a unit is moved out of the zone it is defending, it is also removed from the combat, as units must be positioned in the attacked zone in order to defend it.

Does "removed from the combat" mean, that the unit being removed does neither receive nor deal damage, that was already assigned? In the case where the unit is moved to a player's hand, all damage assigned to that unit is probably lost, but is the damage it dealt also "unassigned"? And what happens if the unit is moved to another Zone?


rasdsaris said:

didn't want to make a new thread;

Does anyone asked Nate for official ruling about units with 0HP and no damage tokens on it ???

I don't see a problem here, the rule reads "If a unit has as many damage token as it has hit points, it is destroyed"

0 Damage Tokens >= 0 Hit points --> dead

As was pointed out 0 damage and 0 hp can be answered directly by the rulebook.

Damage falls off a unit that leaves play, regardless of where that out of play area is. Damage that has already been assign must be dealt with in game, that is to say it must be moved, redirected, canceled, etc. in order to not be applied. It doesn't matter whether the unit dealing the damage is still in play or not, it's effect of contributing to the damage pool is already there. If it helps you can think of it like being part of stack, where a unit whose effect has been triggered and is waiting to resolve can be removed from play but that does not stop it's effect from resolving in said stack.

Corrupting a unit does not say remove it from combat the rulebook says ( page 17 ) "Corrupt cards cannot be declared as attackers or defenders."

Apparently moving a unit from the Battlefield like the ruling on the defending zone would make it no longer eligble to participate in that combat, but my understanding is it would need to happen prior to damage being assigned otherwise it's damage has been added into the pool and distributed to opposing units, which meets the definition of "inflicts damage" form the Sadistic Mutation ruling. IOW immediately following the declaration of attackers and again defenders is a player action window. In this window you would have the opportunity to move a unit from the zone in which combat is happening. Unfortunately there is nothing in the wording of the rules to show this because there is nothing in the rules that implies moving a unit from its zone affects its ability to attack or defend (and to make it worse there is wording that easily implies the opposite). Blargh.

dormouse said:

Damage falls off a unit that leaves play, regardless of where that out of play area is. Damage that has already been assign must be dealt with in game, that is to say it must be moved, redirected, canceled, etc. in order to not be applied. It doesn't matter whether the unit dealing the damage is still in play or not, it's effect of contributing to the damage pool is already there. If it helps you can think of it like being part of stack, where a unit whose effect has been triggered and is waiting to resolve can be removed from play but that does not stop it's effect from resolving in said stack.

That's the way I play, too. However, the term "removed from combat" is so vague, that I had doubts about my interpretation of the rules. I hope the FAQ will clearly state, which events remove a unit from combat and in which way that does affect the combat (declaration of attackers and defenders, assigning and apllying damage).

pixelgeek said:

Got confirmation from Nate

If a unit is moved out of the zone it is defending, it is also removed from the combat, as units must be positioned in the attacked zone in order to defend it. (Note that if a theoretical unit had an effect like "This unit can defend from any zone," then moving it out of the attacked zone would not remove it from combat.)

Good to know!

I don't see the phrase "removed from combat" as being at all vague. It was a part of combat and now it isn't. Pretty clear. What isn't so clear is all the possible implications of that, though most of the questions regarding damage seem to be covered under how damage is pooled, assigned, and then applied.