Hi there all,
I'm a player in a local group, and I'm having a few issues with the system of late. We've been playing for 2 years now, I think, so our characters are in the 800 or so xp range. I've been finding, for quite some time now actually, that in combat Critical Injuries are the only way any PC's get injured. And, it's getting ridiculously dangerous for us. So far we've only played bought and paid for modules, so it should be balanced; currently we're playing Mask of The Pirate Queen. It all came to a head during yesterday's session, when we were attacked by two Savrips with vibroaxes. They win the initiative and attack. Our scoundrel is hit first, because they have vibroaxes(I guess because of vicious?) they get pluses to their crits, enough for them to inflict Gruesome Injury... on the first hit... which in my opinion shouldn't be possible. The icing on the cake is that I'm next to get hit and guess what... Gruesome injury.
Here's the kicker, and this is pretty embarrassing to admit, but my group doesn't know about the +10 for every time you can activate critical injuries. Example; Takes two advantages to activate crit, you spend four total to get +10 to the critical injuries chart. So now, when I tell them this tidbit of information, critical injuries are going to get even more out of control.
Essentially, critical injuries are ruining our combat. NPC's can't hurt us because of our soak, or not badly anyway, but critical injuries are ruining gameplay. It's just critical injury after critical injury, enough so that even minor skirmishes can turn bad really quickly.
I'm wondering if maybe someone else is having the same issues? Maybe our characters have run their course and just have too much experience? Thoughts?
