Running to preserve a win late game. How would you approch fixing this?
Right... Trying again:
Long story short, If your opponent runs away, hunt his ship down and finish it off. If you can't then tough, he beat you fair and square.
Again, slow play is fundamentally unenforceable.
It is hard to chase down your opponent when he has 3 hit points left on his Decimator, and he takes 5 minutes to place his dial, so he ends up winning when time expires. This happened at Masachusetts Regionals 2015 on a table that decided who would make the cut. (not the aforementioned player)
Please recognize that the mentality you propose directly empowers players such as the Gen-Con runner-up to play low AGI ships, and then take a LONG time to play his dials. You can't kill his ships if the game ends 10 rounds early. Therefore, you score nothing, and there's nothing you can do about it. That's much more subtle than the 3 HP decimator example above, but it affects the game at least as much.
A similar scenario occurred in 2016 Massachusetts Regionals, with the 2016 Gen-Con runner up: he could have been justifiably given a game loss in his Top 4 for slow play, but instead went on to win the tournament. There are other local tournaments with this player that have played out with extraordinary similarity.
We are well beyond the point where you can reasonably use the argument "the scoring system is OK because you can always call a judge over on slow play". I don't think you can make this argument anymore to high level players without getting laughed out of the room. If slow play could have been enforced, then it would have been enforced at any number of tournaments that this player played in. Slow play is an incredibly large grey area. In the overwhelming majority of real world scenarios, it is impossible to tell if someone is intentionally stalling the clock vs merely playing slowly, even when the slower player is gaining an advantage by playing slowly.
I don't want to get into a discussion of this particular player, but it provides a perfect concrete example of specifically why the scoring rules at time are fundamentally broken. Perhaps he does not always intend to drag out the clock. He could just play slowly. However it is incontrovertible that this has given him an advantage that would not exist in an untimed game, or if partial point scoring were used.
So, how do partial points for ships help address the problem slow play? Don't players like the above simply shift to ships like Corran Horn and Miranda? Won't we still have ships that are not very vulnerable to losing points in the endgame and can effectively run (and thus unscrupulous players take advantage through slow play)? I'm genuinely asking, here because I've not understood that aspect of the benefits of partial points even though I agree that penalizing slow play can be a problem.
As an example, there was a game late day 1A at World's where the eventual runner-up (Corran and Miranda) faced 3 CS X7 Defenders. It was a game where there was neither player was willing to committ, so Miranda mostly just fired off TLT shots. I think the game ended with one damage on one defender. With partial points, doesn't that one damage on Ryad allow Corran and Miranda to simply run and regen the rest of the game?
Edit: Also, I want to recognize Alex Yuen (apologies on spelling if I got it wrong) and Duncan Howard because they were in a tight battle on the stream from the Maryland regional yesterday and they were setting those dials incredibly fast in order to get more turns in even when they had the advantage.
Edited by AlexW