Running to preserve a win late game. How would you approch fixing this?

By Kdubb, in X-Wing

I do kinda think that you have to do something about slow play but i'm not exactly sure how you would eliminate it as a strategy because unlike in a lot of minis games, there is a phase that is considered to be shared time(planning phase) which complicates things quite heavily.

The goal, I think, is to try and get it as close as possible to the actual objective of the game.

In that case we need to define what the actual objective of the game is. Which is the issue IMO. Many people believe the goal is to destroy all the other guys ships. But in a tournament that's not really true, the objective is to destroy as many ships within the time limit as possible.

The fact that non-tournament or at least non-timed games don't have the same objective is completely meaningless. The objective of the game isn't carved in stone tablets housed on a alter in Roseville MN... It's subject to change based on the type of game being played.

There's a number of scenarios you can play and in none of them is killing all the other ships the main objective. So why should we consider tournament play restricted to an objective that doesn't actually work in that situation? The idea that the only reason there's a clock in tournaments is to make them run smoothly is likewise meaningless to what the objective is and how best to score the game.

Edited by VanorDM

Perhaps revising the win condition for timed tournament games would be a solution. If scenarios with an objective other than 'do more damage than you receive' were played new strategies might evolve.

Perhaps revising the win condition for timed tournament games would be a solution.

If doing so would make for a more enjoyable experience sure.

If scenarios with an objective other than 'do more damage than you receive' were played new strategies might evolve.

I personally would love to see more objective based play in X-Wing, like you see in Armada. A game where tabling the other guy is actually fairly rare even in casual games, and a game where you can look at the score in round 5 and see that it's already over.