So FFG has done a lot of really great things to fix some poor tournament experiences. MOV over Strength of schedule, half points on large bases, final salvo over intentional draws... Most, if not all of their changes are regarded as good and necessary additions by a large portion of the community.
But one thing they have not looked to change or impact is players running late game to preserve a victory they hold on points that they would likely lose if they continued to engage. I personally find the fact that players are able to avoid combat in such a scenario without penalty to be an issue. I see this issue as very similar to the issue with large base ships before the half points MOV change. Much like Fat Han used to be able to win on points with 1 hull point at the end of the round against 2 full health Bs (before the scoring change), a player with a 1 hull Defender can win against a full health small base ship that costs 1 less point simply by running until time is called, even if it is clear that if the game was played out, the Defender would go down handily.
Does anyone have any thoughts on an appropriate way to fix this? Or, if you have something to share on the subject as to if it is or is not a real issue, feel free to let us know why it is or why it is not one.
Thanks.
Edited by Kdubb