Discussing fixes and competitiveness of ships (Stop doing it for the love of god!)

By ModernPenguin, in X-Wing

What's this Rookie T-65 list? Sounds like my style and I'm looking for a new non-Biggs Xwing list.

It is 3x Blue squadron B-wings with collision detector, 1x Rookie pilot X-wing with R2 astromech and Integrated astromech as well as a bandit Squadron pilot Z-95.

I just like making possibilities, tweeking things, and theorizing "what I would do" ... So ... Even if everything was perfectly balanced, I would still theorize new cards/pilot abilities/upgrades.

I hear that. The point of this post is not as much to critizise this chain of thought, but rather the complaints in the community about fixing ships that might not need fixing from a competitive point of view.

I got inspired to write this after I saw two posts about the Scyk: One who had great succes with them at a regional tournament, and one who failed abysmal with a weird list (outmaneuver on Scyk veterans...) who decided to call for a fix after that experience. Those are the thoughts I am trying to argue against.

There are a lot of ships that are OK. They aren't over powered and not super easy to fly. If flown in the hands of a really good pilot who has practiced vs the meta they can win. That requires a lot of work, practice, and native ability. There are too many other ships that reduce variance and make the game a bit easier to fly with some sort of OP-ness. Most X-wingers are lazy and will just grab the best netlist to try. Also, the OP nature of the netlists will compensate for if you make a mistake. If you flew 1000 games with the various lists, the ships with OK nature will lose more often just due to the variances of luck. That doesn't mean you have to be incredibly lucky to win with these ships. It just means there is the possibility of being incredibly unlucky.

It is very possible to do very well in tournaments with good flying and an OK list. Most people will opt for the easier OP list, though.