Warning, wall of text! Just read the part about the T-65 x wing if you want the light version.
First off, in my opinion, a ship doesn't need to win a tournament to be competitive. If it wins a lot of games at tournaments, but doesn't make the cut then that is fine by me. You dont have to be a winner to be good and all that. Okay I will break it down.
This forum has seen too many fixes threads were people complain about 'the ship is not competitive' or the ship needs a fix. I will go through the prejudice and show you how very wrong it is.
The first question we need to answer is, what makes a ship competitive? The placements it has been involved in, the amount of lists in has been in, the range of pilots that the ship has that has been used in competitive lists?
Let's take the stereotype: The T-65 X-wing.
Normally people say it is underpowered, and that the only reason you see it at all is because of biggs.
That is partly true, but I would make a case for both Wes as a competitive pilot, and even the generic rookie, since it made 4-2 in a list at worlds (its pretty good!), and even without all of these, most ships do NOT have more than 1 viable pilot available in competitive.
Okay, so the X-wing 'only' has 2(3)ships available to it on the competitive level.
Let's take the classic competitive ship: The TIE-Interceptor.
It has two pilots that see play often (though not even a lot anymore!):
Soontir Fel and Carnor Jax.
That's the same as the x-wing, but nobody wants to fix the interceptor. It only has 2 ships viable on the competitive level!!!!
I can continue on. The TIE-advanced (even the prototype) only has Vader/inquisitor as viable pilots, but nobody yells for them to be fixed.
(Okay maybe someone does, but hey who takes him serious?)
Thoughts about 'competitiveness' and the mechanic of different pilots.
So what is it we want with all these fixes?
I think what people want is to have a wider range of pilots available to the in competitive play, not to have the ship itself place high in competitive tournaments. I mean, if Biggs was at every finals in competitive play, people wouldn't call for a nerf, would they? That would just ruin the rest of the x-wings completely. I myself would love to see more spread in the pilots available, but I think it is very very very hard to make say both the generic, the good generic, the mid PS ace and the high PS ace that comes in every pack equally attractive. FFG obviously tries, misses a lot, but on the other hand it is better than them just giving us 1 PS2 generic and 1 PS7-8-9 ace and just let us pick between generics and elites.
I think we have to face that FFG can't balance everything out in the game completely, and that 50 % of pickrate in pilots is the maximum we should strive for. I think the new wave has shown promise in FFG's distribution of power between pilots I see the ARC as having 4 really good pilots that work in really different lists as a good example, as well as the fang fighter having interesting pilots across the board, while the shadow caster have at least 2, maybe 3 pilots that get used a lot. The only sore thumb might be the TIE-SF that might 'only' have quickdraw as a good competitive choice (come at me haters!).
To be perfectly honest I do not think any ship is useless competitively in the game, maybe the imperial firespray, but I have seen every other ship do well at tournaments (either in person or reported here or otherwise).
The rest is up to the day (what kind of lists you face), and your own skill (what you can do with the ship) and of course your opponents skill.
Sorry for the long rant, have a good day and feel free to comment, critizise and what-not.
Cheers!
