The Kihraxz Fighter was a hot thing in wave 7. Containing crack shot, glitterstim and predator made them hot property for the cards alone, but the ship itself was alright. However 'alright' doesn't cut it in the tournament scene, and the ship was relegated to Casual games only, for the most part.
Sadly, waves 8 and 9 have done nothing to fix this. Additionally, wave 9 saw the release of a top tier craft that makes the Kihraxz completely useless; the Protectorate Starfighter. The Protectorate was, I believe, the Scum answer to the Imperial Interceptor, but it has some powerful pilot abilities and a title. Let's compare the two, centering around the Black Sun Ace (Kihraxz) and Concord Dawn Ace (Starfighter).
Price:
23 points a piece.
Upgrade Bar:
Kihraxz: EPT, Missile, Ilicit, Modification
Starfighter: EPT, Torpedo, Title, Modification
Statline:
Kihraxz: 3 ATT, 2 AGI, 4 Hull, 1 Shield, PS 5
Starfighter: 3 ATT 3 AGI, 4 Hull, 0 Shields, PS 5
Dial:
Look them up for the details, but suffice it to say that anything the Kihraxz can do, the Protectorate Starfighter can do better (green or more options)
So, for the same 23 points, the Khraxz has 1 shield over the Starfighter. That's it. In return, the Starfighter has 1 more agility, boost and barrel roll actions as well as focus and target lock, a far, far superior dial (green 2-turns and 2-tallon rolls - best dial in the game) and a slightly better upgrade bar.
Now, not only is this true for each ships PS 5 generic, but their elites also have striking similarities. Talonbane and Fenn both adore ranges 1 and 3, and have nearly mirrored pilot abilities. Graz the Hunter is useless, but Old Teroch is fairly fantastic.
Overall, there is absolutely no reason to fly the Kihraxz in its current state. By sacrificing one shield, you get a far superior ship with more options, durability and firepower (with title + autothrusters). I'm hoping for wave 10.5 to fix this - Scum Aces.