After playing a lot of games with the heroes expansion, my wifes warrior looks as follows:
Her skills are Hack´n Slash, Blademaster and Riding, her equipped items are the Warding Bracer and the blade allowing to take all lore symbols as hits. Thus given, she fights with 5 base dice, hitting the target on 50 % and ignoring all terrain combat restrictions. Further she is allowed to ignore one SoS Symbol rolled against her, making her nearly immune to blue unit attacks (and attacking her is an act of suicide, due to here horrible battle back). She moves 4 hexes and is allowed to attack a second time after scoring a flag or forcing a unit to retreat, making it nearly impossible to avoid her.
Of course there is a way to defeat her: dropping a fireball at her worked once....but else? Attacking her is suicide, shooting at her is futile, avoiding her is impossible... So the most games I just hope to get some cards allowing me to hit her on lore symbols, while I watch her wrecking my whole army in a one woman show, her own guys standing right behind in save distance and cheering applause.
In fact playing with or against this ridiculous monster doesn´t provide any fun. Neither me, watching her doing my army all allone, nor my wife who always feels some kind of uncomfortable winning a game just due to one model and not because she is using a superior strategy.
What where the thoughts while generating the rules for the warrior? This is a serious question, I really wonder....
Why is a champion using the bracers better protected then any leader could ever be?
Why are the dice of champions in fact not reduced due to terrain restrictions?
Why has a warrior champion two base dice? Combined with Hack ´n Slash there is barely a reason to play the warrior as a leader - especially under the aspect to buy here the Warding Bracer after 5 or 6 games.
Those imbalances really cut some of the great fun the heroes expansion provides. Or did I get something wrong about the warrior?
If so, please tell me.....