The fix that needs fixing. M3-A.

By Sonikgav, in X-Wing

I still think the dial is holding the M3-A back. Its a ship that really wants to slow roll, but is missing that vital 1 forward to do so. I still think it needs a Scyks only modification that helps it a bit.

Retro Thrusters. M3-A Only. Modification. When you reveal your maneuver, you may decrease its speed by 1 (to a minimum of 1). 0 Points

This is kind of like Juno's ability. This would allow you to have a bit of reactionary movement and allow for the 1 speed straight and 4 K-turn options.

Or Tech?

Advanced Interface. M3-A Only. Modification. Your upgrade bar gains the Tech upgrade Icon. 0 Points

Comm Relay anyone?

Edited by Jo Jo

Were you using the PS 5's with mindlink? That is where they get action economy.

Nope. I like to try things a little different.

Mine was 3x Tansarii vets with Outmaneuver and Mangler Cannons., plus Laetin and a Tractor Beam.

I love flying Scum. I really want the Scyk to be a fun and awesome ship. But this list? It's failure waiting to happen.

Tractor Beam on a PS6 ship is, to me, an odd choice. Sure you can get that shot on the lower uniques, but this isn't the era of BBBBZ any longer. Tractor beam and focused Manglers would have eaten those lists alive. But now? Not so much. As soon as there's anything with a higher PS, the TB becomes essentially useless. Not entirely, but just mostly.

Outmaneuver is also an incredibly weird pick, given the number of ships with multiple arcs. It's a very limiting card now, and one that just this past week we were talking about at our FLGS that I felt is on its way from being useful to a nearly dead card. As was pointed out above, it's almost 10% of the list cost in a card that's now very difficult to use. Again, not impossible but it's usefulness is declining.

Heck, even something like this may be more useful with everyone doing a TL as their action, and keeping it at R3. It's going to throw 16 attack dice instead of 9, but with the TL, you should be able to drop about 7-8 damage per turn. And yes, the PS2 will be a bigger issue to defend with, but hey... it's an All Scyk list and you gets what youse pays for but that's what Serissu with Swarm is for.

Serissu (20)

Swarm Tactics (2)

Heavy Laser Cannon (7)

"Heavy Scyk" Interceptor (Cannon) (2)

Cartel Spacer (14)

Heavy Laser Cannon (7)

"Heavy Scyk" Interceptor (Cannon) (2)

Cartel Spacer (14)

Heavy Laser Cannon (7)

"Heavy Scyk" Interceptor (Cannon) (2)

Cartel Spacer (14)

Heavy Laser Cannon (7)

"Heavy Scyk" Interceptor (Cannon) (2)

Total: 100

View in Yet Another Squad Builder

Edited by Slugrage

The Heavy Scyk title however is perfectly fine as is. It doesn't need any further adjusting.

Slight disagreement: I would change the "or" to an "and" in the title. It would open up Heavy Scyk + Extra Munitions Missile builds. I'm not sure those would be worth the 4 point tax (title + EM), but it would be nice to have that option.

Is this worth 26 points in the right list? Maybe!

Tansarii Point Veteran (17)

Attanni Mindlink (1)

Concussion Missiles (4)

Extra Munitions (2)

Guidance Chips (0)

"Heavy Scyk" Interceptor (2)

Total: 26

View in Yet Another Squad Builder

(Yes, I've mentioned this before, and I'm gonna keep mentioning it until FFG does it, or something more interesting. :) )

I still think the dial is holding the M3-A back. Its a ship that really wants to slow roll, but is missing that vital 1 forward to do so. I still think it needs a Scyks only modification that helps it a bit.

Retro Thrusters. M3-A Only. Modification. When you reveal your maneuver, you may decrease its speed by 1 (to a minimum of 1). 0 Points

This is kind of like Juno's ability. This would allow you to have a bit of reactionary movement and allow for the 1 speed straight and 4 K-turn options.

Or Tech?

Advanced Interface. M3-A Only. Modification. Your upgrade bar gains the Tech upgrade Icon. 0 Points

Comm Relay anyone?

That, and my first matches with them since the change featured triple Bumpmasters, TLT Y-Wings, and a Party Bus.

Ill be honest, Outmaneuver did its job. I had very little issue lining up shots though ill admit, it was probably taking the place of something that may have helped me in a better way. Its not as useless as you might think though. Overcosted, maybe a little but removing defence i think is a valid strategy. It shut down C3PO a couple of times and even Palp when targeting the shuttle etc.

After sleeping on it i can see the issue i really had and its that the Syck is simply too fragile. I was comparing it to an Interceptor when i should have been thinking of them as a TIE Fighter.

I went to a tournament not trying to handicap myself, but to try something new. So that if i managed to pull something off, it wouldnt be "Well of course, you're flying meta" etc.

Oh well. Tried, failed. Back to the drawing board but at the end of the day, there is at least one person out there that went to a Regional level event, and lost to 4 Scyks with Outmaneuver ;)

Retro Thrusters. M3-A Only. Modification. When you reveal your maneuver, you may decrease its speed by 1 (to a minimum of 1). 0 Points

This is kind of like Juno's ability. This would allow you to have a bit of reactionary movement and allow for the 1 speed straight and 4 K-turn options.

So the Scyk would have 2K, 3K, 4K, and 5K turns. That's...kinda impressively useful.

Retro Thrusters. M3-A Only. Modification. When you reveal your maneuver, you may decrease its speed by 1 (to a minimum of 1). 0 Points

This is kind of like Juno's ability. This would allow you to have a bit of reactionary movement and allow for the 1 speed straight and 4 K-turn options.

So the Scyk would have 2K, 3K, 4K, and 5K turns. That's...kinda impressively useful.

I do feel a ship that small SHOULD have some kind of rediculous agility trick. Ok, so its not got the high powered engines to boost or be super quick, but its tiny frame should cut down on inertia to make it more nimble than it is.

Yeah, they would still be red, so not Ryad levels of crazy K-turning on generics, but sure.

I went to a tournament not trying to handicap myself, but to try something new. So that if i managed to pull something off, it wouldnt be "Well of course, you're flying meta" etc.

That's awesome! Keep doing that. That's my philosophy as well. Be sure to practice, practice, practice with a new list before you go to the tournament so you can see if it can stand up to the meta. About 6 months ago, I took a 4 X-Wing (T-65) list to a small tournament and took 2nd. But I flew the heck out of that thing for a couple of months beforehand.

Edited by stonestokes

Scyks are fine, just learn to use it. They don't fly as an Interceptor, nor as a Tie or a Protectorate.

Honestly, if you ask me the scyk doesn't do anything particularly interesting and I don't consider the 20 point mangler to actually be better than, say, the 20 point protectorate.

Same total health and defense profile. Sacrifices a reposition option (boost) for a defensive one (Evade).

Same 'raw' attack stats, but a different application - a Protectorate wants to get in close, where they get that extra die of offense, while the Mangler ignores range bonuses, so wants to take sniper shots from afar. Critically, the mangler also deals plenty of crits, so has some bonus utility against, eg, Ghosts.

If you've a spare three points, you can of course load the Protectorate Starfighter up with Autothrusters and title, making it a tanky little in-your-face point blank jouster. The Mangler Scyk, instead, becomes an HLC Scyk - with a four die attack, and every motivation to stay at range 3 possible.

Their dials emphasise this - the Protectorate has plenty of turn-around manouvers and an FO's green dial for stress clearing when they do; a Scyk has more Speed 1 manouvers, and frankly would rather not go very fast at all. Heck, even if you want to K-turn, it's got a speed 5 option to keep the range open!

I'm actually pretty pleased where they ended up - I do wish the Protectorate had been a point cheaper so it could squeeze it's title in at 20pts, but the Scyk - with the range-bonus-nullification and bonus crits all over the place - sits at a pretty nice spot.

Its only real problem now is that the meta isn't currently kind to 'cheap filler', but as filler goes, it's not bad!

Its only real problem now is that the meta isn't currently kind to 'cheap filler', but as filler goes, it's not bad!

Ya this is key. In a world where hyper action efficiency isn't a thing, the Scyk is right in the mix.

Otherwise, it is stuck where all the other single action ships are- nowhere.

Funny that the other interceptor-thing in the 20-25pts range (aka Green Squadron Pilot) doesn't need two actions, and a squad of 4 or 5 of them is clearly a thing.

A whole squad of M3s maybe isn't the way to go, but a ship that low-priced with good defense and a cannon slot certainly is an asset for scum faction.

Edited by Giledhil

Otherwise, it is stuck where all the other single action ships are- nowhere.

Funny that the other interceptor-thing in the 20-25pts range (aka Green Squadron Pilot) doesn't need two actions, and a squad of 4 or 5 of them is clearly a thing.

A whole squad of M3s maybe isn't the way to go, but a ship that low-priced with good defense and a cannon slot certainly is an asset for scum faction.

The Two EPTs are what makes the GSP stand apart from the other ships at that point range.

Otherwise, it is stuck where all the other single action ships are- nowhere.

Funny that the other interceptor-thing in the 20-25pts range (aka Green Squadron Pilot) doesn't need two actions, and a squad of 4 or 5 of them is clearly a thing.

A whole squad of M3s maybe isn't the way to go, but a ship that low-priced with good defense and a cannon slot certainly is an asset for scum faction.

The Two EPTs are what makes the GSP stand apart from the other ships at that point range.

Edited by Giledhil

Issue detected, you were flying Scyks without Mindlink.

I've had great success with

Palob Godalhi (28)

  • Attanni Mindlink
  • Twin Laser Turret
  • Black Market Slicer Tools

Tansarii Point Vet (24 x3)

  • Attanni Mindlink
  • "Heavy Scyk"
  • "Mangler" Cannon

It really takes a moment to accept that despite their names, these are not Tie Interceptors or A-Wings, but an entirely different beast. Attanni Mindlink flies completely differently to Push the Limit, in that you aren't locked into your green move every turn. Despite having a slight more blanched dial than your classic arc-dodgers, the Scyk can do a great deal on white moves while having actions fed to it by squadmates (Even while stressed!) While it's important to try and put the opening engagement at favourable range 3 bands, viewing the Scyk as a sniper who wants to hover at Range 3 is simply unrealistic - What it turns into is a really versatile little knife-fighter. Often what happens is that one of the swarm will be in a good position for a 5k, while the others either do hard turns before the stress if it suits or quick banks afterwards to shed it. The whole swarm works like a little pack of velociraptors, chewing at an enemy from every side until it falls down.