Well, took my Scyk list to regionals today and out of 121 finishers, i was 120th, finishing 1-5.
Plenty of nice comments about trying to play something different but its clear the Scyk is still vastly underpowered and the fix to the title didnt help. Its HP was not the problem.
Now i dont wanna sound like im just complaining about results, but im a long time tournament player and i dont complain about my Dice, but when my opponents are telling me "You had me dead to rights, your dice literally cheated you) i feel a little badly done to but it revealed to me the Sycks real problem. There is literally no room for error with this ship. There is no mitigation for bad rolls etc as there is virtually 0 action economy. Most turns i was using a Focus, but despite the fact the Syck has Evade/TL/Roll on its bar i almost never used them. I was considering PTL but the dial doesn't lend itself to clearing stress.
Speaking of which, the Dial on the Scyk doesnt lend itself well either. Without the title, its a TIE Interceptor, with the title it has the stats of an A-Wing but nowhere near the movement ability and again, although 3 dice, it doesnt have ability to token load like the Interceptors. The ability to take a Cannon is nice, but the number of times they dont even get to fire due to being annihilated etc.
The +1 hull would have been a great fix when the Scyk first came out, but unfortunately in todays meta, filled with 4/5/6 dice attacks, one bad roll means your Syck is just deleted.
Im kinda wondering if, instead of a free Hull Upgrade, it should have been a free Stealth Device (or equiv) and make the Scyk the first 4 green ship. Doesnt help majorly vs bad rolls but it increases the odds. Either that or perhaps something to boost actions (like a Scyk only mod).
I know im kinda crying that the square peg wont go in the round hole but i like the little Scyk, and Scum are lacking when it comes to small ship Dogfighters. The Fang is picking up the slack now but i think people play the Khirax even less than they Scyk.