Sorry for another build question post, but I had a related question to my Unity Assault question earlier. I am pretty new to the game and inexperienced at building characters, and I am trying to figure out how to build the best Force-sensitive combat medic that I can. Originally, I thought the Heal power was the way to go, but after listening to the Order 66 podcast on the Medic specialization (old, I know, but I am still catching up), it seems like Stimpack Specialization with the Enhance Force Leap upgrades might be a better way to go.
I realize they both have their advantages, with Heal having the Mastery upgrade to bring people back from the brink of death, the Control upgrades to heal extra wounds based on Medicine and strain equal to wounds healed if spending no dark side Force points, etc. However, to get all of those advantages seems like it would require a HUGE amount of XP, and perhaps some lucky dice rolls without a large Force rating. Consequently, I started looking instead at the Guardian Protector spec with a second spec in Soldier Medic. Between the two, that's 5 ranks of Stimpack Specialization, meaning my character could jump to anyone within medium range, take 2 strain and jam them with a stimpack for 10/9/8/7/6 wounds healed, and still be able to attack a target within Medium range of my Dragoon blaster carbine (or Long range with the Marksman Barrel attachment).
I am curious to hear your thoughts on how the Heal power stacks up against other forms of healing in the game, and especially the mobile combat medic concept I laid out above. Thanks!