X7's

By Hobojebus, in X-Wing

So lately alot of people have been grousing about the x7 so I thought we'd have a thread discussing potential nerds.

Would you reduce the discount? Make blocking work against the title?

Let's have a light hearted friendly discussion.

Just make it an evade action so you couldn't get the evade if you're stressed or if you bump. That makes it to where the other player can actually do something to play against it.

What SnooSnarry said.

Make it an action; there's still risk of block or stress so it's not an auto-succeed.

The two things I like about x/7 defenders (and I say this as a rebel player who plays only against them rather than with them):

Jousters (even hyper efficient ones) tend to be more fun to play against than arc dodgers

The PS race seems to have become a bit less of a thing which has added a bit more variety to the game

That said I agree with the idea that it would be better if they couldn't get it while stressed of after a bump. I think that you would have got the same sort of feel but toned down the power just enough to make not feel under-costed.

[i'd say change it to being a free action but does that come with its own problems of being able to execute the maneuver, push the limit off the free evade action and clear the stress immediately if you did a green?]

Evade as an action would be fine, but don't erase the discount. I'm currently playing x7 title for 2 points instead of -2 and it changes so much. I'm probably switching to titleless soon (my playgroup nerfed x7 to 2 points). Without good defenders, empire viable options are super boring, especially if you don't own palp or swarm (i don't)

If anyhting you shouldn't get an evade if you overlap an obsticle or bump. Being a Defender player myself makes me want to keep it as it is. Hooray for the scout/dead eye nerf!

A free evade token every turn is pretty much the same as a free shield every turn (at least while engaged in combat). For this you give up about half the dial, but you still have the better part of the dial open, especially the 4k turn. Compare this to R2D2 and the green moves for the Rebel ships. Sheez, would I love to have the option of all the fast moves and the K-turns while regenerating with R2D2.

The X7 is so good that we hardly see the tie/D although that title should be very good in certain builds.

Evade as a free action still wouldn't make blocking stop it from working, although you could have extra wording like the new Falcon Title where you can't be overlapping to trigger the effect.

I really don't think it is that broken. Sure it's hard to deal with but not unbeatable. If it was 0 pts instead, but didn't take your missile and cannon slot, it might be better. I think that the Tie/D title should be -2 but you have to buy a cannon as well as its current effect.(Effectively making cannons cheaper)

I believe that making it a unique title is the best way to nerf it.

To be honest, a single x7 is strong but not that much of a problem. The problem is that you can fit 3 (or two and palp) of them in 100 points.

With a unique x7, you would not only nerf the predominant Imperial builds, but you would also bring back other ships like our beloved Baron Soontir Fell.

Personally, I don't think the x7s need a nerf. I think they are perfect right where they are at. I have never played them, but I've faced them plenty. I have lost exactly two games against triple x7s or Palp x7s. I don't want to see them nerfed because then everyone will stop playing them. :/

I have no problem with the way it works at the min. Doesn't need a change IMO.

That said making it -1 instead and the /D -2 but have to have a cannon equipped would have been a better call.

Just a small tweak of having bumping prevent the evade would be enough. The -2 cost should definitely be kept as it allows more variety in listbuilding, which is a good thing.

So lately alot of people have been grousing about the x7 so I thought we'd have a thread discussing potential nerds.

Look, I know the x7 haters are getting increasingly loud and annoying, but calling them nerds is a bit much, don't you think?

So lately alot of people have been grousing about the x7 so I thought we'd have a thread discussing potential nerds.

Look, I know the x7 haters are getting increasingly loud and annoying, but calling them nerds is a bit much, don't you think?

Bugger, spell corrector wins yet another round in our long war.

I honestly think that, in a vacuum, the titles are both priced correctly. The issue is that the meta was already biased towards lists with high damage mitigation. Therefore, x/7 became the most used, because if you want your list to be competitive, it "needs" ships with token stacks. TIE/d is by no means bad, i don't even think it's overcosted. It's just that the meta, and community at large isn't right for it.

X7 is fine, and if the Emporer would just stop risking his life in dogfights then we wouldn't be having this discussion.

X7 is fine, and if the Emporer would just stop risking his life in dogfights then we wouldn't be having this discussion.

Very true, and not just for this one title. But let's not get into Palp.

They're strong, but not overpowered or underpriced. If you look at the Worlds parings and games, it exposes lots of builds that beat it. I was bummed that the Imperials didn't have much presence in the final games..... The saddest part for Imp players is it's one of the only truly viable ships to regularly field now; especially FFG's (seemingly) growing wish to remove Imp aces and arc dogers from courting the top spots. With all the growing interactive personnel and stress mechanics in the outer rim, at least there's that 1 evade token that can be relied on for at least the X7.

The x7 nerf mongers are cute. I don't even play imperial as much as I use to, but man, as soon as anything gets to a point of usefulness and sees play... OMGS NERF. I can't wait for people complaining about strikers and how they needed nerfing. Or that they need a fix, cause knowing the forums it's one or the other, never neither.

Why is everything good, broken. Yes, x7's are good, maybe even really good, but what effect are they having on the meta, there are still lots of other good lists to fly. I schooled a couple of x7 defenders with an arc-dodging Inquisitor. They just couldn't get him in arc.

Remember hen Defenders came out and everyone was complaining about the white 4 k-turn. It turned out that that Defenders became pretty easy to predict. Well the X7 is even easier to predict. You can pretty much ignor the 1 and 2 manuuvers on its dial. (Not really, but you know what I mean)

My point is this game is developed enough that it is going to have a meta. Some ships and builds are just going to e better than others. What you ned to consider is how the current meta affects the game s a whole. Are there still lots of fun ways to play, then the meta is fine. I think the x7 meta falls into that category.

I think if it said, after you execute a 3,4 or 5 speed manoeuvre people would be ok. The title eliminates blocking. Which is silly.

To be fair, pretty much every worlds list was designed with "I need to be able to punch through 3 dice+2 tokens+palp" which is not going to be friendly to defenders. If you take defenders to a local tournament or a game night you can watch normal shots just bounce right off.

If you take defenders to a local tournament or a game night you can watch normal shots just bounce right off.

Not sure there's much logic behind that statement. "Local tournament or game night" does not equal "list building noobs".

What kills an x7 Defender at Worlds will just as easily kill an x7 defender over beer and pizza.

X7. Is fine.

Leave Britney ALONE