As an X-wing player since wave 2 or so, I've had occasional player burnout. Partly due to tournament-exhaustion (most game stores I'm aware of experience a lull following the tournament season), but also due to occasional frustration with the meta.
With the explosive growth in pilot/upgrade combinations, I'm starting to wonder if the game is starting to see an increase in the number of lists that actively reduce the amount of 'fun' in the game.
To be clear, I'm not referring to players in any way--I've found X-wing players to overwhelmingly be the most pleasant group of miniature wargamers I've ever encountered. What I'm referring to are lists and builds that are simply not fun to fly against, or to a lesser extent, even to use.
In earlier days, it could be fairly frustrating to see a tournament dominated by a particular build. In those cases, it was mostly a matter of it being boring to face the same Fat Han list 3-4 times in a row, or pre-nerf Whisper/Echo, or quad-TLT's, or whatever. More recently, however, it feels like there are more builds that completely eliminate your opponent's agency.
What I'm specifically referring to are builds which prevent your opponent from even participating in the game.
Zuckuss is the most obvious example, but a Ghost/Phantom with Autoblaster turrets and Accuracy Correctors that dishes 4 unavoidable damage or a Sabine/clustermine list would also fall under that category. Ketsu's ability to automatically throw a small ship within range 4+boost onto a rock is debatable, but I also think that tractor beams are wildly underappreciated.
None of these lists are unbeatable, by any means, but it's troubling to see the rise of unavoidable damage. Unbreakable defense thankfully hasn't shown up yet, though Palpatine came awfully close.
Speaking for myself, I ran a variety of Zuckuss/4-lom/YV-666 combinations for about a month or so... until I noticed that very few of my matchups were the ideal "good game." Maneuvering was largely irrelevant, with only mirror matches being a real threat. Even then, the game was essentially reduced to Yahtzee.
Again, no list is unbeatable. I really enjoy the challenge of flying against an expertly flown Imperial Aces list, for example. On the other hand, the last local tournament I played in was roughly 75% Ghost lists. My question for the board is whether it's just me, or are any of you finding an increasing number of lists that just aren't as enjoyable to face?