E-Web Engineer and Rotation through a blocking terrain _edge_

By --JP, in Imperial Assault Rules Questions

Can an E-Web Engineer rotate through a blocking terrain edge? This is that thin solid red line that does _not_ encompass a full space - just the edge.

Maybe I am reading too much into the wording, I know that (per RRG):

"Sometimes blocking terrain is only on one edge of a space. Figures cannot move through or be pushed through this edge. Large figures cannot move onto, be pushed through, or be placed on a blocking edge unless they have a special ability that allows this, such as Massive or Mobile."

Maybe I am reading too much into the terms used. Does rotation count as a Move?

*|o

ww

The "ww" is the web engineer. The "*" is where I want to rotate to. The "o" is an empty, normal terrain space. The "|" is a solid red line.

Is this rotation possible?

I searched the forum and did not see this specifically addressed.

I ask because the example in Appendix II shows the AT-ST rotating through a wall, and Massive figures cannot move through walls, but the example clearly shows the AT-ST able to rotate through a wall.

Thank you, in advance.

The movement example in the RRG exactly covers this. (As nothing cannot move through walls or doors, being Massive or Mobile does not change that.)

Rotation is not a move (nor a Move, which usually denotes the Move action, letting you perform a move).

You are not physically rotating the figure. Basically rotation is a placement where at least 50% of the spaces the large figure occupied are shared with the new spaces it occupies. The figure exits all of the spaces it occupied and enters all the spaces it occupies after the placement.

Edited by a1bert

so, the answer is "Yes", I can rotate the Web Engineer - thanks

Edited by JJP

Not through the blocking terrain, no

Not through the blocking terrain, no

Only the start and end position of the rotation matters. It doesn't matter if there is anything else. If the end position is legal, and it still occupies half the original spaces then the rotation is legal.

I= E-Web

R=Rebel

E=Empty

How many movement points from this

[R][E][E]

to this?

[E][E][R]

So passing on the Rebel Miniature.

Edited by Eyfrosyne

5.

2 for each time a square of the e-web enters the same square as the rebel figure.

1 for the last movement.

If there were 2 rebel figures lined up, you would need 7. You don't have to pay the extra movement cost twice. Same as if you were going through difficult terrain. If an e-web is completely in the middle of a ton of difficult terrain, it only costs it 2 to move 1 space forward.

And it would be 5mp going around the rebel too. (Large figures cannot use diagonals.)

Not through the blocking terrain, no

Only the start and end position of the rotation matters. It doesn't matter if there is anything else. If the end position is legal, and it still occupies half the original spaces then the rotation is legal.

I think we're talking past each other here.

I'm saying that if you have a blocking wall (red line) or blocking terrain (red line surrounding square(s)), you cannot rotate so that your figure ends crossing that line. (i.e. through the blocking terrain)

][ = Blocking Wall

[E][E] = E-Web

This

[ ][E][E ][ ][ ]

[ ][ ][ ][ ][ ]

Moving to This

[ ][ ][E ][ E][ ]

[ ][ ][ ][ ][ ]

Isn't legal even if the rotation ends with half it's base in an original space.

I'm not even sure how a rotation would ever cross over or through a piece of blocking wall or terrain...

Someone able to show me an example?

Edited by Majushi
I'm not even sure how a rotation would ever cross over or through a piece of blocking wall or terrain...

Someone able to show me an example?

The question of the OP, and the rotation example (9) on appendix II of the RRG. If you were to physically rotate the figure, it would go over/through the wall.

But like I said, rotation is performed by picking up the figure and placing it in the new orientation, so there are no intervening states between the starting and ending positions.

(In your example the figure isn't rotated, it is moving. And any figure cannot move through doors or walls. Non-mobile and non-massive cannot move through blocking or impassible terrain edges or into blocking or impassible terrain. What's a "blocking wall"?)

Edited by a1bert